openclonk/src/config/C4Reloc.cpp

100 lines
2.2 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2011 Armin Burgmeier
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
#include <C4Include.h>
#include <C4Reloc.h>
#include <C4Config.h>
#include <C4Application.h>
C4Reloc Reloc; // singleton
void C4Reloc::Init()
{
Paths.clear();
// TODO: On Linux, we might not always want to have ExePath (= working directory)
// here. It's handy for development so that we can easily run the engine in planet/
// but for distribution it might make sense to disable it.
// TODO: We might also want to add ExePath/planet if it exists, so that we don't
// need to run the engine in planet/.
#ifdef USE_COCOA
AddPath(::Application.GetGameDataPath().getData());
#else
AddPath(Config.General.ExePath.getData());
#endif
AddPath(Config.General.UserDataPath);
#ifndef USE_COCOA
AddPath(Config.General.SystemDataPath);
#endif
}
bool C4Reloc::AddPath(const char* path)
{
if(!IsGlobalPath(path))
return false;
if(std::find(Paths.begin(), Paths.end(), path) != Paths.end())
return false;
Paths.push_back(StdCopyStrBuf(path));
return true;
}
C4Reloc::iterator C4Reloc::begin() const
{
return Paths.begin();
}
C4Reloc::iterator C4Reloc::end() const
{
return Paths.end();
}
bool C4Reloc::Open(C4Group& hGroup, const char* filename) const
{
if(IsGlobalPath(filename)) return hGroup.Open(filename);
for(iterator iter = begin(); iter != end(); ++iter)
if(hGroup.Open((*iter + DirSep + filename).getData()))
return true;
return false;
}
bool C4Reloc::LocateItem(const char* filename, StdStrBuf& str) const
{
if(IsGlobalPath(filename))
{
str.Copy(filename);
return true;
}
for(iterator iter = begin(); iter != end(); ++iter)
{
str.Copy(*iter + DirSep + filename);
if(ItemExists(str.getData()))
return true;
}
return false;
}