openclonk/src/network/C4NetIO.h

963 lines
25 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* network i/o, featuring tcp, udp and multicast */
#ifndef C4NETIO_H
#define C4NETIO_H
#include "platform/StdSync.h"
#include "lib/StdBuf.h"
#include "lib/StdCompiler.h"
#include "platform/StdScheduler.h"
#ifdef _WIN32
#include "platform/C4windowswrapper.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#ifndef WINSOCK_VERSION
#define WINSOCK_VERSION MAKEWORD(2,2)
#endif
// Events are Windows-specific
#define HAVE_WINSOCK
#else
#define SOCKET int
#define INVALID_SOCKET (-1)
#include <arpa/inet.h>
// for htons
#include <netinet/in.h>
#endif
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifndef SOCK_CLOEXEC
#define SOCK_CLOEXEC 0
#endif
#ifndef HAVE_CONFIG_H
// #define C4NETIO_DEBUG
#endif
// net i/o base class
class C4NetIO : public StdSchedulerProc
{
public:
C4NetIO();
virtual ~C4NetIO();
// *** constants / types
static const int TO_INF; // = -1;
struct HostAddress
{
enum AddressFamily
{
IPv6 = AF_INET6,
IPv4 = AF_INET,
UnknownFamily = 0
};
enum SpecialAddress
{
Loopback, // IPv6 localhost (::1)
Any, // IPv6 any-address (::)
AnyIPv4 // IPv4 any-address (0.0.0.0)
};
enum ToStringFlags
{
TSF_SkipZoneId = 1,
TSF_SkipPort = 2
};
HostAddress() { Clear(); }
HostAddress(const HostAddress &other) { SetHost(other); }
HostAddress(SpecialAddress addr) { SetHost(addr); }
explicit HostAddress(uint32_t addr) { SetHost(addr); }
HostAddress(const StdStrBuf &addr) { SetHost(addr); }
HostAddress(const sockaddr *addr) { SetHost(addr); }
AddressFamily GetFamily() const;
void SetScopeId(int scopeId);
int GetScopeId() const;
void Clear();
void SetHost(const sockaddr *addr);
void SetHost(const HostAddress &host);
void SetHost(SpecialAddress host);
void SetHost(const StdStrBuf &host, AddressFamily family = UnknownFamily);
void SetHost(uint32_t host);
C4NetIO::HostAddress AsIPv6() const; // convert an IPv4 address to an IPv6-mapped IPv4 address
C4NetIO::HostAddress AsIPv4() const; // try to convert an IPv6-mapped IPv4 address to an IPv4 address (returns unchanged address if not possible)
// General categories
bool IsNull() const;
bool IsMulticast() const;
bool IsLoopback() const;
bool IsLocal() const;
// bool IsBroadcast() const;
StdStrBuf ToString(int flags = 0) const;
bool operator ==(const HostAddress &rhs) const;
bool operator !=(const HostAddress &rhs) const { return !(*this == rhs); }
protected:
// data
union
{
sockaddr gen;
sockaddr_in v4;
sockaddr_in6 v6;
};
};
struct EndpointAddress : public HostAddress // Host and port
{
static const uint16_t IPPORT_NONE = 0;
EndpointAddress() { Clear(); }
EndpointAddress(const EndpointAddress &other) : HostAddress() { SetAddress(other); }
EndpointAddress(const HostAddress &host, uint16_t port = IPPORT_NONE) : HostAddress(host) { SetPort(port); }
EndpointAddress(HostAddress::SpecialAddress addr, uint16_t port = IPPORT_NONE) : HostAddress(addr) { SetPort(port); }
explicit EndpointAddress(const StdStrBuf &addr) { SetAddress(addr); }
StdStrBuf ToString(int flags = 0) const;
void Clear();
void SetAddress(const sockaddr *addr);
void SetAddress(const EndpointAddress &other);
void SetAddress(HostAddress::SpecialAddress addr, uint16_t port = IPPORT_NONE);
void SetAddress(const HostAddress &host, uint16_t port = IPPORT_NONE);
void SetAddress(const StdStrBuf &addr, AddressFamily family = UnknownFamily);
HostAddress GetHost() const { return *this; } // HostAddress copy ctor slices off port information
EndpointAddress AsIPv6() const; // convert an IPv4 address to an IPv6-mapped IPv4 address
EndpointAddress AsIPv4() const; // try to convert an IPv6-mapped IPv4 address to an IPv4 address (returns unchanged address if not possible)
void SetPort(uint16_t port);
void SetDefaultPort(uint16_t port); // set a port only if there is none
uint16_t GetPort() const;
bool IsNull() const;
bool IsNullHost() const { return HostAddress::IsNull(); }
// Pointer wrapper to be able to implicitly convert to sockaddr*
class EndpointAddressPtr;
const EndpointAddressPtr operator &() const;
EndpointAddressPtr operator &();
class EndpointAddressPtr
{
EndpointAddress * const p;
friend EndpointAddressPtr EndpointAddress::operator &();
friend const EndpointAddressPtr EndpointAddress::operator &() const;
EndpointAddressPtr(EndpointAddress *p) : p(p) {}
public:
const EndpointAddress &operator *() const { return *p; }
EndpointAddress &operator *() { return *p; }
const EndpointAddress &operator ->() const { return *p; }
EndpointAddress &operator ->() { return *p; }
operator const EndpointAddress*() const { return p; }
operator EndpointAddress*() { return p; }
operator const sockaddr*() const { return &p->gen; }
operator sockaddr*() { return &p->gen; }
operator const sockaddr_in*() const { return &p->v4; }
operator sockaddr_in*() { return &p->v4; }
operator const sockaddr_in6*() const { return &p->v6; }
operator sockaddr_in6*() { return &p->v6; }
};
bool operator ==(const EndpointAddress &rhs) const;
bool operator !=(const EndpointAddress &rhs) const { return !(*this == rhs); }
// conversions
operator sockaddr() const { return gen; }
operator sockaddr_in() const { assert(gen.sa_family == AF_INET); return v4; }
operator sockaddr_in6() const { assert(gen.sa_family == AF_INET6); return v6; }
// StdCompiler
void CompileFunc(StdCompiler *comp);
private:
bool SetAddressByString(const StdStrBuf &address, short family);
friend class EndpointAddressPtr;
};
typedef EndpointAddress addr_t;
static std::vector<HostAddress> GetLocalAddresses();
// callback class
class CBClass
{
public:
virtual bool OnConn(const addr_t &AddrPeer, const addr_t &AddrConnect, const addr_t *pOwnAddr, C4NetIO *pNetIO) { return true; }
virtual void OnDisconn(const addr_t &AddrPeer, C4NetIO *pNetIO, const char *szReason) { }
virtual void OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO) = 0;
virtual ~CBClass() { }
};
// used to explicitly callback to a specific class
template <class T>
class CBProxy : public CBClass
{
T *pTarget;
public:
CBProxy *operator () (T *pnTarget) { pTarget = pnTarget; return this; }
virtual bool OnConn(const addr_t &AddrPeer, const addr_t &AddrConnect, const addr_t *pOwnAddr, C4NetIO *pNetIO)
{ return pTarget->T::OnConn(AddrPeer, AddrConnect, pOwnAddr, pNetIO); }
virtual void OnDisconn(const addr_t &AddrPeer, C4NetIO *pNetIO, const char *szReason)
{ pTarget->T::OnDisconn(AddrPeer, pNetIO, szReason); }
virtual void OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO)
{ pTarget->T::OnPacket(rPacket, pNetIO); }
};
#ifdef _MSC_VER
#define NETIO_CREATE_CALLBACK_PROXY(ForClass, ProxyName) \
typedef class C4NetIO::CBProxy<ForClass> CBProxyT; \
friend CBProxyT; \
CBProxyT ProxyName;
#else
#define NETIO_CREATE_CALLBACK_PROXY(ForClass, ProxyName) \
friend class C4NetIO::CBProxy<ForClass>; \
C4NetIO::CBProxy<ForClass> ProxyName;
#endif
// *** interface
// * not multithreading safe
virtual bool Init(uint16_t iPort = addr_t::IPPORT_NONE) = 0;
virtual bool Close() = 0;
virtual bool Execute(int iTimeout = -1, pollfd * = 0) = 0; // (for StdSchedulerProc)
virtual bool IsNotify() { return true; }
// * multithreading safe
virtual bool Connect(const addr_t &addr) = 0; // async!
virtual bool Close(const addr_t &addr) = 0;
virtual bool Send(const class C4NetIOPacket &rPacket) = 0;
virtual bool SetBroadcast(const addr_t &addr, bool fSet = true) = 0;
virtual bool Broadcast(const class C4NetIOPacket &rPacket) = 0;
// statistics
virtual bool GetStatistic(int *pBroadcastRate) = 0;
virtual bool GetConnStatistic(const addr_t &addr, int *pIRate, int *pORate, int *pLoss) = 0;
virtual void ClearStatistic() = 0;
protected:
// virtual SOCKET CreateSocket() = 0;
// Makes IPv4 connections from an IPv6 socket work.
bool EnableDualStack(SOCKET socket);
// *** errors
protected:
StdCopyStrBuf Error;
void SetError(const char *strnError, bool fSockErr = false);
public:
virtual const char *GetError() const { return Error.getData(); }
void ResetError() { Error.Clear(); }
// *** callbacks
virtual void SetCallback(CBClass *pnCallback) = 0;
};
// packet class
class C4NetIOPacket : public StdCopyBuf
{
public:
C4NetIOPacket();
// construct from memory (copies / references data)
C4NetIOPacket(const void *pnData, size_t inSize, bool fCopy = false, const C4NetIO::addr_t &naddr = C4NetIO::addr_t());
// construct from buffer (copies data)
explicit C4NetIOPacket(const StdBuf &Buf, const C4NetIO::addr_t &naddr);
// construct from status byte + buffer (copies data)
C4NetIOPacket(uint8_t cStatusByte, const char *pnData, size_t inSize, const C4NetIO::addr_t &naddr = C4NetIO::addr_t());
~C4NetIOPacket();
protected:
// address
C4NetIO::addr_t addr;
public:
const C4NetIO::addr_t &getAddr() const { return addr; }
uint8_t getStatus()const { return getSize() ? *getBufPtr<char>(*this) : 0; }
const char *getPData() const { return getSize() ? getBufPtr<char>(*this, 1) : nullptr; }
size_t getPSize() const { return getSize() ? getSize() - 1 : 0; }
StdBuf getPBuf() const { return getSize() ? getPart(1, getSize() - 1) : getRef(); }
// Some overloads
C4NetIOPacket getRef() const { return C4NetIOPacket(StdBuf::getRef(), addr); }
C4NetIOPacket Duplicate() const { return C4NetIOPacket(StdBuf::Duplicate(), addr); }
// change addr
void SetAddr(const C4NetIO::addr_t &naddr) { addr = naddr; }
// delete contents
void Clear();
};
// tcp network i/o
class C4NetIOTCP : public C4NetIO, protected CStdCSecExCallback
{
public:
C4NetIOTCP();
virtual ~C4NetIOTCP();
// *** interface
// * not multithreading safe
virtual bool Init(uint16_t iPort = addr_t::IPPORT_NONE);
virtual bool InitBroadcast(addr_t *pBroadcastAddr);
virtual bool Close();
virtual bool CloseBroadcast();
virtual bool Execute(int iMaxTime = TO_INF, pollfd * readyfds = 0);
// * multithreading safe
virtual bool Connect(const addr_t &addr);
virtual bool Close(const addr_t &addr);
virtual bool Send(const C4NetIOPacket &rPacket);
virtual bool Broadcast(const C4NetIOPacket &rPacket);
virtual bool SetBroadcast(const addr_t &addr, bool fSet = true);
virtual void UnBlock();
#ifdef STDSCHEDULER_USE_EVENTS
virtual HANDLE GetEvent();
#else
virtual void GetFDs(std::vector<struct pollfd> & FDs);
#endif
// statistics
virtual bool GetStatistic(int *pBroadcastRate);
virtual bool GetConnStatistic(const addr_t &addr, int *pIRate, int *pORate, int *pLoss);
virtual void ClearStatistic();
protected:
// * overridables (packet format)
// Append packet data to output buffer
virtual void PackPacket(const C4NetIOPacket &rPacket, StdBuf &rOutBuf);
// Extract a packet from the start of the input buffer (if possible) and call OnPacket.
// Should return the numer of bytes used.
virtual size_t UnpackPacket(const StdBuf &rInBuf, const C4NetIO::addr_t &Addr);
// *** data
// peer class
class Peer
{
public:
Peer(const C4NetIO::addr_t &naddr, SOCKET nsock, C4NetIOTCP *pnParent);
~Peer();
protected:
// constants
static const unsigned int iTCPHeaderSize; // = 28 + 24; // (bytes)
static const unsigned int iMinIBufSize; // = 8192; // (bytes)
// parent
C4NetIOTCP *const pParent;
// addr
C4NetIO::addr_t addr;
// socket connected
SOCKET sock;
// incoming & outgoing buffer
StdBuf IBuf, OBuf;
int iIBufUsage;
// statistics
int iIRate, iORate;
// status (1 = open, 0 = closed)
bool fOpen;
// selected for broadcast?
bool fDoBroadcast;
// IO critical sections
CStdCSec ICSec; CStdCSec OCSec;
public:
// data access
const C4NetIO::addr_t &GetAddr() const { return addr; }
SOCKET GetSocket() const { return sock; }
int GetIRate() const { return iIRate; }
int GetORate() const { return iORate; }
// send a packet to this peer
bool Send(const C4NetIOPacket &rPacket);
// send as much data of the interal outgoing buffer as possible
bool Send();
// request buffer space for new input. Must call OnRecv or NoRecv afterwards!
void *GetRecvBuf(int iSize);
// called after the buffer returned by GetRecvBuf has been filled with fresh data
void OnRecv(int iSize);
// close socket
void Close();
// test: open?
bool Open() const { return fOpen; }
// selected for broadcast?
bool doBroadcast() const { return fDoBroadcast; }
// outgoing data waiting?
bool hasWaitingData() const { return !OBuf.isNull(); }
// select/unselect peer
void SetBroadcast(bool fSet) { fDoBroadcast = fSet; }
// statistics
void ClearStatistics();
public:
// next peer
Peer *Next;
};
friend class Peer;
// peer list
Peer *pPeerList;
// small list for waited-for connections
struct ConnectWait
{
SOCKET sock;
addr_t addr;
ConnectWait *Next;
}
*pConnectWaits;
CStdCSecEx PeerListCSec;
CStdCSec PeerListAddCSec;
// initialized?
bool fInit;
// listen socket
uint16_t iListenPort;
SOCKET lsock;
#ifdef STDSCHEDULER_USE_EVENTS
// event indicating network activity
HANDLE Event;
#else
// Pipe used for cancelling select
int Pipe[2];
#endif
// *** implementation
bool Listen(uint16_t inListenPort);
Peer *Accept(SOCKET nsock = INVALID_SOCKET, const addr_t &ConnectAddr = addr_t());
Peer *GetPeer(const addr_t &addr);
void OnShareFree(CStdCSecEx *pCSec);
void AddConnectWait(SOCKET sock, const addr_t &addr);
ConnectWait *GetConnectWait(const addr_t &addr);
void ClearConnectWaits();
// *** callbacks
public:
virtual void SetCallback(CBClass *pnCallback) { pCB = pnCallback; };
private:
CBClass *pCB;
};
// simple udp network i/o
// - No connections
// - Delivery not garantueed
// - Broadcast will multicast the packet to all clients with the same broadcast address.
class C4NetIOSimpleUDP : public C4NetIO
{
public:
C4NetIOSimpleUDP();
virtual ~C4NetIOSimpleUDP();
virtual bool Init(uint16_t iPort = addr_t::IPPORT_NONE);
virtual bool InitBroadcast(addr_t *pBroadcastAddr);
virtual bool Close();
virtual bool CloseBroadcast();
virtual bool Execute(int iMaxTime = TO_INF, pollfd * = 0);
virtual bool Send(const C4NetIOPacket &rPacket);
virtual bool Broadcast(const C4NetIOPacket &rPacket);
virtual void UnBlock();
#ifdef STDSCHEDULER_USE_EVENTS
virtual HANDLE GetEvent();
#else
virtual void GetFDs(std::vector<struct pollfd> & FDs);
#endif
// not implemented
virtual bool Connect(const addr_t &addr) { assert(false); return false; }
virtual bool Close(const addr_t &addr) { assert(false); return false; }
virtual bool SetBroadcast(const addr_t &addr, bool fSet = true) { assert(false); return false; }
virtual bool GetStatistic(int *pBroadcastRate) { assert(false); return false; }
virtual bool GetConnStatistic(const addr_t &addr, int *pIRate, int *pORate, int *pLoss)
{ assert(false); return false; }
virtual void ClearStatistic() { assert(false); }
private:
// status
bool fInit;
bool fMultiCast;
uint16_t iPort;
// the socket and the associated event
SOCKET sock;
#ifdef STDSCHEDULER_USE_EVENTS
HANDLE hEvent;
#else
int Pipe[2];
#endif
// multicast
addr_t MCAddr; ipv6_mreq MCGrpInfo;
bool fMCLoopback;
// multibind
int fAllowReUse;
protected:
// multicast address
const addr_t &getMCAddr() const { return MCAddr; }
// (try to) control loopback
bool SetMCLoopback(int fLoopback);
bool getMCLoopback() const { return fMCLoopback; }
// enable multi-bind (call before Init!)
void SetReUseAddress(bool fAllow);
private:
// socket wait (check for readability)
enum WaitResult { WR_Timeout, WR_Readable, WR_Cancelled, WR_Error = -1 };
WaitResult WaitForSocket(int iTimeout);
// *** callbacks
public:
virtual void SetCallback(CBClass *pnCallback) { pCB = pnCallback; };
private:
CBClass *pCB;
};
// udp network i/o
// - Connection are emulated
// - Delivery garantueed
// - Broadcast will automatically be activated on one side if it's active on the other side.
// If the peer can't be reached through broadcasting, packets will be sent directly.
class C4NetIOUDP : public C4NetIOSimpleUDP, protected CStdCSecExCallback
{
public:
C4NetIOUDP();
virtual ~C4NetIOUDP();
// *** interface
virtual bool Init(uint16_t iPort = addr_t::IPPORT_NONE);
virtual bool InitBroadcast(addr_t *pBroadcastAddr);
virtual bool Close();
virtual bool CloseBroadcast();
virtual bool Execute(int iMaxTime = TO_INF, pollfd * = 0);
virtual bool Connect(const addr_t &addr);
virtual bool Close(const addr_t &addr);
virtual bool Send(const C4NetIOPacket &rPacket);
bool SendDirect(C4NetIOPacket &&rPacket); // (mt-safe)
virtual bool Broadcast(const C4NetIOPacket &rPacket);
virtual bool SetBroadcast(const addr_t &addr, bool fSet = true);
virtual C4TimeMilliseconds GetNextTick(C4TimeMilliseconds tNow);
virtual bool GetStatistic(int *pBroadcastRate);
virtual bool GetConnStatistic(const addr_t &addr, int *pIRate, int *pORate, int *pLoss);
virtual void ClearStatistic();
protected:
// *** data
// internal packet type ids
enum IPTypeID
{
IPID_Ping = 0,
IPID_Test = 1,
IPID_Conn = 2,
IPID_ConnOK = 3,
IPID_AddAddr = 7,
IPID_Data = 4,
IPID_Check = 5,
IPID_Close = 6
};
// packet structures
struct BinAddr;
struct PacketHdr; struct TestPacket; struct ConnPacket; struct ConnOKPacket; struct AddAddrPacket;
struct DataPacketHdr; struct CheckPacketHdr; struct ClosePacket;
// constants
static const unsigned int iVersion; // = 2;
static const unsigned int iStdTimeout, // = 1000, // (ms)
iCheckInterval; // = 1000 // (ms)
static const unsigned int iMaxOPacketBacklog; // = 100;
static const unsigned int iUDPHeaderSize; // = 8 + 24; // (bytes)
// packet class
class PacketList;
class Packet
{
friend class PacketList;
public:
// constants / structures
static const size_t MaxSize; // = 1024;
static const size_t MaxDataSize; // = MaxSize - sizeof(Header);
// types used for packing
typedef uint32_t nr_t;
// construction / destruction
Packet();
Packet(C4NetIOPacket &&rnData, nr_t inNr);
~Packet();
protected:
// data
nr_t iNr;
C4NetIOPacket Data;
bool *pFragmentGot;
public:
// data access
C4NetIOPacket &GetData() { return Data; }
const C4NetIOPacket &GetData() const { return Data; }
nr_t GetNr() const { return iNr; }
bool Empty() const { return Data.isNull(); }
bool Multicast() const { return !!(Data.getStatus() & 0x80); }
// fragmention
nr_t FragmentCnt() const;
C4NetIOPacket GetFragment(nr_t iFNr, bool fBroadcastFlag = false) const;
bool Complete() const;
bool FragmentPresent(nr_t iFNr) const;
bool AddFragment(const C4NetIOPacket &Packet, const C4NetIO::addr_t &addr);
protected:
::size_t FragmentSize(nr_t iFNr) const;
// list
Packet *Next, *Prev;
};
friend class Packet;
class PacketList
{
public:
PacketList(unsigned int iMaxPacketCnt = ~0);
~PacketList();
protected:
// packet list
Packet *pFront, *pBack;
// packet counts
unsigned int iPacketCnt, iMaxPacketCnt;
// critical section
CStdCSecEx ListCSec;
public:
Packet *GetPacket(unsigned int iNr);
Packet *GetPacketFrgm(unsigned int iNr);
Packet *GetFirstPacketComplete();
bool FragmentPresent(unsigned int iNr);
bool AddPacket(Packet *pPacket);
bool DeletePacket(Packet *pPacket);
void ClearPackets(unsigned int iUntil);
void Clear();
};
friend class PacketList;
// peer class
class Peer
{
public:
// construction / destruction
Peer(const C4NetIO::addr_t &naddr, C4NetIOUDP *pnParent);
~Peer();
protected:
// constants
static const unsigned int iConnectRetries; // = 5
static const unsigned int iReCheckInterval; // = 1000 (ms)
// parent class
C4NetIOUDP *const pParent;
// peer address
C4NetIO::addr_t addr;
// alternate peer address
C4NetIO::addr_t addr2;
// the address used by the peer
addr_t PeerAddr;
// connection status
enum ConnStatus
{
CS_None, CS_Conn, CS_Works, CS_Closed
}
eStatus;
// does multicast work?
bool fMultiCast;
// selected for broadcast?
bool fDoBroadcast;
// do callback on connection timeout?
bool fConnFailCallback;
// packet lists (outgoing, incoming, incoming multicast)
PacketList OPackets;
PacketList IPackets, IMCPackets;
// packet counters
unsigned int iOPacketCounter;
unsigned int iIPacketCounter, iRIPacketCounter;
unsigned int iIMCPacketCounter, iRIMCPacketCounter;
unsigned int iMCAckPacketCounter;
// output critical section
CStdCSec OutCSec;
// connection check time limit.
C4TimeMilliseconds tNextReCheck;
unsigned int iLastPacketAsked, iLastMCPacketAsked;
// timeout time.
C4TimeMilliseconds tTimeout;
unsigned int iRetries;
// statistics
int iIRate, iORate, iLoss;
CStdCSec StatCSec;
public:
// data access
const C4NetIO::addr_t &GetAddr() const { return addr; }
const C4NetIO::addr_t &GetAltAddr() const { return addr2; }
// initiate connection
bool Connect(bool fFailCallback);
// send something to this computer
bool Send(const C4NetIOPacket &rPacket);
// check for lost packets
bool Check(bool fForceCheck = true);
// called if something from this peer was received
void OnRecv(const C4NetIOPacket &Packet);
// close connection
void Close(const char *szReason);
// open?
bool Open() const { return eStatus == CS_Works; }
// closed?
bool Closed() const { return eStatus == CS_Closed; }
// multicast support?
bool MultiCast() const { return fMultiCast; }
// acknowledgment check
unsigned int GetMCAckPacketCounter() const { return iMCAckPacketCounter; }
// timeout checking
C4TimeMilliseconds GetTimeout() { return tTimeout; }
void CheckTimeout();
// selected for broadcast?
bool doBroadcast() const { return fDoBroadcast; }
// select/unselect peer
void SetBroadcast(bool fSet) { fDoBroadcast = fSet; }
// alternate address
void SetAltAddr(const C4NetIO::addr_t &naddr2) { addr2 = naddr2; }
// statistics
int GetIRate() const { return iIRate; }
int GetORate() const { return iORate; }
int GetLoss() const { return iLoss; }
void ClearStatistics();
protected:
// helpers
bool DoConn(bool fMC);
bool DoCheck(int iAskCnt = 0, int iMCAskCnt = 0, unsigned int *pAskList = nullptr);
// sending
bool SendDirect(const Packet &rPacket, unsigned int iNr = ~0);
bool SendDirect(C4NetIOPacket &&rPacket);
// events
void OnConn();
void OnClose(const char *szReason);
// incoming packet list
void CheckCompleteIPackets();
// timeout
void SetTimeout(int iLength = iStdTimeout, int iRetryCnt = 0);
void OnTimeout();
public:
// next peer
Peer *Next;
};
friend class Peer;
// critical sections
CStdCSecEx PeerListCSec;
CStdCSec PeerListAddCSec;
CStdCSec OutCSec;
// status
bool fInit;
bool fMultiCast;
uint16_t iPort;
// peer list
Peer *pPeerList;
// currently initializing - do not process packets, save them back instead
bool fSavePacket;
C4NetIOPacket LastPacket;
// multicast support data
addr_t MCLoopbackAddr;
bool fDelayedLoopbackTest;
// check timing.
C4TimeMilliseconds tNextCheck;
// outgoing packet list (for multicast)
PacketList OPackets;
unsigned int iOPacketCounter;
// statistics
int iBroadcastRate;
CStdCSec StatCSec;
// callback proxy
NETIO_CREATE_CALLBACK_PROXY(C4NetIOUDP, CBProxy)
// * helpers
// sending
bool BroadcastDirect(const Packet &rPacket, unsigned int iNr = ~0u); // (mt-safe)
// multicast related
bool DoLoopbackTest();
void ClearMCPackets();
// peer list
void AddPeer(Peer *pPeer);
Peer *GetPeer(const addr_t &addr);
Peer *ConnectPeer(const addr_t &PeerAddr, bool fFailCallback);
void OnShareFree(CStdCSecEx *pCSec);
// connection check
void DoCheck();
// critical section: only one execute at a time
CStdCSec ExecuteCSec;
// debug
#ifdef C4NETIO_DEBUG
int hDebugLog;
void OpenDebugLog();
void CloseDebugLog();
void DebugLogPkt(bool fOut, const C4NetIOPacket &Pkt);
#endif
// *** callbacks
public:
virtual void SetCallback(CBClass *pnCallback) { pCB = pnCallback; };
private:
CBClass *pCB;
// callback interface for C4NetIO
virtual bool OnConn(const addr_t &AddrPeer, const addr_t &AddrConnect, const addr_t *pOwnAddr, C4NetIO *pNetIO);
virtual void OnDisconn(const addr_t &AddrPeer, C4NetIO *pNetIO, const char *szReason);
virtual void OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO);
void OnAddAddress(const addr_t &FromAddr, const AddAddrPacket &Packet);
};
// net i/o management (e.g. thread support)
class C4NetIOMan : public C4NetIO::CBClass, public StdSchedulerThread
{
public:
C4NetIOMan();
virtual ~C4NetIOMan();
void Clear();
void AddIO(C4NetIO *pNetIO, bool fSetCallback = true);
void RemoveIO(C4NetIO *pNetIO);
protected:
// net i/o list
int iNetIOCnt, iNetIOCapacity;
C4NetIO **ppNetIO;
// overridables
virtual void OnError(const char *strError, C4NetIO *pNetIO) { };
private:
virtual void OnError(StdSchedulerProc *pProc);
void EnlargeIO(int iBy);
};
#ifdef HAVE_WINSOCK
bool AcquireWinSock();
void ReleaseWinSock();
#endif
#endif