..
Animals.ocd
Fixed possible access of a removed zap ( #1665 ).
2016-03-28 19:21:29 +02:00
Clonk.ocd
Surrounding helper: added ContentsCount overload
2016-03-03 10:46:11 +01:00
Effects.ocd
Import Randrian's rain particles
2016-03-23 13:23:14 +01:00
Environment.ocd
Fix rain failing to insert material
2016-03-23 16:02:36 +01:00
Goals.ocd
Fix error when opening resource goal description
2016-03-28 22:33:48 +02:00
HUD.ocd
interaction menu: added contents count to "Inventory" ( #1697 )
2016-03-04 08:18:20 +01:00
Helpers.ocd
gui clock: add optional in screen countdown
2016-01-27 20:19:19 +01:00
Icons.ocd
fixed Height of Icon_Cancel
2016-01-31 23:36:05 +01:00
Items.ocd
Removed parentheses after 'this'.
2016-03-29 18:17:05 +02:00
Libraries.ocd
Refactoring: Construction site takes materials, not the constructor
2016-03-29 18:56:10 +02:00
Rules.ocd
add option to respawn rule to keep contents
2016-01-24 18:05:06 +01:00
Structures.ocd
Merge remote-tracking branch 'github/pull/14'
2016-02-29 14:05:45 +01:00
System.ocg
global func Decay: some cleanups & added 'delay' parameter for decay speed
2016-02-20 17:57:55 +01:00
Vegetation.ocd
make ContactCalls a property instead of DefCore entry
2016-02-08 21:25:43 +01:00
Vehicles.ocd
Replace lots of empty parameters with proplist for Sound()
2016-02-10 13:31:16 +01:00
normal_map.material
Make mesh shaders use the C4Shader slice machinery
2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00