forked from Mirrors/openclonk
639 lines
16 KiB
Plaintext
639 lines
16 KiB
Plaintext
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2009-2015, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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#include <C4Include.h>
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#include <C4GraphicsSystem.h>
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#include <C4MouseControl.h>
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#include <C4Gui.h>
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#include <C4Game.h>
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#include <C4Viewport.h>
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#include <C4ViewportWindow.h>
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#include <C4Console.h>
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#include <C4FullScreen.h>
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#include <C4PlayerList.h>
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#include <C4Gui.h>
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#include <C4Landscape.h>
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#include <C4DrawGL.h>
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#import "C4DrawGLMac.h"
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#import "C4WindowController.h"
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#import "C4AppDelegate+MainMenuActions.h"
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#ifdef USE_COCOA
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@implementation C4OpenGLView
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@synthesize context;
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- (BOOL) isOpaque {return YES;}
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- (id) initWithFrame:(NSRect)frameRect
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{
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self = [super initWithFrame:frameRect];
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if (self != nil) {
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(_surfaceNeedsUpdate:)
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name:NSViewGlobalFrameDidChangeNotification
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object:self];
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}
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return self;
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}
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- (void) awakeFromNib
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{
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[self enableEvents];
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}
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- (void) enableEvents
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{
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[[self window] makeFirstResponder:self];
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[[self window] setAcceptsMouseMovedEvents:YES];
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[self registerForDraggedTypes:[NSArray arrayWithObjects:NSFilenamesPboardType, nil]];
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}
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- (BOOL) acceptsFirstResponder {return YES;}
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- (void) resetCursorRects
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{
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[super resetCursorRects];
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if ([self shouldHideMouseCursor])
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{
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static NSCursor* cursor;
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if (!cursor)
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{
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cursor = [[NSCursor alloc] initWithImage:[[NSImage alloc] initWithSize:NSMakeSize(1, 1)] hotSpot:NSMakePoint(0, 0)];
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}
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[self addCursorRect:self.bounds cursor:cursor];
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}
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}
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- (void) _surfaceNeedsUpdate:(NSNotification*)notification
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{
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[self update];
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}
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- (void) lockFocus
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{
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NSOpenGLContext* ctx = [self context];
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[super lockFocus];
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if ([ctx view] != self) {
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[ctx setView:self];
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}
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[ctx makeCurrentContext];
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if (!Application.isEditor)
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{
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/*int swapInterval = 1;
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[ctx setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */
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}
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}
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- (void) viewDidMoveToWindow
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{
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[super viewDidMoveToWindow];
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if ([self window] == nil)
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[context clearDrawable];
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}
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- (void) drawRect:(NSRect)rect
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{
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// better not to draw anything when the game has already finished
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if (Application.fQuitMsgReceived)
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return;
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#ifdef __MAC_10_9
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// don't draw if tab-switched away from fullscreen
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if ([NSApp respondsToSelector:@selector(occlusionState)])
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{
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// Mavericks - query app occlusion state
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if (([NSApp occlusionState] & NSApplicationOcclusionStateVisible) == 0)
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return;
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}
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#endif
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if ([self.controller isFullScreenConsideringLionFullScreen] && ![NSApp isActive])
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return;
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if ([self.window isMiniaturized] || ![self.window isVisible])
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return;
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C4Window* stdWindow = self.controller.stdWindow;
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if (stdWindow)
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stdWindow->PerformUpdate();
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else
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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}
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- (C4WindowController*) controller {return (C4WindowController*)[self.window delegate];}
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int32_t mouseButtonFromEvent(NSEvent* event, DWORD* modifierFlags)
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{
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*modifierFlags = [event modifierFlags]; // should be compatible since MK_* constants mirror the NS* constants
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if ([event modifierFlags] & NSCommandKeyMask)
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{
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// treat cmd and ctrl the same
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*modifierFlags |= NSControlKeyMask;
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}
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switch (event.type)
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{
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case NSLeftMouseDown:
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return [event clickCount] > 1 ? C4MC_Button_LeftDouble : C4MC_Button_LeftDown;
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case NSLeftMouseUp:
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return C4MC_Button_LeftUp;
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case NSRightMouseDown:
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return [event clickCount] > 1 ? C4MC_Button_RightDouble : C4MC_Button_RightDown;
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case NSRightMouseUp:
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return C4MC_Button_RightUp;
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case NSLeftMouseDragged: case NSRightMouseDragged:
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return C4MC_Button_None; // sending mouse downs all the time when dragging is not the right thing to do
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case NSOtherMouseDown:
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return C4MC_Button_MiddleDown;
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case NSOtherMouseUp:
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return C4MC_Button_MiddleUp;
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case NSScrollWheel:
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return C4MC_Button_Wheel;
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default:
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break;
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}
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return C4MC_Button_None;
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}
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- (BOOL) shouldHideMouseCursor
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{
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return !Application.isEditor || (self.controller.viewport && Console.EditCursor.GetMode() == C4CNS_ModePlay && ValidPlr(self.controller.viewport->GetPlayer()));
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}
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- (void) showCursor
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{
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if ([self shouldHideMouseCursor])
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[NSCursor unhide];
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}
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- (void) hideCursor
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{
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if ([self shouldHideMouseCursor])
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[NSCursor hide];
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}
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- (void) mouseEvent:(NSEvent*)event
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{
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DWORD flags = 0;
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int32_t button = mouseButtonFromEvent(event, &flags);
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int actualSizeX = Application.isEditor ? self.frame.size.width : ActualFullscreenX;
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int actualSizeY = Application.isEditor ? self.frame.size.height : ActualFullscreenY;
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CGPoint mouse = [self convertPoint:[self.window mouseLocationOutsideOfEventStream] fromView:nil];
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if (!Application.isEditor)
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{
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mouse.x *= ActualFullscreenX/self.frame.size.width;
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mouse.y *= ActualFullscreenY/self.frame.size.height;
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}
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mouse.x = fmin(fmax(mouse.x, 0), actualSizeX);
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mouse.y = fmin(fmax(mouse.y, 0), actualSizeY);
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int x = mouse.x;
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int y = actualSizeY - mouse.y;
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C4Viewport* viewport = self.controller.viewport;
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if (::MouseControl.IsViewport(viewport) && Console.EditCursor.GetMode() == C4CNS_ModePlay)
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{
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DWORD keyMask = flags;
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if ([event type] == NSScrollWheel)
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{
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// TODO: We could evaluate the full smooth scrolling
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// information, but zoom and inventory scrolling don't
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// do very well with that at the moment.
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if ([event deltaY] > 0)
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keyMask |= (+32) << 16;
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else
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keyMask |= (-32) << 16;
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}
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::C4GUI::MouseMove(button, x, y, keyMask, Application.isEditor ? viewport : NULL);
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}
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else if (viewport)
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{
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switch (button)
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{
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case C4MC_Button_LeftDown:
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Console.EditCursor.Move(viewport->GetViewX()+x/viewport->GetZoom(), viewport->GetViewY()+y/viewport->GetZoom(), flags);
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Console.EditCursor.LeftButtonDown(flags);
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break;
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case C4MC_Button_LeftUp:
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Console.EditCursor.LeftButtonUp(flags);
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break;
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case C4MC_Button_RightDown:
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Console.EditCursor.RightButtonDown(flags);
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break;
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case C4MC_Button_RightUp:
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Console.EditCursor.RightButtonUp(flags);
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break;
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case C4MC_Button_None:
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Console.EditCursor.Move(viewport->GetViewX()+x/viewport->GetZoom(),viewport->GetViewY()+y/viewport->GetZoom(), flags);
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break;
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}
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}
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}
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- (void) magnifyWithEvent:(NSEvent *)event
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{
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if (Game.IsRunning && (event.modifierFlags & NSAlternateKeyMask) == 0)
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{
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C4Viewport* viewport = self.controller.viewport;
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if (viewport)
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{
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viewport->SetZoom(viewport->GetZoom()+[event magnification], true);
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}
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}
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else
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{
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if (lionAndBeyond())
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[self.window toggleFullScreen:self];
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else
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[self.controller setFullscreen:[event magnification] > 0];
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}
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}
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- (void) swipeWithEvent:(NSEvent*)event
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{
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// swiping left triggers going back in startup dialogs
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if (event.deltaX > 0)
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[C4AppDelegate.instance simulateKeyPressed:K_LEFT];
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else
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[C4AppDelegate.instance simulateKeyPressed:K_RIGHT];
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}
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- (void)insertText:(id)insertString
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{
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if (::pGUI)
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{
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NSString* str = [insertString isKindOfClass:[NSAttributedString class]] ? [(NSAttributedString*)insertString string] : (NSString*)insertString;
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const char* cstr = [str cStringUsingEncoding:NSUTF8StringEncoding];
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::pGUI->CharIn(cstr);
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}
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}
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- (void)doCommandBySelector:(SEL)selector
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{
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// ignore to not trigger the annoying beep sound
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}
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- (void)keyEvent:(NSEvent*)event withKeyEventType:(C4KeyEventType)type
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{
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Game.DoKeyboardInput(
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[event keyCode]+CocoaKeycodeOffset, // offset keycode by some value to distinguish between those special key defines
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type,
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[event modifierFlags] & NSAlternateKeyMask,
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([event modifierFlags] & NSControlKeyMask) || ([event modifierFlags] & NSCommandKeyMask),
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[event modifierFlags] & NSShiftKeyMask,
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false, NULL
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);
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C4Window* stdWindow = self.controller.stdWindow;
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if (stdWindow->eKind == C4ConsoleGUI::W_Viewport)
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{
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if (type == KEYEV_Down)
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Console.EditCursor.KeyDown([event keyCode]+CocoaKeycodeOffset, [event modifierFlags]);
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else
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Console.EditCursor.KeyUp([event keyCode]+CocoaKeycodeOffset, [event modifierFlags]);
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}
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}
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- (void)keyDown:(NSEvent*)event
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{
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[self interpretKeyEvents:[NSArray arrayWithObject:event]]; // call this to route character input to insertText:
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[self keyEvent:event withKeyEventType:KEYEV_Down];
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}
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- (void)keyUp:(NSEvent*)event
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{
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[self keyEvent:event withKeyEventType:KEYEV_Up];
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}
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- (void)flagsChanged:(NSEvent*)event
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{
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// Send keypress/release events for relevant modifier keys
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// keyDown() is not called for modifier keys.
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C4KeyCode key = (C4KeyCode)([event keyCode] + CocoaKeycodeOffset);
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int modifier = 0;
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if (key == K_SHIFT_L || key == K_SHIFT_R)
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modifier = NSShiftKeyMask;
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if (key == K_CONTROL_L || key == K_CONTROL_R)
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modifier = NSControlKeyMask;
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if (key == K_COMMAND_L || key == K_COMMAND_R)
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modifier = NSCommandKeyMask;
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if (key == K_ALT_L || key == K_ALT_R)
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modifier = NSAlternateKeyMask;
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if (modifier != 0)
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{
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int modifierMask = [event modifierFlags];
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if (modifierMask & modifier)
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[self keyEvent:event withKeyEventType:KEYEV_Down];
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else
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[self keyEvent:event withKeyEventType:KEYEV_Up];
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}
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}
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- (NSDragOperation) draggingEntered:(id<NSDraggingInfo>)sender
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{
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return NSDragOperationCopy;
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}
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- (NSDragOperation) draggingUpdated:(id<NSDraggingInfo>)sender
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{
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return NSDragOperationCopy;
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}
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- (BOOL) prepareForDragOperation:(id<NSDraggingInfo>)sender
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{
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return YES;
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}
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- (BOOL) performDragOperation:(id<NSDraggingInfo>)sender
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{
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NSPasteboard* pasteboard = [sender draggingPasteboard];
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if ([[pasteboard types] containsObject:NSFilenamesPboardType])
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{
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NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType];
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C4Viewport* viewport = self.controller.viewport;
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if (viewport)
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{
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for (NSString* fileName in files)
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{
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auto loc = NSMakePoint([sender draggingLocation].x, self.bounds.size.height - [sender draggingLocation].y);
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viewport->DropFile([fileName cStringUsingEncoding:NSUTF8StringEncoding], loc.x, loc.y);
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}
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}
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}
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return YES;
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}
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- (void )concludeDragOperation:(id<NSDraggingInfo>)sender
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{
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}
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// respaghettisize :D
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- (void) scrollWheel:(NSEvent *)event
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{
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// Scroll viewport in editor mode
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C4Viewport* viewport = self.controller.viewport;
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if (Application.isEditor && viewport && !viewport->GetPlayerLock())
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{
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NSScrollView* scrollView = self.controller.scrollView;
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NSPoint p = NSMakePoint(2*-[event deltaX]/abs(GBackWdt-viewport->ViewWdt), 2*-[event deltaY]/abs(GBackHgt-viewport->ViewHgt));
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[scrollView.horizontalScroller setDoubleValue:scrollView.horizontalScroller.doubleValue+p.x];
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[scrollView.verticalScroller setDoubleValue:scrollView.verticalScroller.doubleValue+p.y];
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viewport->ViewPositionByScrollBars();
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[self display];
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}
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else
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{
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// If player lock is enabled or fullscreen: handle scroll
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// event in-game.
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[self mouseEvent:event];
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}
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}
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- (void) mouseDown: (NSEvent *)event {[self mouseEvent:event];}
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- (void) rightMouseDown: (NSEvent *)event {[self mouseEvent:event];}
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- (void) rightMouseUp: (NSEvent *)event {[self mouseEvent:event];}
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- (void) otherMouseDown: (NSEvent *)event {[self mouseEvent:event];}
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- (void) otherMouseUp: (NSEvent *)event {[self mouseEvent:event];}
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- (void) mouseUp: (NSEvent *)event {[self mouseEvent:event];}
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- (void) mouseMoved: (NSEvent *)event {[self mouseEvent:event];}
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- (void) mouseDragged: (NSEvent *)event {[self mouseEvent:event];}
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- (void) rightMouseDragged:(NSEvent *)event {[self mouseEvent:event];}
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- (void) update
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{
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[context update];
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}
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+ (CGDirectDisplayID) displayID
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{
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return (CGDirectDisplayID)[[[[[NSApp keyWindow] screen] deviceDescription] valueForKey:@"NSScreenNumber"] intValue];
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}
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+ (void) enumerateMultiSamples:(std::vector<int>&)samples
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{
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CGDirectDisplayID displayID = self.displayID;
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CGOpenGLDisplayMask displayMask = CGDisplayIDToOpenGLDisplayMask(displayID);
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int numRenderers = 0;
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CGLRendererInfoObj obj = NULL;
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GLint sampleModes;
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CGLQueryRendererInfo(displayMask, &obj, &numRenderers);
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CGLDescribeRenderer(obj, 0, kCGLRPSampleModes, &sampleModes);
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CGLDestroyRendererInfo(obj);
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if (sampleModes & kCGLMultisampleBit)
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{
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samples.push_back(1);
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samples.push_back(2);
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samples.push_back(4);
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}
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}
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+ (void) setSurfaceBackingSizeOf:(NSOpenGLContext*) context width:(int)wdt height:(int)hgt
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{
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if (context && !Application.isEditor)
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{
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// Make back buffer size fixed ( http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_contexts/opengl_contexts.html )
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GLint dim[2] = {wdt, hgt};
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CGLContextObj ctx = (CGLContextObj)context.CGLContextObj;
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CGLSetParameter(ctx, kCGLCPSurfaceBackingSize, dim);
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CGLEnable (ctx, kCGLCESurfaceBackingSize);
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}
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}
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- (void) setContextSurfaceBackingSizeToOwnDimensions
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{
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[C4OpenGLView setSurfaceBackingSizeOf:self.context width:self.frame.size.width height:self.frame.size.height];
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}
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static NSOpenGLContext* MainContext;
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+ (NSOpenGLContext*) mainContext
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{
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return MainContext;
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}
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+ (NSOpenGLContext*) createContext:(CStdGLCtx*) pMainCtx
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{
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std::vector<NSOpenGLPixelFormatAttribute> attribs;
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attribs.push_back(NSOpenGLPFAOpenGLProfile);
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attribs.push_back(NSOpenGLProfileVersion3_2Core);
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attribs.push_back(NSOpenGLPFADepthSize);
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attribs.push_back(16);
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if (!Application.isEditor && Config.Graphics.MultiSampling > 0)
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{
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std::vector<int> samples;
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[self enumerateMultiSamples:samples];
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if (!samples.empty())
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{
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attribs.push_back(NSOpenGLPFAMultisample);
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attribs.push_back(NSOpenGLPFASampleBuffers);
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attribs.push_back(1);
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attribs.push_back(NSOpenGLPFASamples);
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attribs.push_back(Config.Graphics.MultiSampling);
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}
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}
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attribs.push_back(NSOpenGLPFANoRecovery);
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//attribs.push_back(NSOpenGLPFADoubleBuffer);
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//attribs.push_back(NSOpenGLPFAWindow); // cannot create a core profile with this
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attribs.push_back(0);
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NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
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NSOpenGLContext* result = [[NSOpenGLContext alloc] initWithFormat:format shareContext:pMainCtx ? pMainCtx->objectiveCObject<NSOpenGLContext>() : nil];
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if (!MainContext)
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MainContext = result;
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return result;
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}
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- (IBAction) increaseZoom:(id)sender
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|
{
|
|
if (Application.isEditor)
|
|
{
|
|
C4Viewport* v = self.controller.viewport;
|
|
v->SetZoom(v->GetZoom()*2, false);
|
|
}
|
|
else
|
|
Viewports.ViewportZoomIn();
|
|
}
|
|
|
|
- (IBAction) decreaseZoom:(id)sender
|
|
{
|
|
if (Application.isEditor)
|
|
{
|
|
C4Viewport* v = self.controller.viewport;
|
|
v->SetZoom(v->GetZoom()/2, false);
|
|
}
|
|
else
|
|
Viewports.ViewportZoomOut();
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation C4EditorOpenGLView
|
|
|
|
- (void) copy:(id) sender
|
|
{
|
|
Console.EditCursor.Duplicate();
|
|
}
|
|
|
|
- (void) delete:(id) sender
|
|
{
|
|
Console.EditCursor.Delete();
|
|
}
|
|
|
|
- (IBAction) grabContents:(id) sender
|
|
{
|
|
Console.EditCursor.GrabContents();
|
|
}
|
|
|
|
- (IBAction) resetZoom:(id) sender
|
|
{
|
|
self.controller.viewport->SetZoom(1, true);
|
|
}
|
|
|
|
@end
|
|
|
|
#pragma mark CStdGLCtx: Initialization
|
|
|
|
CStdGLCtx::CStdGLCtx(): pWindow(0), this_context(contexts.end()) {}
|
|
|
|
void CStdGLCtx::Clear(bool multisample_change)
|
|
{
|
|
Deselect();
|
|
setObjectiveCObject(nil);
|
|
pWindow = 0;
|
|
|
|
if (this_context != contexts.end())
|
|
{
|
|
contexts.erase(this_context);
|
|
this_context = contexts.end();
|
|
}
|
|
}
|
|
|
|
void C4Window::EnumerateMultiSamples(std::vector<int>& samples) const
|
|
{
|
|
[C4OpenGLView enumerateMultiSamples:samples];
|
|
}
|
|
|
|
bool CStdGLCtx::Init(C4Window * pWindow, C4AbstractApp *)
|
|
{
|
|
// safety
|
|
if (!pGL) return false;
|
|
// store window
|
|
this->pWindow = pWindow;
|
|
// Create Context with sharing (if this is the main context, our ctx will be 0, so no sharing)
|
|
// try direct rendering first
|
|
NSOpenGLContext* ctx = [C4OpenGLView createContext:pGL->pMainCtx];
|
|
setObjectiveCObject(ctx);
|
|
// No luck at all?
|
|
if (!Select(true)) return pGL->Error(" gl: Unable to select context");
|
|
// set the openglview's context
|
|
auto controller = pWindow->objectiveCObject<C4WindowController>();
|
|
if (controller && controller.openGLView)
|
|
{
|
|
[controller.openGLView setContext:ctx];
|
|
}
|
|
|
|
this_context = contexts.insert(contexts.end(), this);
|
|
return true;
|
|
}
|
|
|
|
#pragma mark CStdGLCtx: Select/Deselect
|
|
|
|
bool CStdGLCtx::Select(bool verbose)
|
|
{
|
|
[objectiveCObject<NSOpenGLContext>() makeCurrentContext];
|
|
SelectCommon();
|
|
// update clipper - might have been done by UpdateSize
|
|
// however, the wrong size might have been assumed
|
|
if (!pGL->UpdateClipper())
|
|
{
|
|
if (verbose) pGL->Error(" gl: UpdateClipper failed");
|
|
return false;
|
|
}
|
|
// success
|
|
return true;
|
|
}
|
|
|
|
void CStdGLCtx::Deselect()
|
|
{
|
|
if (pGL && pGL->pCurrCtx == this)
|
|
{
|
|
pGL->pCurrCtx = 0;
|
|
}
|
|
}
|
|
|
|
bool CStdGLCtx::PageFlip()
|
|
{
|
|
// flush GL buffer
|
|
glFlush();
|
|
if (!pWindow) return false;
|
|
//SDL_GL_SwapBuffers();
|
|
return true;
|
|
}
|
|
|
|
int ActualFullscreenX = 0, ActualFullscreenY = 0;
|
|
|
|
#endif
|