openclonk/docs/sdk/script/fn/SetClrModulation.xml

45 lines
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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetClrModulation</title>
<category>Objects</category>
<subcat>Display</subcat>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>
<param>
<type>int</type>
<name>color</name>
<desc>Color value to be modulated with.</desc>
</param>
<param>
<type>int</type>
<name>overlay_id</name>
<desc>If specified, sets the color modulation of the graphics overlay instead. The overlay must have been created using <funclink>SetGraphics</funclink> first.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Changes the color modulation of an object. This is a color value which is multiplied with the object color. <funclink>RGB</funclink>(255,0,0) will only let the red part of the color show. <funclink>RGBa</funclink>(255,255,255,128) will make all color half transparent.</desc>
<examples>
<example>
<code><funclink>GetCursor</funclink>()-&gt;SetClrModulation(<funclink>RGBa</funclink>(128,128,255,128));</code>
<text>Colors the selected clonk of the first player slightly blue and makes him half transparent.</text>
</example>
</examples>
<related>
<funclink>RGB</funclink>
<funclink>RGBa</funclink>
<funclink>SetGamma</funclink>
<funclink>GetClrModulation</funclink>
<funclink>SetObjectBlitMode</funclink>
<funclink>SetColor</funclink>
</related>
</func>
<author>Sven2</author><date>2002-04</date>
</funcs>