forked from Mirrors/openclonk
37 lines
1.4 KiB
XML
37 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>GetMissionAccess</title>
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<category>System</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>string</type>
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<name>mission_access</name>
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<desc>Mission access to be checked.</desc>
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</param>
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</params>
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</syntax>
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<desc>Determines whether the player already has the specified mission access password.</desc>
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<remark>In a network game, this function always returns <code>false</code>. Otherwise differing local values might cause synchronization problems.</remark>
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<examples>
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<example>
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<code><funclink>if</funclink> (!GetMissionAccess("DasWarHarteArbeit"))
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{
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<funclink>GainMissionAccess</funclink>("DasWarHarteArbeit");
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<funclink>Message</funclink>("Congratulations, you are here for the first time!");
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}</code>
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<text>Displays a message if the mission access password "DasWarHarteArbeit" was not yet gained and then gives this mission access.</text>
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</example>
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</examples>
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<related><funclink>GainMissionAccess</funclink></related>
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</func>
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<author>Sven2</author><date>2001-11</date>
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<author>matthes</author><date>2005-02</date>
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</funcs>
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