forked from Mirrors/openclonk
42 lines
1.7 KiB
XML
42 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
|
<!DOCTYPE funcs
|
|
SYSTEM '../../../clonk.dtd'>
|
|
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
|
|
<funcs>
|
|
<func>
|
|
<title>GetMeshMaterial</title>
|
|
<category>Objects</category>
|
|
<subcat>Display</subcat>
|
|
<version>5.1 OC</version>
|
|
<syntax>
|
|
<rtype>string</rtype>
|
|
<params>
|
|
<param>
|
|
<type>int</type>
|
|
<name>submesh</name>
|
|
<desc>If the mesh is composed of multiple submeshes then this parameter can be used to specify the submesh whose material to query.</desc>
|
|
<optional />
|
|
</param>
|
|
</params>
|
|
</syntax>
|
|
<desc>Returns the material currently set for the calling object. May also be called from definition context to return the default material of the graphics of this definition.</desc>
|
|
<examples>
|
|
<example>
|
|
<code><funclink>if</funclink>(<funclink>GetMeshMaterial</funclink>() == "Clonk_Body")
|
|
<funclink>SetMeshMaterial</funclink>("Clonk_Body_EyesClosed")
|
|
else
|
|
<funclink>SetMeshMaterial</funclink>("Clonk_Body");</code>
|
|
<text>If a clonk has its eyes open then this script makes it close them, otherwise they are opened.</text>
|
|
</example>
|
|
<example>
|
|
<code><funclink>for</funclink> (var i=0,mat; mat=<funclink>GetID</funclink>()->GetMeshMaterial(i); ++i)
|
|
<funclink>SetMeshMaterial</funclink>(mat, i);</code>
|
|
<text>Resets the mesh material of all submeshes of this object to their respective defaults.</text>
|
|
</example>
|
|
</examples>
|
|
<related><funclink>SetMeshMaterial</funclink></related>
|
|
</func>
|
|
<author>Clonk-Karl</author><date>2010-04</date>
|
|
<author>Sven2</author><date>2014-04</date>
|
|
</funcs>
|