openclonk/docs/sdk/script/fn/GetAnimationPosition.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GetAnimationPosition</title>
<category>Animations</category>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>int</type>
<name>animation_number</name>
<desc>Animation number of the animation whose position to retrieve.</desc>
</param>
<param>
<type>int</type>
<name>attach_number</name>
<desc>If given, refers to the number of the attached mesh to query instead of the object's main mesh.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Returns the position of the animation refered to by the given number. The returned value lies between 0 and <funclink>GetAnimationLength</funclink>(<funclink>GetAnimationName</funclink>(animation_number)). If there is no such animation with the given number or the number refers to a combination node then this function returns <code>nil</code>.</desc>
<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
<examples>
<example>
<code><funclink>SetAnimationPosition</funclink>(animation_number, <funclink>Anim_Const</funclink>(<funclink>GetAnimationPosition</funclink>(animation_number)+100));</code>
<text>Script for a timer: For each call the animation is advanced by 100 milliseconds. If the timer is called periodically in same intervals <funclink>Anim_Linear</funclink> can be used instead.</text>
</example>
</examples>
<related>
<funclink>PlayAnimation</funclink>
<funclink>SetAnimationPosition</funclink>
<funclink>GetAnimationWeight</funclink>
<funclink>SetAnimationWeight</funclink>
</related>
</func>
<author>Clonk-Karl</author><date>2010-01</date>
</funcs>