forked from Mirrors/openclonk
35 lines
1.2 KiB
XML
35 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>MaterialName</title>
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<category>Landscape</category>
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<subcat>Material</subcat>
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<version>5.1 OC</version>
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<syntax>
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<rtype>string</rtype>
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<params>
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<param>
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<type>int</type>
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<name>material_index</name>
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<desc>Index of the material of which you want to know the name.</desc>
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</param>
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</params>
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</syntax>
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<desc>Returns the internal (technical) name of a material.</desc>
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<examples>
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<example>
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<code><funclink>GetCursor</funclink>(0)-><funclink>Message</funclink>("You clonk is standing on %s.", MaterialName(<funclink>GetCursor</funclink>(0)-><funclink>GetMaterial</funclink>(0, 12)));</code>
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<text>Displays on what type of material the first player's selected clonk is standing.</text>
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</example>
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</examples>
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<related>
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<funclink>Material</funclink>
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<funclink>GetMaterial</funclink>
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</related>
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</func>
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<author>Sven2</author><date>2001-11</date>
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</funcs>
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