openclonk/docs/sdk/script/fn/GuiAction_SetTag.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GuiAction_SetTag</title>
<category>GUI</category>
<version>7.0 OC</version>
<syntax>
<rtype>array</rtype>
<params>
<param>
<type>string</type>
<name>tag</name>
<desc>The new tag that will be set.</desc>
</param>
<param>
<type>int</type>
<name>subwindow_id</name>
<desc>ID of the subwindow of which the tag will be changed. If 0, the window containing this action will be affected.</desc>
</param>
<param>
<type>object</type>
<name>target</name>
<desc>Target of the subwindow of which the tag will be changed.</desc>
</param>
</params>
</syntax>
<desc>Action for a GUI window event such as OnClick.</desc>
<remark>Changing the tag of a window is not synchronized over network. This means that other players will not see when one player for example hovers over a menu window; if you need the tag to be set for all players, use <funclink>GuiAction_Call</funclink>() with <funclink>GuiUpdateTag</funclink>().</remark>
<remark>See the <emlink href="script/GUI.html">GUI documentation</emlink> for further explanations.</remark>
<examples>
<example>
<code>
var menu =
{
BackgroundColor =
{
Std = <funclink>RGB</funclink>(255, 0, 0),
Hover = <funclink>RGB</funclink>(0, 255, 0)
},
OnMouseIn = <funclink>GuiAction_SetTag</funclink>("Hover"),
OnMouseOut = <funclink>GuiAction_SetTag</funclink>("Std")
};
var menuID = <funclink>GuiOpen</funclink>(menu);
</code>
<text>Defines a new GUI window that changes color when you hover over it.</text>
</example>
</examples>
<related><emlink href="script/GUI.html">GUI Documentation</emlink><funclink>GuiAction_Call</funclink><funclink>GuiClose</funclink><funclink>GuiOpen</funclink><funclink>GuiUpdate</funclink><funclink>GuiUpdateTag</funclink></related>
</func>
<author>Zapper</author><date>2014-10</date>
</funcs>