forked from Mirrors/openclonk
309 lines
8.4 KiB
C++
309 lines
8.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2013, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* string table: holds all strings used by script engine */
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#include <C4Include.h>
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#include <C4StringTable.h>
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// *** C4Set
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template<> template<>
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unsigned int C4Set<C4String *>::Hash<const char *>(const char * const & s)
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{
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// Fowler/Noll/Vo hash
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unsigned int h = 2166136261u;
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const char * p = s;
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while (*p)
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h = (h ^ *(p++)) * 16777619;
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return h;
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}
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template<> template<>
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bool C4Set<C4String *>::Equals<const char *>(C4String * const & a, const char * const & b)
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{
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return a->GetData() == b;
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}
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// *** C4String
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C4String::C4String(StdStrBuf strString)
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{
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// take string
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Data.Take(std::move(strString));
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Hash = Strings.Set.Hash(Data.getData());
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// reg
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Strings.Set.Add(this);
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}
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C4String::C4String()
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{
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}
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C4String::~C4String()
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{
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// unreg
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#ifdef _DEBUG
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static bool remove = false;
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assert(!remove); (void)remove;
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remove = true;
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#endif
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Strings.Set.Remove(this);
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#ifdef _DEBUG
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remove = false;
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#endif
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}
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void C4String::operator=(const char * s)
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{
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assert(!RefCnt);
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assert(!Data);
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// ref string
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Data.Ref(s);
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Hash = Strings.Set.Hash(Data.getData());
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// reg
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Strings.Set.Add(this);
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}
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// *** C4StringTable
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C4StringTable::C4StringTable()
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{
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P[P_Prototype] = "Prototype";
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P[P_Name] = "Name";
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P[P_Priority] = "Priority";
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P[P_Interval] = "Interval";
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P[P_CommandTarget] = "CommandTarget";
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P[P_Time] = "Time";
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P[P_Collectible] = "Collectible";
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P[P_Touchable] = "Touchable";
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P[P_ActMap] = "ActMap";
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P[P_Procedure] = "Procedure";
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P[P_Speed] = "Speed";
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P[P_Accel] = "Accel";
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P[P_Decel] = "Decel";
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P[P_Attach] = "Attach";
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P[P_Directions] = "Directions";
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P[P_FlipDir] = "FlipDir";
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P[P_Length] = "Length";
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P[P_Delay] = "Delay";
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P[P_X] = "X";
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P[P_Y] = "Y";
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P[P_x] = "x";
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P[P_y] = "y";
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P[P_Wdt] = "Wdt";
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P[P_Hgt] = "Hgt";
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P[P_OffX] = "OffX";
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P[P_OffY] = "OffY";
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P[P_FacetBase] = "FacetBase";
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P[P_FacetTopFace] = "FacetTopFace";
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P[P_FacetTargetStretch] = "FacetTargetStretch";
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P[P_NextAction] = "NextAction";
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P[P_Hold] = "Hold";
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P[P_Idle] = "Idle";
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P[P_NoOtherAction] = "NoOtherAction";
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P[P_StartCall] = "StartCall";
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P[P_EndCall] = "EndCall";
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P[P_AbortCall] = "AbortCall";
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P[P_PhaseCall] = "PhaseCall";
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P[P_Sound] = "Sound";
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P[P_ObjectDisabled] = "ObjectDisabled";
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P[P_DigFree] = "DigFree";
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P[P_InLiquidAction] = "InLiquidAction";
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P[P_TurnAction] = "TurnAction";
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P[P_Reverse] = "Reverse";
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P[P_Step] = "Step";
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P[P_Animation] = "Animation";
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P[P_Action] = "Action";
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P[P_Visibility] = "Visibility";
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P[P_Parallaxity] = "Parallaxity";
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P[P_LineColors] = "LineColors";
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P[P_LineAttach] = "LineAttach";
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P[P_MouseDrag] = "MouseDrag";
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P[P_MouseDragImage] = "MouseDragImage";
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P[P_PictureTransformation] = "PictureTransformation";
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P[P_MeshTransformation] = "MeshTransformation";
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P[P_BreatheWater] = "BreatheWater";
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P[P_CorrosionResist] = "CorrosionResist";
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P[P_MaxEnergy] = "MaxEnergy";
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P[P_MaxBreath] = "MaxBreath";
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P[P_ThrowSpeed] = "ThrowSpeed";
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P[P_Mode] = "Mode";
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P[P_CausedBy] = "CausedBy";
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P[P_Blasted] = "Blasted";
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P[P_IncineratingObj] = "IncineratingObj";
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P[P_Plane] = "Plane";
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P[P_BorderBound] = "BorderBound";
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P[P_ContactCalls] = "ContactCalls";
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P[P_SolidMaskPlane] = "SolidMaskPlane";
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P[P_Tooltip] = "Tooltip";
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P[P_Placement] = "Placement";
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P[P_ContainBlast] = "ContainBlast";
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P[P_BlastIncinerate] = "BlastIncinerate";
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P[P_ContactIncinerate] = "ContactIncinerate";
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P[P_Global] = "Global";
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P[P_Scenario] = "Scenario";
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P[P_JumpSpeed] = "JumpSpeed";
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P[P_BackgroundColor] = "BackgroundColor";
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P[P_Decoration] = "Decoration";
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P[P_Symbol] = "Symbol";
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P[P_Target] = "Target";
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P[P_Std] = "Std";
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P[P_Text] = "Text";
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P[P_GraphicsName] = "GraphicsName";
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P[P_OnClick] = "OnClick";
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P[P_OnMouseIn] = "OnMouseIn";
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P[P_OnMouseOut] = "OnMouseOut";
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P[P_OnClose] = "OnClose";
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P[P_ID] = "ID";
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P[P_Style] = "Style";
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P[P_Player] = "Player";
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P[P_Margin] = "Margin";
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P[P_Algo] = "Algo";
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P[P_Layer] = "Layer";
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P[P_Seed] = "Seed";
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P[P_Ratio] = "Ratio";
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P[P_FixedOffset] = "FixedOffset";
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P[P_Op] = "Op";
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P[P_R] = "R";
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P[P_Scale] = "Scale";
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P[P_Amplitude] = "Amplitude";
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P[P_Iterations] = "Iterations";
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P[P_Empty] = "Empty";
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P[P_Open] = "Open";
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P[P_Left] = "Left";
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P[P_Top] = "Top";
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P[P_Right] = "Right";
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P[P_Bottom] = "Bottom";
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P[P_Filter] = "Filter";
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P[P_ForceX] = "ForceX";
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P[P_ForceY] = "ForceY";
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P[P_G] = "G";
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P[P_B] = "B";
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P[P_Alpha] = "Alpha";
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P[P_DampingX] = "DampingX";
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P[P_DampingY] = "DampingY";
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P[P_Size] = "Size";
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P[P_Rotation] = "Rotation";
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P[P_BlitMode] = "BlitMode";
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P[P_Phase] = "Phase";
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P[P_Stretch] = "Stretch";
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P[P_CollisionVertex] = "CollisionVertex";
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P[P_CollisionDensity] = "CollisionDensity";
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P[P_OnCollision] = "OnCollision";
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P[P_Distance] = "Distance";
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P[P_Smoke] = "Smoke";
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P[P_Source] = "Source";
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P[P_Color] = "Color";
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P[P_EditCursorCommands] = "EditCursorCommands";
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P[P_IsPointContained] = "IsPointContained";
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P[P_GetRandomPoint] = "GetRandomPoint";
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P[P_Type] = "Type";
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P[P_Reverb_Density] = "Reverb_Density";
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P[P_Reverb_Diffusion] = "Reverb_Diffusion";
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P[P_Reverb_Gain] = "Reverb_Gain";
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P[P_Reverb_GainHF] = "Reverb_GainHF";
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P[P_Reverb_Decay_Time] = "Reverb_Decay_Time";
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P[P_Reverb_Decay_HFRatio] = "Reverb_Decay_HFRatio";
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P[P_Reverb_Reflections_Gain] = "Reverb_Reflections_Gain";
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P[P_Reverb_Reflections_Delay] = "Reverb_Reflections_Delay";
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P[P_Reverb_Late_Reverb_Gain] = "Reverb_Late_Reverb_Gain";
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P[P_Reverb_Late_Reverb_Delay] = "Reverb_Late_Reverb_Delay";
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P[P_Reverb_Air_Absorption_GainHF] = "Reverb_Air_Absorption_GainHF";
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P[P_Reverb_Room_Rolloff_Factor] = "Reverb_Room_Rolloff_Factor";
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P[P_Reverb_Decay_HFLimit] = "Reverb_Decay_HFLimit";
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P[P_Echo_Delay] = "Echo_Delay";
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P[P_Echo_LRDelay] = "Echo_LRDelay";
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P[P_Echo_Damping] = "Echo_Damping";
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P[P_Echo_Feedback] = "Echo_Feedback";
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P[P_Echo_Spread] = "Echo_Spread";
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P[P_Equalizer_Low_Gain] = "Equalizer_Low_Gain";
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P[P_Equalizer_Low_Cutoff] = "Equalizer_Low_Cutoff";
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P[P_Equalizer_Mid1_Gain] = "Equalizer_Mid1_Gain";
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P[P_Equalizer_Mid1_Center] = "Equalizer_Mid1_Center";
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P[P_Equalizer_Mid1_Width] = "Equalizer_Mid1_Width";
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P[P_Equalizer_Mid2_Gain] = "Equalizer_Mid2_Gain";
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P[P_Equalizer_Mid2_Center] = "Equalizer_Mid2_Center";
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P[P_Equalizer_Mid2_Width] = "Equalizer_Mid2_Width";
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P[P_Equalizer_High_Gain] = "Equalizer_High_Gain";
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P[P_Equalizer_High_Cutoff] = "Equalizer_High_Cutoff";
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P[P_LightOffset] = "LightOffset";
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P[P_PlayList] = "PlayList";
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P[P_MusicBreakMin] = "MusicBreakMin";
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P[P_MusicBreakMax] = "MusicBreakMax";
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P[P_MusicBreakChance] = "MusicBreakChance";
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P[P_MusicMaxPositionMemory] = "MusicMaxPositionMemory";
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P[P_InflameLandscape] = "InflameLandscape";
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P[DFA_WALK] = "WALK";
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P[DFA_FLIGHT] = "FLIGHT";
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P[DFA_KNEEL] = "KNEEL";
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P[DFA_SCALE] = "SCALE";
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P[DFA_HANGLE] = "HANGLE";
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P[DFA_DIG] = "DIG";
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P[DFA_SWIM] = "SWIM";
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P[DFA_THROW] = "THROW";
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P[DFA_BRIDGE] = "BRIDGE";
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P[DFA_PUSH] = "PUSH";
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P[DFA_LIFT] = "LIFT";
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P[DFA_FLOAT] = "FLOAT";
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P[DFA_ATTACH] = "ATTACH";
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P[DFA_CONNECT] = "CONNECT";
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P[DFA_PULL] = "PULL";
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// Prevent the individual strings from being deleted, they are not created with new
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for (unsigned int i = 0; i < P_LAST; ++i) P[i].IncRef();
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}
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C4StringTable::~C4StringTable()
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{
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#ifdef _DEBUG
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if(Set.GetSize() != P_LAST)
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{
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for (C4String * const * s = Set.First(); s; s = Set.Next(s))
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{
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if (*s >= &Strings.P[0] && *s < &Strings.P[P_LAST])
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{
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if ((*s)->RefCnt != 1)
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#ifdef _WIN32
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OutputDebugString(FormatString(" \"%s\" %d\n", (*s)->GetCStr(), (*s)->RefCnt).GetWideChar());
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#else
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fprintf(stderr, " \"%s\" %d\n", (*s)->GetCStr(), (*s)->RefCnt);
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#endif
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}
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else
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#ifdef _WIN32
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OutputDebugString(FormatString("\"%s\" %d\n", (*s)->GetCStr(), (*s)->RefCnt).GetWideChar());
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#else
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fprintf(stderr, "\"%s\" %d\n", (*s)->GetCStr(), (*s)->RefCnt);
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#endif
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}
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}
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#endif
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assert(Set.GetSize() == P_LAST);
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}
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C4String *C4StringTable::RegString(StdStrBuf String)
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{
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C4String * s = FindString(String.getData());
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if (s)
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return s;
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else
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return new C4String(String);
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}
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C4String *C4StringTable::FindString(const char *strString) const
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{
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return Set.Get(strString);
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}
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