forked from Mirrors/openclonk
37 lines
1.3 KiB
XML
37 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>EliminatePlayer</title>
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<category>Player</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>int</type>
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<name>player</name>
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<desc>Number of the player to be eliminated.</desc>
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</param>
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<param>
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<type>bool</type>
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<name>remove_direct</name>
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<desc>Eliminates the player as fast as possible, skipping the usual waiting time (in which the player is e.g. still counted for <funclink>GetPlayerCount</funclink>). There is nonetheless a delay of a few frames.</desc>
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</param>
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</params>
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</syntax>
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<desc>Eliminates a player. The round counts as 'lost' for all eliminated players.</desc>
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<examples>
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<example>
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<code>if (!<funclink>FindObject</funclink>(Find_ID(Flag), Find_Owner(0))) EliminatePlayer(0);</code>
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<text>The first player is eliminated if he has no more flags.</text>
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</example>
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</examples>
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<related><funclink>GameOver</funclink></related>
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</func>
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<author>Sven2</author><date>2001-11</date>
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<author>Clonkonaut</author><date>2015-11</date>
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</funcs>
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