openclonk/docs/sdk/script/fn/SetPlayerZoomByViewRange.xml

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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetPlayerZoomByViewRange</title>
<category>Player</category>
<subcat>View</subcat>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>
<param>
<type>int</type>
<name>player</name>
<desc>Player whose zoom or zoom limits are to be adjusted. NO_OWNER for all players.</desc>
</param>
<param>
<type>int</type>
<name>range_x</name>
<desc>Horizontal range that should be covered by the zoom. Zero to use range_y only. If both range_x and range_y are zero, a default range is assumed for range_x.</desc>
</param>
<param>
<type>int</type>
<name>range_y</name>
<desc>Vertical range that should be covered by the zoom. Zero to use range_x only. If both range_x and range_y are nonzero, the number that yields the smaller zoom is used.</desc>
</param>
<param>
<type>int</type>
<name>flags</name>
<desc>Flags controlling function behaviour:
<table>
<rowh>
<col>Flag</col>
<col>Description</col>
</rowh>
<row>
<literal_col>PLRZOOM_Direct</literal_col>
<col>The zoom does not scroll slowly towards the new value, but is set directly.</col>
</row>
<row>
<literal_col>PLRZOOM_NoIncrease</literal_col>
<col>The new zoom ranges are only to be set if they are smaller than the current values.</col>
</row>
<row>
<literal_col>PLRZOOM_NoDecrease</literal_col>
<col>The new zoom ranges are only to be set if they are greater than the current values.</col>
</row>
<row>
<literal_col>PLRZOOM_LimitMin</literal_col>
<col>Set the minimum limit for zooming. The player cannot zoom out further than this.</col>
</row>
<row>
<literal_col>PLRZOOM_LimitMax</literal_col>
<col>Set the maximum limit for zooming. The player cannot zoom in further than this.</col>
</row>
</table>
</desc>
</param>
</params>
</syntax>
<desc>Adjusts the zoom or zoom limit of all viewports of a player.</desc>
<examples>
<example>
<code>func InitializePlayer(int plr)
{
SetPlayerZoomByViewRange(plr, 1000, 0, PLRZOOM_LimitMin);
SetPlayerZoomByViewRange(plr, 1000, 0, PLRZOOM_LimitMax);
<funclink>SetPlayerViewLock</funclink>(plr, true);
return true;
}</code>
<text>Code for a scenario script: Players can see exactly 1000 pixels wide around their Clonk and cannot scroll further.</text>
</example>
</examples>
<related>
<funclink>SetPlayerZoom</funclink>
<funclink>SetPlayerViewLock</funclink>
<funclink>SetPlrView</funclink>
<funclink>SetPlrViewRange</funclink>
<funclink>SetFoW</funclink>
</related>
</func>
<author>Sven2</author><date>2010-09</date>
</funcs>