forked from Mirrors/openclonk
40 lines
1.5 KiB
XML
40 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>Find_OCF</title>
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<category>Objects</category>
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<subcat>Search</subcat>
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<version>5.1 OC</version>
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<syntax>
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<rtype>array</rtype>
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<params>
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<param>
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<type>int</type>
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<name>ocf</name>
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<desc>Object character flag of the objects to find.</desc>
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</param>
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</params>
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</syntax>
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<desc>Search criterion: finds all objects which have the specified Object Character Flag set.</desc>
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<remark>For additional information on the use of this function see <funclink>FindObjects</funclink>.</remark>
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<examples>
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<example>
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<code><funclink>ObjectCount</funclink>(Find_OCF(<funclink>OCF_InLiquid</funclink> | <funclink>OCF_InSolid</funclink>))</code>
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<text>Returns the number of objects which are currently in a liquid or stuck in the ground.</text>
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</example>
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<example>
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<code><funclink>FindObject</funclink>(Find_OCF(<funclink>OCF_Alive</funclink>), Find_OCF(<funclink>OCF_OnFire</funclink>))</code>
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<text>Returns the first found burning object, if one can be found.</text>
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</example>
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</examples>
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<related>
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<funclink>FindObjects</funclink>
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<emlink href="definition/ocf.html">Object character flags</emlink>
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</related>
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</func>
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<author>Clonkonaut</author><date>2006-07</date>
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</funcs>
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