forked from Mirrors/openclonk
90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2013, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// Menus attached to objects; script created or internal
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// These menus are shown to players if the target object is the current cursor
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#ifndef INC_C4ObjectMenu
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#define INC_C4ObjectMenu
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#include "C4Menu.h"
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enum
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{
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C4MN_None = 0,
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/*C4MN_Construction = 1, obsolete, now reserved */
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/*C4MN_Bridge = 2, obsolete, now reserved */
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C4MN_Take = 3,
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C4MN_Buy = 4,
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C4MN_Sell = 5,
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C4MN_Activate = 6,
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/*C4MN_Hostility = 7, now defined in C4MainMenu*/
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/*C4MN_Surrender = 8, obsolete, now reserved*/
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/*C4MN_Put = 9, obsolete, now reserved*/
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/*C4MN_Magic = 10, obsolete, now reserved*/
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/*C4MN_Main = 12, now defined in C4MainMenu*/
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C4MN_Get = 13,
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/*C4MN_Context = 14, obsolete, now reserved*/
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C4MN_Info = 15,
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/*C4MN_TeamSelection= 16, now defined in C4MainMenu */
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/*C4MN_TeamSwitch = 17, now defined in C4MainMenu */
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C4MN_Contents = 18
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};
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class C4ObjectMenu : public C4Menu
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{
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public:
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C4ObjectMenu();
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virtual void Default();
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enum CallbackType { CB_None=0, CB_Object, CB_Scenario };
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protected:
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C4Object *Object;
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C4Object *ParentObject;
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C4Object *RefillObject;
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int32_t RefillObjectContentsCount;
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CallbackType eCallbackType;
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bool UserMenu; // set for script created menus; user menus do CloseQuery and MenuSelection callbacks
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bool CloseQuerying; // recursion check for close query callback
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void LocalInit(C4Object *pObject, bool fUserMenu);
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public:
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void SetRefillObject(C4Object *pObj);
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void ClearPointers(C4Object *pObj);
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bool Init(C4FacetSurface &fctSymbol, const char *szEmpty, C4Object *pObject, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal, bool fUserMenu=false);
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bool InitRefSym(const C4TargetFacet &fctSymbol, const char *szEmpty, C4Object *pObject, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal, bool fUserMenu=false);
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void Execute();
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virtual C4Object* GetParentObject();
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bool IsCloseQuerying() const { return !!CloseQuerying; }
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protected:
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virtual bool MenuCommand(const char *szCommand, bool fIsCloseCommand);
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virtual bool DoRefillInternal(bool &rfRefilled);
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virtual void OnSelectionChanged(int32_t iNewSelection); // do object callbacks if selection changed in user menus
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virtual bool IsCloseDenied(); // do MenuQueryCancel-callbacks for user menus
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virtual bool IsReadOnly(); // determine whether the menu is just viewed by an observer, and should not issue any calls
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virtual void OnUserSelectItem(int32_t Player, int32_t iIndex);
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virtual void OnUserEnter(int32_t Player, int32_t iIndex, bool fRight);
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virtual void OnUserClose();
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virtual int32_t GetControllingPlayer();
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};
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#endif
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