openclonk/planet/Missions.ocf/TreasureHunt.ocs/System.ocg/SeqIntro.c

180 lines
4.4 KiB
C

/* Intro sequence */
#appendto Sequence
static npc_pyrit, g_goal;
func Intro_Init(object flagpole)
{
// Fix plane outside landscape for now
this.plane = CreateObjectAbove(Airplane, 100,-20);
this.plane->FaceRight();
this.plane->SetR(80);
this.plane->SetColor(0xa04000);
this.plane_Hit = this.plane.Hit;
this.plane.Hit = this.Intro_PlaneHit;
this.plane.intro_seq = this;
this.plane_cat = this.plane->GetCategory();
this.plane->SetCategory(C4D_StaticBack);
this.plane->MakeInvincible();
// Pyrit the pilot
this.pilot = npc_pyrit = CreateObjectAbove(Clonk, 100, 100, NO_OWNER);
this.pilot->MakeInvincible();
this.pilot->SetSkin(2);
this.pilot->Enter(this.plane);
this.pilot->SetAction("Walk");
this.pilot->SetName("Pyrit");
this.pilot->SetColor(0xff0000);
this.pilot->SetDir(DIR_Left);
this.pilot->SetObjectLayer(this.pilot);
// Pyit has a red hat!
this.pilot->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
// Dialogue object also used as helper container for clonks
this.dialogue = this.pilot->SetDialogue("Pyrit");
this.dialogue->SetInteraction(false);
}
func Intro_Start(object flagpole)
{
// Intro starts at flagpole; some time before plane drops
this.flagpole = flagpole;
SetViewTarget(this.flagpole);
SetPlayerZoomByViewRange(NO_OWNER, 800,600, PLRZOOM_Set); // zoom out from plane
return ScheduleNext(80);
}
func Intro_JoinPlayer(int plr)
{
// Players joining initially start out in plane
// Late joiners are placed at flagpole
for(var index = 0, crew; crew = GetCrew(plr, index); ++index)
{
if (this.plane_crashed)
crew->SetPosition(this.flagpole->GetX(), this.flagpole->GetY());
else
crew->Enter(this.dialogue);
}
return true;
}
func Intro_1()
{
// Start plane drop
this.plane->SetCategory(this.plane_cat);
this.plane->SetPosition(50,840);
this.plane->SetXDir(100);
this.plane->SetYDir(200);
this.plane->SetR(170);
return ScheduleNext(10);
}
func Intro_2()
{
// Plane drop sound when it enters view range
if (this.plane->GetY() > 900)
Sound("Goal_TreasureHunt::PlaneDrop", true);
else
ScheduleSame(2);
return true;
}
func Intro_PlaneHit()
{
// Plane hit ground! Continue sequence.
Sound("Objects::Plane::PlaneCrash", true);
SetR(-90);
var particles = Particles_Smoke(true);
particles.Size = PV_Linear(PV_Random(20, 60), PV_Random(50, 100));
CreateParticle("Smoke", PV_Random(-30,30), PV_Random(-30,30), PV_Random(-60, 60), PV_Random(-20,0), PV_Random(200, 500), particles, 20);
particles.Size = PV_Linear(PV_Random(50, 80), PV_Random(100, 200));
CreateParticle("Smoke", PV_Random(-30,30), PV_Random(-30,30), PV_Random(-20, 20), PV_Random(-20,0), PV_Random(100, 200), particles, 20);
for (var iplr=0,plr; iplr<GetPlayerCount(C4PT_User); ++iplr)
{
plr = GetPlayerByIndex(iplr, C4PT_User);
var icrew=0,crew;
while (crew=GetCrew(plr, icrew++))
{
crew->Exit(0,-5, 0, Random(1)+1, Random(5)-6);
crew->SetAction("Tumble");
}
}
SetMeshMaterial("CrashedAirplane");
this.MeshTransformation=Trans_Mul(Trans_Rotate(10,0,2,1), Airplane.MeshTransformation);
this.Hit = this.intro_seq.plane_Hit;
this.intro_seq.plane_crashed = true;
this.intro_seq->ScheduleNext(50);
return true;
}
func Intro_3()
{
MessageBox_last_pos = true; // force first message right side of screen
MessageBoxAll("$Intro1$", GetHero(), true); // pyrit?
return ScheduleNext(50);
}
func Intro_4()
{
npc_pyrit->Exit();
return ScheduleNext(30);
}
func Intro_5()
{
Dialogue->SetSpeakerDirs(npc_pyrit, GetHero());
MessageBoxAll("$Intro2$", GetHero(), true); // y out of fuel?
return ScheduleNext(320);
}
func Intro_6()
{
MessageBoxAll("$Intro3$", npc_pyrit, true); // cuz detour
return ScheduleNext(400);
}
func Intro_7()
{
MessageBoxAll("$Intro4$", GetHero(), true); // ur fault
return ScheduleNext(200);
}
func Intro_8()
{
MessageBoxAll("$Intro5$", GetHero(), true); // what now?
return ScheduleNext(200);
return Stop();
}
func Intro_9()
{
MessageBoxAll("$Intro6$", npc_pyrit, true); // u oil, me plane
return ScheduleNext(330);
}
func Intro_10()
{
MessageBoxAll("$Intro7$", GetHero(), true); // ok
return ScheduleNext(80);
}
func Intro_11()
{
return Stop();
}
func Intro_Stop()
{
this.dialogue->SetInteraction(true);
this.dialogue->AddAttention();
this.dialogue->Dlg_Pyrit_StartHammering(npc_pyrit);
SetPlayerZoomByViewRange(NO_OWNER, 400,300, PLRZOOM_Set);
g_goal = CreateObject(Goal_TreasureHunt, 0, 0);
return true;
}