openclonk/planet/Objects.ocd
Sven Eberhardt d136dc22c0 Implement landscape inflammation.
It used to create the non-existent FLAM objects from the engine. Use a script callback to a global function that creates Flame objects instead.
2015-10-09 16:24:16 -04:00
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Animals.ocd Puka: randomized color of spots and added two possible spot-overlays 2015-10-08 17:24:48 +02:00
Clonk.ocd Made elevator more usable when swimming. 2015-10-07 01:10:32 +02:00
Effects.ocd Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
Environment.ocd New global const FIRE_LIGHT_COLOR. Added fire light color to various objects. 2015-10-07 23:26:03 +02:00
Goals.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
HUD.ocd added shift+click support for menus 2015-10-09 13:14:27 +02:00
Helpers.ocd dialogue object: call on dialogue closed 2015-10-04 13:23:59 +02:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd Powder keg: Updated texture 2015-10-08 10:23:59 +02:00
Libraries.ocd New global const FIRE_LIGHT_COLOR. Added fire light color to various objects. 2015-10-07 23:26:03 +02:00
Rules.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Structures.ocd Loom: updated diffuse map 2015-10-08 10:22:23 +02:00
System.ocg Implement landscape inflammation. 2015-10-09 16:24:16 -04:00
Vegetation.ocd Nicer picture transformation for trees (related to #1152). 2015-10-09 14:52:08 +02:00
Vehicles.ocd Rotate object before firing (for firing boompacks). 2015-10-05 23:46:31 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Shiny materials, shader reorganisation 2015-10-03 15:32:39 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00