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Animals.ocd
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Puka: randomized color of spots and added two possible spot-overlays
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2015-10-08 17:24:48 +02:00 |
Clonk.ocd
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Made elevator more usable when swimming.
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2015-10-07 01:10:32 +02:00 |
Effects.ocd
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
Environment.ocd
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New global const FIRE_LIGHT_COLOR. Added fire light color to various objects.
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2015-10-07 23:26:03 +02:00 |
Goals.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
HUD.ocd
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added shift+click support for menus
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2015-10-09 13:14:27 +02:00 |
Helpers.ocd
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dialogue object: call on dialogue closed
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2015-10-04 13:23:59 +02:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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Powder keg: Updated texture
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2015-10-08 10:23:59 +02:00 |
Libraries.ocd
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New global const FIRE_LIGHT_COLOR. Added fire light color to various objects.
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2015-10-07 23:26:03 +02:00 |
Rules.ocd
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Rotate the OGRE coordinate frame by 90 degrees in X
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2015-10-03 11:39:08 -04:00 |
Structures.ocd
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Loom: updated diffuse map
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2015-10-08 10:22:23 +02:00 |
System.ocg
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
Vegetation.ocd
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Nicer picture transformation for trees (related to #1152).
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2015-10-09 14:52:08 +02:00 |
Vehicles.ocd
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Rotate object before firing (for firing boompacks).
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2015-10-05 23:46:31 +02:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Shiny materials, shader reorganisation
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2015-10-03 15:32:39 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |