forked from Mirrors/openclonk
37 lines
1.1 KiB
XML
37 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>SetSky</title>
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<category>Sky</category>
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<version>8.0 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>string</type>
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<name>sky</name>
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<desc>Name of the new sky from Graphics.ocg or the scenario, without filename extension.</desc>
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</param>
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</params>
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</syntax>
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<desc>Changes the current sky graphics.</desc>
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<remark>
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Changing the sky with this function will not persist in savegames. Consider using the <code>Sky</code> entry in Scenario.txt instead, possibly combined with scenario sections.
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</remark>
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<examples>
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<example>
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<code>SetSky("Default");</code>
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<text>Changes to the default sky.</text>
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</example>
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</examples>
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<related>
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<emlink href="scenario/scenario.html">Scenario.txt Documentation</emlink>
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<funclink>SetSkyAdjust</funclink>
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</related>
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</func>
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<author>Luchs</author><date>2016-10</date>
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</funcs>
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