openclonk/planet/Objects.ocd/Items.ocd/Weapons.ocd/IronBomb.ocd/Script.c

87 lines
1.6 KiB
C

/*
IronBomb
Author: Ringwaul
Explodes after a short fuse.
*/
public func ControlUse(object clonk, num x, num y, bool box)
{
// if already activated, nothing (so, throw)
if(GetEffect("FuseBurn", this))
{
return false;
}
else
{
Fuse();
return true;
}
}
func Fuse()
{
AddEffect("FuseBurn", this, 1,1, this);
}
func FxFuseBurnTimer(object bomb, int num, int timer)
{
var i = 3;
var x = +Sin(GetR(), i);
var y = -Cos(GetR(), i);
CreateParticle("EngineSmoke", x, y, x, y, RandomX(20,50), RGB(100,100,100));
if(timer == 1) Sound("FuseLoop",nil,nil,nil,+1);
if(timer >= 90)
{
Sound("FuseLoop",nil,nil,nil,-1);
DoExplode();
return -1;
}
}
func DoExplode()
{
var i = 23;
while(i != 0)
{
var shrapnel = CreateObject(Shrapnel);
shrapnel->SetVelocity(Random(359), RandomX(100,140));
shrapnel->SetRDir(-30+ Random(61));
shrapnel->Launch(GetController());
CreateObject(BulletTrail)->Set(2,30,shrapnel);
i--;
}
if(GBackLiquid())
Sound("BlastLiquid2");
else
Sound("BlastMetal");
CreateParticle("ExploSmoke", 0,0,0,0,390,RGBa(255,255,255,165));
Explode(24);
}
protected func Hit(x, y)
{
StonyObjectHit(x,y);
return true;
}
protected func Incineration() { Extinguish(); Fuse(); }
protected func RejectEntrance()
{
return GetAction() == "Fuse" || GetAction() == "Ready";
}
public func IsWeapon() { return true; }
public func IsArmoryProduct() { return true; }
local Name = "$Name$";
local Description = "$Description$";
local UsageHelp = "$UsageHelp$";
local Collectible = 1;
local Rebuy = true;
local BlastIncinerate = 1;
local ContactIncinerate = 1;