openclonk/planet/Arena.ocf/Overcast.ocs/Scrolls.ocd/FireballScroll.ocd/Script.c

73 lines
1.7 KiB
C

/*--
Scroll: Fireball
Author: Mimmo
Hurl a fiery ball into your enemies.
--*/
public func ControlUse(object pClonk, int ix, int iy)
{
AddEffect("Fireball", nil, 100, 1, nil, GetID(), pClonk->GetOwner(), Angle(0,0,ix,iy),pClonk->GetX(), pClonk->GetY());
Sound("Fire::Fireball");
Sound("Fire::Fireball");
RemoveObject();
return 1;
}
public func FxFireballStart(pTarget, effect, iTemp, owner, angle, x, y)
{
if(iTemp) return;
x+=Sin(angle, 10)+RandomX(-1, 1);
y+=-Cos(angle, 10)+RandomX(-1, 1);
effect.owner=owner;
effect.angle=angle;
effect.x=x;
effect.y=y;
}
public func FxFireballTimer(pTarget, effect, iEffectTime)
{
var angle=effect.angle;
var x=effect.x;
var y=effect.y;
if ( iEffectTime>67 ||
GBackSolid(x,y) ||
FindObject(
Find_Hostile(effect.owner),
Find_OCF(OCF_Alive),
Find_NoContainer(),
Find_Distance(16,x,y)
)
)
{
CreateObjectAbove(Dynamite,x,y,-1)->Explode(14);
for(var i=0; i<=3;i++) CreateObjectAbove(Dynamite,x+Sin(i*120 +x,13),y-Cos(i*120 +x,13),-1)->Explode(6+Random(4));
return -1;
}
else if(iEffectTime < 70)
{
angle+=Sin(iEffectTime*30,18);
var xspeed = Sin(angle, 6);
var yspeed = -Cos(angle, 6);
CreateParticle("SmokeDirty", x, y, PV_Random(-2, 2), PV_Random(-2, 2), PV_Random(30, 60), Particles_SmokeTrail(), 1);
CreateParticle("FireDense", x, y, PV_Random(-20, 20), PV_Random(-20, 20), PV_Random(5, 20), Particles_Fire(), 10);
CreateParticle("Fire", x, y, PV_Random(0, - 10 * xspeed), PV_Random(0, - 10 * yspeed), PV_Random(20, 90), Particles_Glimmer(), 10);
effect.x += xspeed;
effect.y += yspeed;
}
return 1;
}
local Name = "$Name$";
local Description = "$Description$";
local Collectible = 1;