forked from Mirrors/openclonk
32 lines
1.3 KiB
XML
32 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>GainMissionAccess</title>
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<category>System</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>string</type>
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<name>password</name>
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<desc>Password to be added to the list.</desc>
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</param>
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</params>
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</syntax>
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<desc>Adds a password to the list of gained mission access passwords. All players on this computer can then start scenarios which require this password (defined in Scenario.txt). In a sequence of mission scenarios each scenario should give access to the next one.</desc>
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<remark>If the engine runs in developer mode, stored registry information is not properly updated. To test this function, start the engine in player mode.</remark>
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<examples>
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<example>
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<code>GainMissionAccess("WipfeMonsterSchnee");</code>
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<text>Gives the mission password WipfeMosterSchnee to the player.</text>
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</example>
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</examples>
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<related><funclink>GetMissionAccess</funclink></related>
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</func>
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<author>Sven2</author><date>2001-11</date>
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</funcs>
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