openclonk/planet/Objects.ocd
Sven Eberhardt 8fde966ee5 LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc.
Also renamed internal Update() function to avoid name collisions with other scripts/libraries.
2013-02-09 13:35:17 +01:00
..
Animals.ocd Added model of the flightless bird 2012-11-15 15:56:40 +01:00
Clonk.ocd Implement texture unit blending in material scripts with a shader 2013-02-03 16:26:01 +01:00
Effects.ocd fix #757 - waves are blue again now 2012-10-13 16:27:15 +02:00
Environment.ocd FindLocation: added parameters, improved documentation, now uses Par(i) 2013-01-14 10:41:10 +01:00
Goals.ocd Parkour goal: Added function to disable respawn. 2013-02-06 01:11:08 +01:00
HUD.ocd added progress bar style: GUI_ShadedSimpleProgressBar which looks like the currently used HP bar 2013-01-22 18:44:28 +01:00
Helpers.ocd Added dummy object to fix script error 2012-11-15 22:07:21 +01:00
Icons.ocd LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc. 2013-02-09 13:35:17 +01:00
Items.ocd it is now easier to hit objects with the club (#905) 2013-01-28 21:10:18 +01:00
Libraries.ocd LibraryStackable supports infinite stack counts for tutorials, AI enemies, etc. 2013-02-09 13:35:17 +01:00
Rules.ocd added remaining files for Rule_EnergyBarsAboveStructures 2013-01-27 18:24:45 +01:00
Structures.ocd Rebalanced wood usage so you need fewer trees to get a settlement started. 2012-12-17 13:52:53 +01:00
Vegetation.ocd FindLocation: added parameters, improved documentation, now uses Par(i) 2013-01-14 10:41:10 +01:00
Vehicles.ocd fix typo in catapult script 2013-01-18 23:12:17 +01:00