Go to file
Benedict Etzel d569ebc6d0 Masterserver: Reenabled error display and utf-8 for frontend 2010-12-09 17:34:56 +01:00
autotools Autotools: Check for boost in configure 2010-09-22 16:43:26 +02:00
docs Engine: Removed FIGHT procedure and all related stuff. 2010-12-07 18:57:27 +01:00
licenses Add getopt third party library 2010-10-05 00:14:07 +02:00
masterserver Masterserver: Reenabled error display and utf-8 for frontend 2010-12-09 17:34:56 +01:00
planet Hideout: added correct friction to the gems 2010-12-09 14:37:31 +01:00
src move boost after PlatformAbstraction to prevent redefinitions from stdint 2010-12-09 12:19:39 +01:00
thirdparty/getopt Add getopt third party library 2010-10-05 00:14:07 +02:00
tools Enable custom installer graphics 2010-12-05 17:44:49 +01:00
xcode Moved version information to Version.txt, including the HG revision. From there it gets inserted into all relevant files by CMake. Used it to for properly setting up the Mac application bundles. 2010-08-01 14:49:51 +01:00
.hgignore .hgignore: Ignore c4group only on the toplevel, not source/c4group 2010-12-05 00:37:21 +01:00
CMakeLists.txt Fix incorrect handling of debug build compiler flags 2010-10-22 21:19:49 +02:00
Credits.txt updated credits screen 2010-11-17 22:32:37 +01:00
Makefile.am c4group: Remove unused -a, -m, -e, -d, -r, -o commands 2010-12-05 19:04:40 +01:00
README.linux.txt Update Linux README file (#28) 2010-04-19 22:20:20 +02:00
README.mac.txt Import source 2009-05-08 15:28:41 +02:00
README.windows.txt Prefer loading meshes from binary format 2010-03-02 17:12:28 +01:00
Version.txt fucking release! 2010-12-03 23:33:17 +01:00
autogen.sh Revert "Removed autotools and anjuta build files" 2009-07-13 21:24:30 +02:00
clonk.anjuta Update Anjuta project file 2010-07-06 00:39:34 +02:00
config.h.cmake cmake: Remove useless NULL_IS_NULLPTR_T check 2010-09-29 23:14:08 +02:00
config.h.in Add OpenAL implementation of C4SoundSystem 2010-09-26 02:36:35 +02:00
configure.ac autotools: compensate for version removal 2010-10-02 20:06:45 +02:00

README.windows.txt

Requirements
============

You can build on Windows using either:

* vc9 (Microsoft Visual C++ 2008)
	you need CMake (http://www.cmake.org/cmake/resources/software.html) to create the "solution"
	you might have to set the correct DXSDK include and library directories

* MinGW and MSYS
	plus DXSDK 9 (if you want DirectX support)

* Some other compilers and IDEs which are supported by CMake might also work

Building OpenClonk requires the Boost C++ Libraries (from http://www.boost.org/). It uses the
header-only parts of the library, so you don't have to build any of the binary libraries.

Notes for MinGW
===============

You need gcc, g++, mingw-runtime, w32api, msys, msyscore, autoconf, automake,
and any packages needed by these. The versions listed below are known to work,
though newer versions are probably also good.

http://sourceforge.net/project/downloading.php?group_id=200665&filename=tdm-mingw-1.905.0-webdl.exe&a=64029035
(from http://sourceforge.net/project/showfiles.php?group_id=200665&package_id=238465)
(see also http://www.tdragon.net/recentgcc/)
- The default options work. Use an installation path without spaces to be on
  the save side.

http://sourceforge.net/project/downloading.php?group_id=2435&filename=MSYS-1.0.11-20090120-dll.tar.gz&a=78351117
http://sourceforge.net/project/downloading.php?group_id=2435&filename=msysCORE-1.0.11-20080826.tar.gz&a=60784616
(from http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=24963)
- extract these into the same directory as installed above, merging the
  directory contents
- create a shortcut to msys.bat

http://sourceforge.net/project/downloading.php?group_id=2435&filename=perl-5.6.1-MSYS-1.0.11-1.tar.bz2&a=91743036
http://sourceforge.net/project/downloading.php?group_id=2435&filename=crypt-1.1-1-MSYS-1.0.11-1.tar.bz2&a=95002722
http://sourceforge.net/project/downloading.php?group_id=2435&filename=autoconf2.5-2.61-1-bin.tar.bz2&a=93276645
http://sourceforge.net/project/downloading.php?group_id=2435&filename=automake1.10-1.10-1-bin.tar.bz2&a=66135072
http://sourceforge.net/project/downloading.php?group_id=2435&filename=autoconf-4-1-bin.tar.bz2&a=70428585
http://sourceforge.net/project/downloading.php?group_id=2435&filename=automake-3-1-bin.tar.bz2&a=12881354
(from http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=67879)
- you need to extract these from the msys shell with tar (other methods won't
  work). This assumes that the archives are in C:\Path\To\Downloads\, adjust
  the command as necessary:
    cd /
    for f in /c/Path/To/Downloads/*.bz2; do tar -xjf $f; done && echo done
 
Get the library package from openclonk.org and unpack it into the same
directory as the other archives.

If you want DirectX support, get a DirectX 9 SDK from Microsoft. Copy the
contents of its include dir to the include dir of your MinGW installation,
and pass --with-directx to configure below.

Start msys (your MinGW directory, e.g. C:\MinGW -> msys.bat),
cd to this directory, and execute:

    ./autogen.sh && ./configure && make

To compile a debugbuild, pass --enable-debug to configure. Other options are
listed by ./configure --help.

On subsequent build runs, you only have to execute make.

If you want to separate the source directory and the output files, you can call
configure from another directory. You can call configure by it's relative path,
but using the full path helps gdb find the source files. Example:

    mkdir build
    cd build
    /path/to/clonksource/configure --with-directx CXXFLAGS='-Os'
    make