openclonk/planet/Objects.ocd/Items.ocd/Tools.ocd/Balloon.ocd/Script.c

60 lines
1.5 KiB
C

/**
Balloon
Inflatable balloon which acts like a parachute.
*/
public func RejectUse(object clonk)
{
// Disallow if directly above ground or water or if the Clonk is already holding onto something.
return GBackSemiSolid(0, 15) || clonk->GetActionTarget() != nil;
}
public func ControlUseStart(object clonk)
{
// Create the balloon and set its speed and rider.
var balloon = CreateObjectAbove(BalloonDeployed, 0, 5);
balloon->SetSpeed(clonk->GetXDir(), clonk->GetYDir());
balloon->SetRider(clonk);
balloon->SetParent(this);
// Sound.
Sound("Objects::Balloon::Inflate");
// Make the clonk ride the balloon.
clonk->SetAction("Ride", balloon);
// Make sure clonk is not diving.
var side = ["L", "R"][Random(2)];
clonk->PlayAnimation(Format("Jump.%s", side), CLONK_ANIM_SLOT_Movement, Anim_Linear(clonk->GetAnimationLength("Jump.L"), 0, clonk->GetAnimationLength("Jump.L"), 36, ANIM_Hold), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
return true;
}
// Ensure the balloon is not dropped or thrown.
public func QueryRejectDeparture(object clonk)
{
if (!clonk)
return false;
if (!clonk->GetActionTarget())
return false;
if (clonk->GetAction() == "Ride" && clonk->GetActionTarget()->~GetParent() == this)
return true;
return false;
}
public func Hit()
{
Sound("Hits::GeneralHit?");
}
public func IsInventorProduct() { return true; }
/*-- Properties --*/
local Collectible = true;
local Name = "$Name$";
local Description = "$Description$";
local UsageHelp = "$UsageHelp$";
local Rebuy = true;