forked from Mirrors/openclonk
43 lines
1.6 KiB
XML
43 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>ShakeViewport</title>
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<category>Environment</category>
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<subcat>Effects</subcat>
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<version>6.0 OC</version>
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<syntax>
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<rtype>void</rtype>
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<params>
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<param>
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<type>int</type>
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<name>level</name>
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<desc>The strength of the shake in pixels. As a point of reference, for explosions, the shake strength is the same as the explosion level.</desc>
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</param>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>X offset in relative coordinates from the calling object.</desc>
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</param>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>Y offset in relative coordinates from the calling object.</desc>
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</param>
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<param>
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<type>int</type>
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<name>range</name>
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<desc>Range from shake center at which the effect falls off to zero. Defaults to 700.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Shake the player viewports near the given position. This disorienting effect is used for earthquakes, explosions
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and other rumbling effects. The further away the player is from the source, the less his viewport is shaken. The
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strength falls off linearly by distance from 100% to 0% when the player is [range] pixels away.</desc>
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<related><funclink>SetViewOffset</funclink></related>
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</func>
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</funcs>
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