forked from Mirrors/openclonk
23 lines
1.1 KiB
XML
23 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>GetCategory</title>
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<category>Objects</category>
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<subcat>Category</subcat>
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<version>5.1 OC</version>
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<syntax><rtype>int</rtype></syntax>
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<desc>Determines the category of an object. The category is usually specified in the <emlink href="definition/defcore.html">DefCore</emlink> but may in some cases haven been changed during the game by <funclink>SetCategory</funclink>. The category determines general placement and behaviour of the object. The returned category value can be compared with C4D_x constants using the & operator.</desc>
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<examples>
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<example>
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<code><funclink>if</funclink> (obj->GetCategory() & <funclink>C4D_Structure</funclink>) obj-><funclink>Incinerate</funclink>();</code>
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<text>Incinerates the object if it is a building.</text>
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</example>
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</examples>
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<related><funclink>SetCategory</funclink></related>
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</func>
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<author>Sven2</author><date>2002-04</date>
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</funcs>
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