openclonk/planet/System.ocg/LanguageUS.txt

1318 lines
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Plaintext

IDS_LANG_NAME=English
IDS_LANG_INFO=Original language pack by RedWolf Design.
IDS_LANG_FALLBACK=
IDS_BTN_ACCEPT=Accept
IDS_BTN_ACTIVATE=Activate
IDS_BTN_BACK=Back
IDS_BTN_BROWSE=Browse...
IDS_BTN_CANCEL=Cancel
IDS_BTN_CHAT=&Chat
IDS_BTN_CHECKFORUPDATES=Check for &updates
IDS_BTN_CONNECT=Connect
IDS_BTN_CONTINUEGAME=&Continue this round
IDS_BTN_NEXTSCENARIO=&Next scenario
IDS_DESC_NEXTSCENARIO=Continue with the next scenario.
IDS_BTN_DEACTIVATE=Deactivate
IDS_BTN_DELETE=Delete
IDS_BTN_DL=Download
IDS_BTN_DUPLICATE=Duplicate
IDS_BTN_ENDROUND=&End game
IDS_BTN_EXPLODE=Explode
IDS_BTN_EXTENDED=Extended ->
IDS_BTN_GAMES=&Games
IDS_BTN_JOIN=Join
IDS_BTN_LOCALGAME=&Start Game
IDS_BTN_MESSAGE=Message
IDS_BTN_NETWORKGAME=Start &Network Game
IDS_BTN_NEW=New
IDS_BTN_NEXTMISSION=&Next mission
IDS_BTN_NO=No
IDS_BTN_OBJECTS=Objects
IDS_BTN_OK=OK
IDS_BTN_OPEN=Open
IDS_BTN_PACK=Pack
IDS_BTN_PRESETS=Presets
IDS_BTN_PROPERTIES=Properties
IDS_BTN_REGISTERNOW=&Register now!
IDS_BTN_RELOAD=Reloa&d
IDS_BTN_RENAME=Rename
IDS_BTN_RESETCONFIG=Reset configuration
IDS_BTN_RESETKEYBOARD=Reset all
IDS_BTN_RETRY=Retry
IDS_BTN_SIMPLE=<- Basic
IDS_BTN_START=Start
IDS_BTN_STARTGAME=&Start
IDS_BTN_UNPACK=Unpack
IDS_BTN_USEACTIVATED=Use current selection as preset
IDS_BTN_VOLUME=Volume control
IDS_BTN_YES=Yes
IDS_CHAT_NOTCONNECTED=not connected
IDS_CHAT_SERVER=Server
IDS_CNS_ACTION=Action:
IDS_CNS_CONSOLE=Editor
IDS_CNS_CONTENTS=Contents:
IDS_CNS_DROPNODEF=Object invalid or not loaded: %s
IDS_CNS_EFFECTS=Effects:
IDS_CNS_EXACTTOSTATIC=When switching from exact to dynamic mode\nall changes made in dynamic mode will be lost.
IDS_CNS_FILLNOHALT=The fill tool cannot be used in halt mode.
IDS_CNS_GAMECLOSED=Game cleared.
IDS_CNS_GAMESAVED=Game saved.
IDS_CNS_INFO=Info
IDS_CNS_LOCALS=Local variables:
IDS_CNS_MULTIPLEOBJECTS=%i selected objects.
IDS_CNS_NAMES=Names
IDS_CNS_NEWPLRVIEWPORT=New for %s
IDS_CNS_NOCHILDSAVE=%s is located in a group folder.\nScenarios cannot be saved in closed group folders.
IDS_CNS_NOFULLSCREENPLRS=Fullscreen mode requires at least one participating player.
IDS_CNS_NOMATDEF=Cannot draw because selected\nmaterial-texture combination '%s-%s'\nis not defined in the texture table.
IDS_CNS_NONETEDIT=No editing while replaying.
IDS_CNS_NOOBJECT=No selected objects.
IDS_CNS_NOTHING=Nothing
IDS_CNS_OWNER=Owner: %s
IDS_CNS_PLRQUIT=Remove %s
IDS_CNS_PLRQUITNET=Remove %s (%s)
IDS_CNS_PROPERTIES=Properties
IDS_CNS_REGONLY=Console mode is available in the registered version only.
IDS_CNS_SAVEASERROR=Error while saving the scenario to %s.
IDS_CNS_SAVERROR=Error while saving the scenario.
IDS_CNS_SCENARIOSAVED=Scenario saved.
IDS_CNS_SCRIPT=Script
IDS_CNS_SCRIPTCREATEDOBJECTS=This scenario's script has created objects on initialization.
IDS_CNS_TITLE=Title
IDS_CNS_TOOLS=Tools
IDS_CNS_TYPE=Type: %s (%s)
IDS_CNS_VIEWPORT=Viewport
IDS_CNS_WARNDOUBLE=In order to avoid double creation, the script's 'Initialize' function should be modified.
IDS_COMM_ACQUIRE=Acquisition
IDS_COMM_ACTIVATE=Activation
IDS_COMM_ATTACK=Attack
IDS_COMM_BUILD=Build
IDS_COMM_BUY=Buy
IDS_COMM_CALL=Object call
IDS_COMM_CONSTRUCT=Construction
IDS_COMM_DIG=Digging
IDS_COMM_DROP=Drop
IDS_COMM_ENERGY=Power supply
IDS_COMM_ENTER=Enter
IDS_COMM_EXIT=Exit
IDS_COMM_FOLLOW=Follow
IDS_COMM_GET=Get
IDS_COMM_GRAB=Grab
IDS_COMM_JUMP=Jump
IDS_COMM_MOVETO=Movement
IDS_COMM_NONE=No order
IDS_COMM_PUSHTO=Push
IDS_COMM_PUT=Put
IDS_COMM_RETRY=Retry
IDS_COMM_SELL=Sell
IDS_COMM_TAKE2=Take out
IDS_COMM_TAKE=Take
IDS_COMM_THROW=Throw
IDS_COMM_TRANSFER=Movement
IDS_COMM_UNGRAB=Let go
IDS_COMM_WAIT=Wait
IDS_CON_ACTIVATEFROM=Activate object in %s
IDS_CON_ATTACK=Attack %s.
IDS_CON_BUILD=Build %s.
IDS_CON_BUILDINFO=Construction material
IDS_CON_BUILDMATNEED=%s|needs
IDS_CON_BUILDMATNONE=%s needs|no more material.
IDS_CON_BUY=Buy
IDS_CON_COLLECT=Collect %s.
IDS_CON_CONTENTS=Contents
IDS_CON_DIGOUT=Dig out %s.
IDS_CON_DOUBLECLICK=(Double click)
IDS_CON_ENTER=Enter %s.
IDS_CON_EXIT=Exit building
IDS_CON_FAILURE=%s failed!
IDS_CON_FAILUREOF=%s of %s failed!
IDS_CON_GET=Take object from %s.
IDS_CON_GRAB=Grab %s.
IDS_CON_HELP=Help
IDS_CON_HOME=Back to base
IDS_CON_INFO=Info
IDS_CON_ITEMS=items
IDS_CON_JUMP=Jump.
IDS_CON_NAME=%s
IDS_CON_PLAYERMENU=Player menu
IDS_CON_PUT2=Drop
IDS_CON_PUT=Drop %s in %s
IDS_CON_SELECT=%s
IDS_CON_SELL=Sell
IDS_CON_UNGRAB=Let go of %s.
IDS_CON_VEHICLEPUT=Push %s into %s.
IDS_CON_VEHICLES=Vehicles
IDS_CTL_ACCESS=Access:
IDS_CTL_ACTIVE=Active
IDS_CTL_ALL=All
IDS_CTL_AMPLITUDE=Amplitude:
IDS_CTL_ANIMALS=Animals
IDS_CTL_ANTIALIASING=Antialiasing:
IDS_CTL_AUTHOR=Author: %s
IDS_CTL_AUTOEDITSCAN=Background update edited objects
IDS_CTL_AUTOMATICUPDATES=Enable automatic updates
IDS_CTL_BITDEPTH=Color Depth
IDS_CTL_BITMAP=Bitmap (BMP)
IDS_CTL_BITMAP_PNG=Bitmap (PNG)
IDS_CTL_BUILDINGS=Startup buildings:
IDS_CTL_CHANNEL=Channel:
IDS_CTL_CHAT=Cha&t:
IDS_CTL_CLIMATE2=hot
IDS_CTL_CLIMATE3=cold
IDS_CTL_CLIMATE=Climate
IDS_CTL_COLOR=Color
IDS_CTL_COMMENT=Comment
IDS_CTL_CONTROL=Control
IDS_CTL_CONTROLRATE=Control rate
IDS_CTL_CONTROLRATE_DESC=Specifies the time interval in frames, at which control data is being exchanged via network
IDS_CTL_CREATEDMAP=Generated map
IDS_CTL_CREW=Crew:
IDS_CTL_CUID=User-Id:
IDS_CTL_DEBUGMODE=Debug mode
IDS_CTL_DEFBYCHOICE=local and activated object definitions
IDS_CTL_DESCRIPTION=Description
IDS_CTL_DETAILS=Details
IDS_CTL_DIG=Dig
IDS_CTL_DL_PROGRESS=Progress:
IDS_CTL_DL_TITLE=Download
IDS_CTL_DOWNSTOP=Down / Stop
IDS_CTL_DYNAMICMAP=Dynamic map
IDS_CTL_EARTHQUAKES2=none
IDS_CTL_EARTHQUAKES3=plenty
IDS_CTL_EARTHQUAKES=Earthquakes
IDS_CTL_ENABLEROUNDOPTIONS=Allow scenario properties
IDS_CTL_ENGINE=Engine
IDS_CTL_ENTERCOMMENT=Please enter the desired comment for this game:
IDS_CTL_ENVIRONMENTOBJECTS=Environment objects
IDS_CTL_EXACTMAP=Exact map
IDS_CTL_FONT=Font
IDS_CTL_FRONTEND=Frontend
IDS_CTL_FULLNAME=Player name:
IDS_CTL_GAME=Game
IDS_CTL_GAMEFUNCTIONS=Game Functions
IDS_CTL_GAMEPADFORMENU=Use gamepad for menu control.
IDS_CTL_GAMESPEEDUP=Increase game speed
IDS_CTL_GAMESPEEDDOWN=Decrease game speed
IDS_CTL_GFXENGINE=Renderer
IDS_CTL_GOALS=Goals:
IDS_CTL_GRAVITY2=weak
IDS_CTL_GRAVITY3=strong
IDS_CTL_GRAVITY=Gravity
IDS_CTL_HEIGHT=Height:
IDS_CTL_HOMEBASE=Objects available at home base:
IDS_CTL_ICON=Icon:
IDS_CTL_IMPORTIMAGEAS=Import image as:
IDS_CTL_INEARTHAMOUNTS=Objects in earth amount
IDS_CTL_INEARTHTYPES=Objects in earth types
IDS_CTL_INETSERVER=&Internet
IDS_CTL_IRCCHAT=IRC-Chat
IDS_CTL_KEYFILE=Registration key:
IDS_CTL_KNOWLEDGE=Constructable objects:
IDS_CTL_LANGUAGE=Language
IDS_CTL_LEAGUE_ACCOUNT=League user name:
IDS_CTL_LEAGUE_CHK_PLRPW=Specify league password
IDS_CTL_LEAGUE_PLRPW2=League password (repeat):
IDS_CTL_LEAGUE_PLRPW=League password:
IDS_CTL_LEFT=Left
IDS_CTL_LOCALMATS= with local material definitions
IDS_CTL_LOCALONLY=local objects definitions only
IDS_CTL_LOCATION=in %s
IDS_CTL_LOST=lost
IDS_CTL_LOUD=loud
IDS_CTL_MANUALCLIP=Manual clipping
IDS_CTL_MAPPLAYEREXTEND=Width according to player number
IDS_CTL_MATERIAL=Material
IDS_CTL_MAXPLAYERS=Max. players:
IDS_CTL_MENUSYSTEM=Frontend
IDS_CTL_MESSAGEBOARDBACK=Scroll messages back
IDS_CTL_MESSAGEBOARDFORWARD=Scroll messages forward
IDS_CTL_METEORITES2=none
IDS_CTL_METEORITES3=plenty
IDS_CTL_METEORITES=Meteorites
IDS_CTL_MMTIMER=Disable multimedia timer
IDS_CTL_MUSIC=Music
IDS_CTL_NAME2=Name:
IDS_CTL_NAME=Name
IDS_CTL_NESTS=Nests
IDS_CTL_NICK=Nickname:
IDS_CTL_NOADDBLT=Disable additive blits
IDS_CTL_NOALPHAADD=Disable additive alpha
IDS_CTL_NOCLRFADE=Disable color fades
IDS_CTL_NOGOAL=No game goal
IDS_CTL_NOLANGINFO=Language pack not available.
IDS_CTL_NONE=none
IDS_CTL_NORMALCREW_DESC=Trained Clonks: Clonks have different strength according to their rank.
IDS_CTL_OFF=off
IDS_CTL_ON=on
IDS_CTL_OPENBOTTOM=Bottom open
IDS_CTL_OPENDIRECTORY=Open directory
IDS_CTL_OPENTOP=Top open
IDS_CTL_PASSWORDOPTIONAL=Password (optional):
IDS_CTL_PERIOD=Period:
IDS_CTL_PHASE=Phase:
IDS_CTL_PICTURE=Picture:
IDS_CTL_PLAYER1=Player 1
IDS_CTL_PLAYER2=Player 2
IDS_CTL_PLAYER3=Player 3
IDS_CTL_PLAYER4=Player 4
IDS_CTL_PLAYER=Player
IDS_CTL_PLAYERMENU=Player menu
IDS_CTL_PLAYERS1=1 player
IDS_CTL_PLAYERS2=2 players
IDS_CTL_PLAYERS3=3 players
IDS_CTL_PLAYERS4=4 players
IDS_CTL_PLEASEWAIT=Please wait...
IDS_CTL_POINTFILTERING=Disable interpolation
IDS_CTL_PREVIEWFOR=Preview for
IDS_CTL_PRODUCTION=Resupply of objects available at home base:
IDS_CTL_RAIN2=none
IDS_CTL_RAIN3=plenty
IDS_CTL_RAIN=Rain
IDS_CTL_RANDOM=Random:
IDS_CTL_REALNAME=Real name:
IDS_CTL_RECORD=&Record
IDS_CTL_REGISTERED=Thank you for your registration!
IDS_CTL_REGISTEREDONLY=Available in the registered version only.
IDS_CTL_RESOLUTION=Resolution
IDS_CTL_RICHTEXT=Description
IDS_CTL_RIGHT=Right
IDS_CTL_RULES=Rules:
IDS_CTL_SCENARIOUSES=Scenario uses
IDS_CTL_SCOREBOARD=Scoreboard (if available)
IDS_CTL_SCREENSHOT=Screenshot
IDS_CTL_SCREENSHOTEX=Screenshot (full game area)
IDS_CTL_SCRIPT=Script
IDS_CTL_SCRIPTPLAYERS=Script players
IDS_CTL_SEASON2=spring
IDS_CTL_SEASON3=winter
IDS_CTL_SEASON=Season
IDS_CTL_SELECTLEFT=Select left
IDS_CTL_SELECTRIGHT=Select right
IDS_CTL_SELECTTOGGLE=Select toggle
IDS_CTL_SENDDEFRELOAD=Send runtime object updates to engine
IDS_CTL_SENDMESSAGE=Send message
IDS_CTL_SHOW=Display
IDS_CTL_SHOWALLRESOLUTIONS=Show all resolutions
IDS_CTL_SHOWLAYERS=Layers
IDS_CTL_SHOWSCREEN=Screen size
IDS_CTL_SILENT=quiet
IDS_CTL_SKIPDEFS=Definitions *not* to load:
IDS_CTL_SMOKE=Effects Level
IDS_CTL_SMOKEHI=High
IDS_CTL_SMOKELOW=Low
IDS_CTL_SOUND=Sound
IDS_CTL_SOUNDFX=Sound effects
IDS_CTL_SPECIAL1=Special 1
IDS_CTL_SPECIAL2=Special 2
IDS_CTL_SPECIFIEDDEFS=local and preset object definitions:
IDS_CTL_STATICMAP=Static map
IDS_CTL_SYMBOLS=Symbols
IDS_CTL_TEXT=Text
IDS_CTL_TEXTURE=Texture
IDS_CTL_THROW=Throw
IDS_CTL_THUNDERSTORMS2=none
IDS_CTL_THUNDERSTORMS3=plenty
IDS_CTL_THUNDERSTORMS=Thunderstorms
IDS_CTL_TIMEADVANCE2=slow
IDS_CTL_TIMEADVANCE3=fast
IDS_CTL_TIMEADVANCE=Time advance
IDS_CTL_TOTALPLAYINGTIME=Total playing time: %02d:%02d:%02d
IDS_CTL_TROUBLE=Troubleshooting
IDS_CTL_UNREGISTERED=NOT REGISTERED
IDS_CTL_UPDATE=&Update
IDS_CTL_UPJUMP=Up / Jump
IDS_CTL_USEOTHERSERVER=Use alternate internet server
IDS_CTL_USESHELL=Use Windows Shell to edit files
IDS_CTL_VALUE=Value
IDS_CTL_VALUESFOR=Values for
IDS_CTL_VEGETATIONAMOUNTS=Vegetation amount
IDS_CTL_VEGETATIONTYPES=Vegetation types
IDS_CTL_VEHICLES=Startup vehicles:
IDS_CTL_VERBOSEOBJECTS=Show object definition overload
IDS_CTL_VIEW=View:
IDS_CTL_VOLCANOES2=none
IDS_CTL_VOLCANOES3=plenty
IDS_CTL_VOLCANOES=Volcanoes
IDS_CTL_VOLUME=Volume
IDS_CTL_WATERLEVEL=Water level:
IDS_CTL_WEALTH=Wealth:
IDS_CTL_WEBCODE=WebCode:
IDS_CTL_WIDTH=Width:
IDS_CTL_WIND2=left
IDS_CTL_WIND3=right
IDS_CTL_WIND=Wind
IDS_CTL_WON=won
IDS_CTL_ZIP=Zip
IDS_CTL_ZOOM=Zoom factor:
IDS_DESC_AUTOMATICUPDATES=With this option enabled, the program will automatically check for updates once a day at program start.
IDS_DESC_BREATH=Breath:
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH2=Changes the image you see in the multiplayer lobby and in the game evaluation dialog.
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH=Changes the image you see in the player selection dialog.
IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Changes the way control data is exchanged between network clients.
IDS_DESC_CHECKONLINEFORNEWVERSIONS=Check online for new versions.
IDS_DESC_CLIENTS=Clients:
IDS_DESC_COMMENTDESCRIPTIONFORTHIS=Comment: description for this round which can be seen by other players.
IDS_DESC_CONNECTSTOANIRCCHATSERVER=Connects to an IRC chat server.
IDS_DESC_CONTINUETHEROUNDWITHNOFUR=Continue playing this round (with no further evaluation).
IDS_DESC_CONTROLWAITTIME=Lag
IDS_DESC_CREWRENAME=Rename the selected crew member.
IDS_DESC_DATE=Game saved %i.%i.%i %02d:%02d.
IDS_DESC_DATENET=Network game from %i.%i.%i %02d:%02d.
IDS_DESC_DATEREC=Recording from %i.%i.%i %02d:%02d.
IDS_DESC_DEFSPECS=Object definitions:
IDS_DESC_DIG=Dig:
IDS_DESC_DURATION=Playing time: %02d:%02d:%02d.
IDS_DESC_ENDTHEROUND=End the round.
IDS_DESC_ENERGY=Energy:
IDS_DESC_ENGINE=Engine modules are used to run the game.\n\nWhen selecting a scenario, the red check mark will indicate which engine is going to be used to run that scenario.\n\nBy activating or deactivating an engine (check box will turn green) you can determine which engine will be used if there are multiple, equally well suited engines present.
IDS_DESC_EXPECTING=Awaiting participants.
IDS_DESC_FONTSIZE=Select font size. When you change the screen resolution, the font size will be automatically adjusted.
IDS_DESC_GAMEMUSIC=Enable background music in the game.
IDS_DESC_GAMEPADFORMENU=If enabled, you can control the startup menu system with your gamepad.
IDS_DESC_GAMEPAUSED=Game is paused
IDS_DESC_GAMERUNNING=Game is running
IDS_DESC_GAMESOUND=Enable sound effects in the game.
IDS_DESC_GOALFULFILLED=Goal %s fulfilled: %s
IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled: %s
IDS_DESC_GOTOTHEONLINEREGISTRATION=Go to the online registration form.
IDS_DESC_HANGLE=Hangle:
IDS_DESC_JUMP=Jump:
IDS_DESC_LASTGAME=\nLast round: %s\nDate: %s\nDuration: %s\nScore: %i\n
IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system.
IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round.
IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=List of players who participated in the game.
IDS_DESC_MENUMUSIC=Enable background music in the startup menu.
IDS_DESC_MENUSOUND=Enable sound effects in the startup menu (such as buttons clicking).
IDS_DESC_NEXTMISSION=Go on to the next mission.
IDS_DESC_NOPROMO=No further promotions.
IDS_DESC_NOTINITED=Not initialised
IDS_DESC_OBJECT=Type: %s\nExperience: %i\nRounds: %i\nDied: %i x\n%s\nPlaying time: %s\nBirthday: %s\n\n
IDS_DESC_OLDANDNEWSCORE=Old and new score.
IDS_DESC_PLAYER=Score: %i\nRounds: %i (%i won %i lost)\nPlaying time: %s\nComment: %s\n
IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer.
IDS_DESC_PLRS=Players:
IDS_DESC_PROMO=Promotion to %s\nat: %i
IDS_DESC_PUSH=Push:
IDS_DESC_RESETCONFIG=Reset all configuration values to factory default.
IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol.
IDS_DESC_SCALE=Scale:
IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player.
IDS_DESC_SELECTFONT=Select text font. Some fonts may not contain all characters necessary to display some languages. In this case, select a different font.
IDS_DESC_SHOWALLRESOLUTIONS=Allow selection of very large and very small resolutions.
IDS_DESC_SHOWSAVAILABLENETWORKGAME=Shows running network games.
IDS_DESC_SWIM=Swim:
IDS_DESC_TEAM=Team %s
IDS_DESC_THROW=Throw:
IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE=Unassociated savegame players.
IDS_DESC_UNKNOWNGAMESTATE=Game is in an unknown state
IDS_DESC_VERSION=Engine version: %s
IDS_DESC_VOLUMEMUSIC=Volume of background music.
IDS_DESC_VOLUMESOUND=Volume of sound effects.
IDS_DESC_WAITFORHOST=Waiting for host connection
IDS_DESC_WALK=Run:
IDS_DLGTIP_ABOUT=Display program info and credits.
IDS_DLGTIP_BACKMAIN=Back to main menu.
IDS_DLGTIP_CANCEL=Cancel.
IDS_DLGTIP_CHAT=Enter chat messages here and send them with enter.
IDS_DLGTIP_CHATWIN=Messages
IDS_DLGTIP_CLASSIC=Clonks run until they are stopped using the 'stop' key.
IDS_DLGTIP_CLEAR=Clears the selection.
IDS_DLGTIP_COPY=Copies the selection to the clipboard.
IDS_DLGTIP_CUT=Moves the selection to the clipboard.
IDS_DLGTIP_EXIT=End the program.
IDS_DLGTIP_GAMEGO=Starts the game.
IDS_DLGTIP_JUMPANDRUN=Clonks will stop as soon as the movement key is released.
IDS_DLGTIP_NETWORKGAME=Start a network game or join an existing one.
IDS_DLGTIP_NEWPLAYER=Create a new player file.
IDS_DLGTIP_OK2=Confirm.
IDS_DLGTIP_OK=Close dialog.
IDS_DLGTIP_OPTIONS=Change program options.
IDS_DLGTIP_PASTE=Inserts the contents of the clipboard.
IDS_DLGTIP_PING=Ping
IDS_DLGTIP_PLAYERCOLORS=Selects a standard color.
IDS_DLGTIP_PLAYERCOLORSTGB=Composes a custom player color from red, green, and blue.
IDS_DLGTIP_PLAYERCONTROL=Selects a control method.
IDS_DLGTIP_PLAYERCONTROLMOUSE=Activates mouse control in addition to the selected control method.
IDS_DLGTIP_PLAYERCREW=Display the permanent crew of the selected player.
IDS_DLGTIP_PLAYERDELETE=Delete the selected player file.
IDS_DLGTIP_PLAYERFILES=List of all player files stored on this computer.
IDS_DLGTIP_PLAYERPROPERTIES=Change player color and preferred controls.
IDS_DLGTIP_PLAYERSELECTION=Select the players who are to take part in the next round.
IDS_DLGTIP_PROGRESS=Progress bar
IDS_DLGTIP_RECORD=Record game: the round is recorded for later playback.
IDS_DLGTIP_SCENSELNEXT=Open the selected folder or start the selected scenario.
IDS_DLGTIP_SEARCHINTERNETGAME=Internet games: besides local network games also search for internet games.
IDS_DLGTIP_SELALL=Selects the complete text
IDS_DLGTIP_SELECTEDPLAYERS=These players will take part in the next round.
IDS_DLGTIP_SELECTSCENARIO=Select the desired folder or scenario here.
IDS_DLGTIP_STARTGAME=Start a local game without network support.
IDS_DLGTIP_STARTINTERNETGAME=Internet game: other players can see this round on the internet.
IDS_DLGTIP_STARTLEAGUEGAME=League game: this round will be evaluated in the league.
IDS_DLGTIP_UPDATE=Update available: click here to download and install the new version of the game.
IDS_DLG_ABORT=Abort
IDS_DLG_ABOUT=&About
IDS_DLG_CANCEL=Cancel
IDS_DLG_CHAT=Chat
IDS_DLG_CLASSIC=Classic
IDS_DLG_CLEAR=Clear
IDS_DLG_CLOSE=&Close
IDS_DLG_COPY=Copy
IDS_DLG_CUT=Cut
IDS_DLG_DEFINITION=Object Definition
IDS_DLG_DEFINITIONS=Object Definitions
IDS_DLG_DEVELOPER=Developer
IDS_DLG_DYNAMIC=Dynamic landscape
IDS_DLG_EDITOR=Extern
IDS_DLG_EDITORSWITCH=Press F6 to switch to the game.
IDS_DLG_ENVIRONMENT=Environment
IDS_DLG_ERROR=Error
IDS_DLG_EXACT=Exact landscape
IDS_DLG_EXIT=E&xit
IDS_DLG_EXPLORER=Editor
IDS_DLG_GAME=Game
IDS_DLG_GAMEGO=&Start
IDS_DLG_GAMEPAD=Gamepad
IDS_DLG_GRAPHICS=Graphics
IDS_DLG_IDSELECT=Object selection
IDS_DLG_INVALIDENTRY=Invalid Entry
IDS_DLG_JUMPANDRUN=Jump'n'Run
IDS_DLG_KEYBOARD=Keyboard
IDS_DLG_LANDSCAPE=Landscape
IDS_DLG_LEAGUESIGNUP=League Login
IDS_DLG_LEAGUESIGNUPCONFIRM=Confirm League Login
IDS_DLG_LEAGUESIGNUPFAILED=League Login Failed
IDS_DLG_LEAGUESIGNUPON=League Login on %s
IDS_DLG_LICENSE=Developer Mode License Agreement
IDS_DLG_LOBBY=Lobby
IDS_DLG_LOG=Error Log
IDS_DLG_MISSIONACCESS=Mission Access
IDS_DLG_MOVEMENT=Movement
IDS_DLG_NETSTART=Start Network Game
IDS_DLG_NETWORK=Network
IDS_DLG_NEW=New
IDS_DLG_NO=&No
IDS_DLG_NOPLAYERSSELECTED=none selected
IDS_DLG_OK=&OK
IDS_DLG_OPTIONS=&Options
IDS_DLG_PASSWORD=Password
IDS_DLG_PASTE=Paste
IDS_DLG_PLAYER2=Player Properties
IDS_DLG_PLAYERS=&Players
IDS_DLG_PLAYERSELECTION=&Player Selection
IDS_DLG_PLAYERSTART=Equipment
IDS_DLG_PROGRAM=Program
IDS_DLG_PROPERTIES=Properties
IDS_DLG_REGISTRATION=Registration
IDS_DLG_RESOURCES=Resources
IDS_DLG_SCENARIO=Scenario
IDS_DLG_SCENARIOPROPERTIES=Scenario Properties
IDS_DLG_SCENARIOS=Scenarios
IDS_DLG_SCENARIOTITLE=Loaded scenario
IDS_DLG_SELALL=Select all
IDS_DLG_SOUND=Sound
IDS_DLG_STARTGAME=&Start Game
IDS_DLG_STATIC=Static landscape
IDS_DLG_TOOLS=Landscape tools
IDS_DLG_VERSION=Version %s
IDS_DLG_VOTING=Voting
IDS_DLG_WEATHER=Weather
IDS_DLG_YES=&Yes
IDS_DL_ACTIVEDOWNLOADS=Active downloads:
IDS_DL_CANCEL=Cancel download
IDS_DL_CAPTION=Downloads
IDS_DL_CLOSE=Close
IDS_DL_FILENAME=Filename
IDS_DL_FILEPROGRESS=Progress
IDS_DL_FILESIZE=Size
IDS_DL_STATUSCANCELLED=cancelled
IDS_DL_STATUSCONNECTING=connecting...
IDS_DL_STATUSDONE=done
IDS_DL_STATUSERROR=failed
IDS_DL_STATUSWAITING=waiting...
IDS_DL_TARGET=Target
IDS_EDITOR_WELCOME=Use at your own risk.
IDS_ERR_CLONKCOLLISION=A Clonk with the file name "%s" exists already.
IDS_ERR_CONFIG=Configuration error
IDS_ERR_CONFREAD=Could not read configuration: %s
IDS_ERR_CONFSAVE=Could not save configuration: %s
IDS_ERR_DDRAW=Direct3d or OpenGL failure.
IDS_ERR_DELOLDTITLE=Error deleting old title from file "%s": %s
IDS_ERR_ERRORADDINGNEWTITLEFORFIL=Error adding new title for file \"%s\": %s
IDS_ERR_ERRORLOADINGROUNDRESULTS=Error loading round results.
IDS_ERR_ERRORSAVINGROUNDRESULTS=Error saving round results.
IDS_ERR_ERRORSAVINGTEAMS=Error saving teams.
IDS_ERR_ERRORWHILECREATINGJOINDAT=Error while creating join data
IDS_ERR_FAILURE=...failed.
IDS_ERR_FATAL=FATAL ERROR: %s
IDS_ERR_FILEEXISTS=A file with the name "%s" exists already.
IDS_ERR_FONTDEFS=Error loading font definitions
IDS_ERR_GAMELEFTVIAPLAYERMENU=Game left via player menu.
IDS_ERR_GBACK=Landscape error.
IDS_ERR_GFX_REGISTERMAIN=Could not register main graphic groups
IDS_ERR_INITFONTS=Error initializing fonts
IDS_ERR_INSUFFICIENTPARAMETERS=/%s: insufficient parameters
IDS_ERR_INVALIDCHANNELNAME=Invalid channel name.
IDS_ERR_CHANNELNOTALLOWED=Can only join channels with "clonk" in it's name and a # in front.
IDS_ERR_INVALIDID= Definition %s not loaded: Invalid ID
IDS_ERR_INVALIDNICKNAME2=/%s: invalid nick name
IDS_ERR_INVALIDNICKNAME=Invalid nickname.
IDS_ERR_INVALIDPASSWORDMAX31CHARA=Invalid password. Maximum 31 characters. No spaces allowed.
IDS_ERR_INVALIDREPLYFROMSERVER=Invalid reply from server.
IDS_ERR_INVALIDSYSGRP=System.c4g not found or invalid.
IDS_ERR_IRCCONNECTIONFAILED=IRC connection failed: %s
IDS_ERR_JOINPLR_NOFILE=Cannot join player %s: File not found!
IDS_ERR_JOINPLR_NOLOCALCLIENT=Cannot join player %s to client %d: Client not local!
IDS_ERR_JOINQUEUEPLRS=C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue failed to join player %s!
IDS_ERR_LEAGUEERRORREPORTINGUNEXP=League: Error reporting unexpected disconnect: %s
IDS_ERR_LOAD_PLRINFO=Error restoring savegame information for player %s!
IDS_ERR_LOAD_RECR_NOEXTRACT=Error recreating player %s from %s: Extract failed!
IDS_ERR_LOAD_RECR_NOFILE=Error recreating player %s: No file!
IDS_ERR_LOAD_RECR_NOFILEFROMNET=C4PlayerInfoList::RecreatePlayers couldn't join player %s: No file.
IDS_ERR_MOVER=MassMover data error.
IDS_ERR_NOFILE=Could not load file
IDS_ERR_NOGFXSYS=Graphics system error.
IDS_ERR_NOKEYBOARD=Error initializing keyboard bindings
IDS_ERR_NOPLRFILERECR=The saved game's player files were not found and could not be reconstructed.
IDS_ERR_NOPLRNETRECR=Error restoring network runtime join players
IDS_ERR_NOPLRSAVEINFORECR=Error restoring savegame player infos
IDS_ERR_NOPLRSAVERECR=Error restoring savegame players
IDS_ERR_NORECORD=Could not start record
IDS_ERR_NOTCONNECTEDTOSERVER=Not connected to server.
IDS_ERR_NOTONACHANNEL=Not on a channel.
IDS_ERR_OPENFILE=Error opening file "%s": %s
IDS_ERR_PLAYERSTOOLONG=Player "%s" has been deactivated: Too many activated players or path too long!
IDS_ERR_PLEASESELECTAFILEFIRST=Please select a file first!
IDS_ERR_PLRNAME_EMPTY=You must specify a player name!
IDS_ERR_PLRNAME_TAKEN=%s is already taken
IDS_ERR_PLRNOCREW=%s does not have a crew yet!
IDS_ERR_PXS=PXS data error.
IDS_ERR_RENAMEFILE=Error renaming file "%s" to "%s".
IDS_ERR_REPLAYREAD=Could not read playback data!
IDS_ERR_SAVE_CORE=SaveGame: Error saving core
IDS_ERR_SAVE_DESC=SaveGame: Error saving desc
IDS_ERR_SAVE_GAMETITLE=SaveGame: Error saving game title
IDS_ERR_SAVE_INFO=SaveGame: Error saving info
IDS_ERR_SAVE_LANDSCAPE=SaveGame: Error saving landscape
IDS_ERR_SAVE_OBJECTS=SaveGame: Error saving objects
IDS_ERR_SAVE_PLAYERS=SaveGame: Error saving players
IDS_ERR_SAVE_RESTOREPLAYERINFOS=SaveGame: Error saving restore player infos
IDS_ERR_SAVE_RUNTIMEDATA=SaveGame: Error saving game data
IDS_ERR_SAVE_SCENSECTIONS=SaveGame: Error saving scenario sections
IDS_ERR_SAVE_SCRIPT=SaveGame: Error saving script
IDS_ERR_SAVE_SCRIPTSTRINGS=SaveGame: Error saving strings
IDS_ERR_SAVE_TARGETGRP=SaveGame: Unable to create target group at %s.
IDS_ERR_SAVE_TITLE=SaveGame: Error saving title
IDS_ERR_SCENSECTION=Error loading scenario section "%s"
IDS_ERR_STRINGS=String table error
IDS_ERR_SWITCHRES=Error switching resolution: %s
IDS_ERR_TIMER=System timer error.
IDS_ERR_TITLE=Error
IDS_ERR_UNKNOWNCMD=Unknown command: "%s" - type /help to get a list of valid commands
IDS_ERR_HELPCMD=Basic commands in the IRC-chat:|/join [channel] - Enter a new chat room|/part - Leave this chat room|/notice [user] [message] - Send a message to the user|/query [user] - Open a new chat window to chat for chatting with the user|/msg [user] [message] - The same as /query, only that the first message is already sent|/nick [new nick name] - Choose a new nick name|/quit - Exit the chat|/raw - Send a raw command
IDS_ERR_USERCANCEL=User abort
IDS_ERR_WRITENEWTITLE=Error writing new title for file "%s": %s
IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN=You have been removed by vote. (%s)
IDS_ERR_YOUSURRENDEREDTHELEAGUEGA=You have surrendered the league game.
IDS_FAIL_COPY=Copy failure.
IDS_FAIL_DELETE=Delete failure.
IDS_FAIL_EDIT=Edit failure.
IDS_FAIL_EXTRACT=Extract failure.
IDS_FAIL_LOAD=Load failure.
IDS_FAIL_MODIFY=File modification failure.
IDS_FAIL_MOVE=Move failure.
IDS_FAIL_PACK=Pack failure.
IDS_FAIL_RECURSIVE=An object cannot be copied onto itself.
IDS_FAIL_RENAME=Rename failure.
IDS_FAIL_RENAMEDUPLICATE=Cannot rename.\n\nA file of that name already exists.
IDS_FAIL_RICHEDDLL=RichEdit DLL missing.
IDS_FAIL_SAVE=Save failure.
IDS_FAIL_UNPACK=Unpack failure.
IDS_FAIL_UPDATE=Update failure.
IDS_FN_EXECUTABLES=Executable programs (.exe)|*.exe||
IDS_FN_NEWDIR=New directory
IDS_FN_ROOT=Working directory
IDS_GAME_DEFRANKS=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
IDS_GAME_FAILSAVEGAME=Error while saving the game.
IDS_GAME_NOCLIENTSAVE=Network games may be saved by the host only.
IDS_GAME_NOSAVEONCURR=Can't overwrite loaded game.|Please save on another slot!
IDS_GAME_NOUNREGSAVE=Saving games is available in the registered version only.
IDS_GAME_RECORDSTITLE=Records
IDS_GAME_SAVEGAMESTITLE=Savegames
IDS_HOLD_ABORT=Abort round?
IDS_HOLD_SAVINGGAME=Saving game...
IDS_LEAGUE_LEAGUEREPORTINGUNEXPECTED=League: Reporting unexpected disconnect (reason %d)...
IDS_LEAGUE_WAITINGFORLASTLEAGUESERVE=Waiting for last league server reply...
IDS_LGA_INVALIDRESPONSE3=Invalid reply from internet server (no CSID).
IDS_LGA_SERVERFAILURE=internet server error: %s\n
IDS_LOG_COMMANDNOTALLOWEDINLEAGUE=Command not allowed in league games!
IDS_MENU_ABORT=Abort round
IDS_MENU_ABORT_DESC=Abort the round without evaluation.
IDS_MENU_ABOUT=About...
IDS_MENU_ACTIVATE=Activate %s
IDS_MENU_ATTACK=Attack %s
IDS_MENU_ATTACKFRIENDLY=friendly
IDS_MENU_ATTACKHOSTILE=hostile
IDS_MENU_ATTACKINFO=%s is currently %sand will %sbe attacked.
IDS_MENU_ATTACKNOT=not
IDS_MENU_ATTACKSELF=We don't attack ourselves.
IDS_MENU_BUY=Buy %s
IDS_MENU_CLONKNAMES_DESC=Displays clonk names above enemy clonks.
IDS_MENU_CPATTACK=Attack
IDS_MENU_CPATTACKINFO=Order your clonks to attack other players.
IDS_MENU_CPGOALS=Goals
IDS_MENU_CPGOALSINFO=The round ends when all goals are fulfilled.
IDS_MENU_CPMAIN=Player Menu
IDS_MENU_CPNEWPLAYER=Join player
IDS_MENU_CPNEWPLAYERINFO=Have another player join the game (player files from the working directory).
IDS_MENU_CPRULES=Rules
IDS_MENU_CPRULESINFO=Rules for this round.
IDS_MENU_CPSAVEGAME=Save game
IDS_MENU_CPSAVEGAMEINFO=Save this game so it can be resumed later.
IDS_MENU_CPSURRENDER=Surrender
IDS_MENU_CPSURRENDERINFO=Leave the game with evaluation.
IDS_MENU_DELETE=Delete
IDS_MENU_DISCONNECT=Disconnect
IDS_MENU_DISCONNECTCLIENT=Disconnect client
IDS_MENU_DISCONNECTFROMSERVER=Disconnect from host?
IDS_MENU_DISPLAY=Display
IDS_MENU_GET=Get %s
IDS_MENU_HELP=Help
IDS_MENU_INSERT=Add...
IDS_MENU_MULTIPLEITEMS=Objects
IDS_MENU_NEWPLAYER=Join player: %s
IDS_MENU_NOATTACK=Don't attack %s
IDS_MENU_NOPLRFILES=No additional player files available.
IDS_MENU_OBSERVER=Observer Menu
IDS_MENU_ONLINEDOCS=Online documentation...
IDS_MENU_OPTION=Options
IDS_MENU_OPTIONS=Options...
IDS_MENU_PLAYERNAMES_DESC=Displays player names above enemy clonks.
IDS_MENU_REGISTRATION=Registration...
IDS_MENU_SELL=Sell %s
IDS_MENU_SHOWCOMMANDKEYS=Keys
IDS_MENU_SHOWCOMMANDS=Commands
IDS_MENU_SURRENDER=Are you sure?
IDS_MENU_WEBSITE=Clonk on the web...
IDS_MNU_CLOCK=Clock
IDS_MNU_CLONKNAMES=Clonk names
IDS_MNU_CLOSE=Close
IDS_MNU_COMPONENTS=Components
IDS_MNU_CONTENTS=Grab contents
IDS_MNU_DELETE=Delete
IDS_MNU_DUPLICATE=Duplicate
IDS_MNU_FILE=File
IDS_MNU_FPS=FPS Display
IDS_MNU_INFO=Info
IDS_MNU_JOIN=Join
IDS_MNU_MOUSECONTROL=Mouse control
IDS_MNU_MUSIC=Music
IDS_MNU_NET=Host
IDS_MNU_NETCLIENT=Client %s (%i)
IDS_MNU_NETCLIENTDE=Client %s (%i) deactivated
IDS_MNU_NETHOST=Host %s
IDS_MNU_NEW=New
IDS_MNU_OPEN=Open...
IDS_MNU_OPENWPLRS=Open with players...
IDS_MNU_OPTIONS=Options
IDS_MNU_OPTIONSINFO=Change program options.
IDS_MNU_PLAYER=Player
IDS_MNU_PLAYERNAMES=Player names
IDS_MNU_PORTRAITS=Portraits
IDS_MNU_QUIT=Quit
IDS_MNU_RECORD=Record
IDS_MNU_SAVEGAME=Save game
IDS_MNU_SAVEGAMEAS=Save game as...
IDS_MNU_SAVESCENARIO=Save scenario
IDS_MNU_SAVESCENARIOAS=Save scenario as...
IDS_MNU_SCRIPT=Script
IDS_MNU_SWITCHRESOLUTION=Switch resolution
IDS_MNU_SWITCHRESOLUTION_LIKEIT=This is your new resolution. Do you like it?
IDS_MNU_SWITCHRESOLUTION_UNDO=Original resolution will be restored in %d seconds...
IDS_MNU_TITLE=Title
IDS_MNU_UPPERBOARD=Title board
IDS_MNU_VIEWPORT=Viewport
IDS_MSG_ACTIVE=Active
IDS_MSG_ALLOWSYOUTOJOINADIFFERENT=Allows you to join a different team.
IDS_MSG_ALLPLAYERDATA=Use current values for all players?
IDS_MSG_ANTIALIASING_DESC=Set FSAA (MultiSampling) level
IDS_MSG_ANUPDATETOVERSIONISAVAILA=A new update is available. Do you want to download and install this update?
IDS_MSG_BACKTOPLAYERDLG=Back to player selection.
IDS_MSG_BLITOFFSET=Blit offset
IDS_MSG_BLITOFFSET_DESC=Determines the offset used for every drawing operation to ensure exact pixels are drawn. Increase this value if you see black borders below/to the right of some graphics. Deacrease it if you see borders above/to the left of some graphics.
IDS_MSG_CANNOTSTARTSCENARIO=Cannot start scenario.
IDS_MSG_CANTSENDTEAMMESSAGETEAMSN=Can't send team message: Teams not known.
IDS_MSG_CHANGESTHETOPICTO=%s changes the topic to: %s
IDS_MSG_CHATDISCLAIMER=Chat - Disclaimer
IDS_MSG_CLEARTHEMESSAGEBOARD=Clear the message board.
IDS_MSG_CLIENT=client
IDS_MSG_CMD_ABORT_NOCOUNTDOWN=Not in countdown!
IDS_MSG_CMD_HOSTONLY=Host only!
IDS_MSG_CMD_JOINPLR_NOFILE=Cannot join player %s: File not found!
IDS_MSG_CMD_NETGETSCEN_SAVED=Got it! Saved to %s
IDS_MSG_CMD_NOCLIENT=Client %s not found!
IDS_MSG_CMD_PLRCLR_NOACCESS=Access denied
IDS_MSG_CMD_PLRCLR_NOPLAYER=Player not found!
IDS_MSG_CMD_PLRCLR_USAGE=Usage: /plrclr [Johnny] ff0000
IDS_MSG_CMD_START_USAGE=Usage: /start [timer]
IDS_MSG_DEBUGMODENOTALLOWED=Debug mode: not allowed
IDS_MSG_DEFINEKEY=Assign key
IDS_MSG_DELETECLONK=Do you really want to delete %s %s?
IDS_MSG_DELETECLONK_DESC=Delete the selected crew member.
IDS_MSG_DELETECLONK_PLAYTIME= - this Clonk has a total playing time of %s!
IDS_MSG_DELETEORIGINAL=%s is an original file. Are your sure you want to delete it?
IDS_MSG_DELETEPLR=Do you really want to delete player %s?
IDS_MSG_DELETEPLR_PLAYTIME= - this player has a total playing time of %s!
IDS_MSG_DISABLED=disabled
IDS_MSG_DISCONNECTED=disconnected
IDS_MSG_DISCONNECTEDFROMSERVER=Disconnected from server (%s).
IDS_MSG_DISCONNECTFROMSERVER=Disconnect from server?
IDS_MSG_DONTSHOW=&Don't display this message in the future.
IDS_MSG_EDITORREGONLY=The editor can only be started in the registered version.\n\nPlease see the Developers section of the Clonk website for more information.
IDS_MSG_ENABLED=enabled
IDS_MSG_ENTERNEWDEATHMESSAGE=Enter new death message:
IDS_MSG_ENTERPASSWORD=Enter password:
IDS_MSG_FIREPARTICLES=Fire particles
IDS_MSG_FIREPARTICLES_DESC=Enable additional fire effects.
IDS_MSG_FPS=FPS
IDS_MSG_FREELYSCROLLAROUNDTHEMAP=Freely scroll around the map.
IDS_MSG_FREESAVEGAMEPLRS=Player assignment
IDS_MSG_FREEVIEW=free view
IDS_MSG_FULLSCREEN=Fullscreen
IDS_MSG_FULLSCREEN_DESC=Use fullscreen mode.
IDS_MSG_GFXENGINE_DESC=Determines the rendering engine. Changes take effect when the game is restarted.
IDS_MSG_HASDISCONNECTED=%s has disconnected (%s).
IDS_MSG_HASJOINEDTHECHANNEL=%s has joined the channel.
IDS_MSG_HASLEFTTHECHANNEL=%s has left the channel (%s)
IDS_MSG_HOST=host
IDS_MSG_INACTIVE=Inactive
IDS_MSG_INTERNETGAMEEVALUATED=Internet game evaluated.
IDS_MSG_ISNOWKNOWNAS=%s is now known as %s
IDS_MSG_ITEMORIGINAL=%s is part of an original packet and my not be modified at this location. To modify, create a copy of this object at a different location.
IDS_MSG_ITEMSEDITED=The following objects are still being edited:\n
IDS_MSG_ITEMSMODIFIED=Update edited objects:\n
IDS_MSG_JOINTEAM=Join team %s
IDS_MSG_KICKBYMENU=kicked from host menu
IDS_MSG_KICKFROMCLIENTLIST=kicked from client list
IDS_MSG_KICKFROMLOBBY=kicked from lobby
IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard
IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog
IDS_MSG_LANGUAGEDISCLAIMER=This is a third party language. There is no warranty for completeness or accuracy. Use at your own risk.
IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=League: evaluation successful.
IDS_MSG_LEAGUEGAMESIGNUP=Game signed up at league server %s:|%s
IDS_MSG_LEAGUEINVALIDUSERNAME=The user name contains invalid characters.
IDS_MSG_LEAGUEJOINING=Requesting join for player %s...
IDS_MSG_LEAGUEJOINREFUSED=League server has refused the join of player %s: %s
IDS_MSG_LEAGUEMISMATCHPASSWORD=Repeated password mismatch. Please re-enter password!
IDS_MSG_LEAGUEMISSINGPASSWORD=Please enter a password!
IDS_MSG_LEAGUEMISSINGUSERNAME=Please enter a user name!
IDS_MSG_LEAGUEPLAYERSIGNUP=Player: %s|Server: %s
IDS_MSG_LEAGUEPLAYERSIGNUPAS=Player: %s|League user name: %s|Server: %s
IDS_MSG_LEAGUESERVERMSG=League server reply: %s
IDS_MSG_LEAGUESERVERREPLYWITHOUTA=League server reply without authentication-id!
IDS_MSG_LEAGUESIGNUPCANCELLED=League login for player %s cancelled. Without login this player can not take part in this round!
IDS_MSG_LEAGUESIGNUPERROR=Error during league login: %s
IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC=League: Unexpected disconnect reported: %s
IDS_MSG_LEAGUEUSERNAMETOOSHORT=The user name is too short.
IDS_MSG_LEAGUE_REGISTRATION=This is your first login at the league. Your can specify your desired league user name and league password below.
IDS_MSG_LOCAL=local
IDS_MSG_LOCKACTIVATION=This object must be activated at all times.
IDS_MSG_LOOKINGFORUPDATES=Looking for updates...
IDS_MSG_MANUALCLIP_DESC=Enable manual clipping. Try this if you encounter graphics errors like long, stretched lines across your screen.
IDS_MSG_MAP_DESC=Select scenario from the map.
IDS_MSG_MAP_STARTSCEN=Start scenario %s
IDS_MSG_MMTIMER_DESC=Try this option if you experience timing problems during the game, e.g. very slow game even in small scenarios on decent hardware.
IDS_MSG_MOVEKEY=Shall the registration key be moved to the personal user directory so it will only be available to the currently logged on user on this computer?
IDS_MSG_NEWPLRCOLOR=New &color
IDS_MSG_NEWPLRCOLOR_DESC=Generate a new random player color
IDS_MSG_NOADDBLT_DESC=Disable additive blittings. Try this if some special effects like explosions are screwed up.
IDS_MSG_NOALPHAADD_DESC=Disable additive transparency values. Try this if you see boxes around some graphics.
IDS_MSG_NOCLRFADE_DESC=Disable vertex color fading. Try this if you encounter serious slowdowns in scenarios with a faded sky or enabled fog of war.
IDS_MSG_NODEBUGMODE=No debug mode!
IDS_MSG_NODEFS=No object definitions available!
IDS_MSG_NOEDITNETREF=Network reference items may not be edited.
IDS_MSG_NOENGINE=The selected scenario requires an engine version %i.%i%i.%i or higher.
IDS_MSG_NOMATS=No material definitions available!
IDS_MSG_NOMODIFYORIGINAL=%s cannot be updated because it is part of an original packet.
IDS_MSG_NOPARTICIPATE_DESC=Exclude %s from participation in the next round.
IDS_MSG_NOPLAYERSELECTED=No players are selected. Please go to player selection and activate the participants for this round.
IDS_MSG_NOPORTRAIT=No Portrait
IDS_MSG_NORUNTIMEJOIN=Runtime join for this game denied.
IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Not all savegame players have been associated with a local player! To associate, right-click the savegame player in the player list and then select a local player to take over this player.|Any unassociated savegame players will be removed from the game. Unassociated local players will join as new players.|Start anyway?
IDS_MSG_NOTAVALIDFILE=%s is not an executable file.
IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Not enough players for this round.
IDS_MSG_NOUNREGEDIT=Object organization is available in the registered version only.
IDS_MSG_NOUNREGISTERED=This scenario can only be started in the registered version.
IDS_MSG_NOUNREGPROPSAVE=Saving scenario properties is available in the registered version only.
IDS_MSG_NOUPDATEAVAILABLEFORTHISV=No update available for this version.
IDS_MSG_OBJCOUNT=Object count
IDS_MSG_PARTICIPATE_DESC=Enable %s for participation in the next round.
IDS_MSG_PARTICLES_DESC=Controls the amount of particles emitted by effects like smoke and fire.
IDS_MSG_PASSWORDFORPLAYER=League login for player %s:
IDS_MSG_PASSWORDINCORRECT=Password incorrect.
IDS_MSG_PLAYERASSIGNMENT=Participant %s will continue for player %s from the savegame.
IDS_MSG_PLRWEALTH=Player Wealth
IDS_MSG_POINTFILTERING_DESC=Disable linear filtering. Try this if you encounter blurry graphics.
IDS_MSG_PRESETDEFSMISSING=The selected scenario requires specified object definitions. The following required object packs were not found on this computer: %s
IDS_MSG_PRESETUSEDDEFS=You have used the currently activated object definitions in the scenario properties. Do you want these to be set in the scenario's presets so the scenario will automatically make use of these packs in the future?
IDS_MSG_PRESSBTN=Press the button for "%s" on gamepad %d.
IDS_MSG_PRESSKEY=Press the key for "%s" on keyboard block %d.
IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Press %s or any gamepad button to open observer menu.
IDS_MSG_PROMPTCOPY=Copy %s to %s?
IDS_MSG_PROMPTDELETE=Delete %s?
IDS_MSG_PROMPTIMPORT=Import %s to %s as %s?
IDS_MSG_PROMPTMOVE=Move %s to %s?
IDS_MSG_PROMPTRESETCONFIG=Are you sure you want to reset all configuration values?
IDS_MSG_PROPORIGINALCOPY=%s is part of an original packet and may not be saved at its former location. Save modification to working directory?
IDS_MSG_RANK=Rank
IDS_MSG_REMOTE=remote
IDS_MSG_REMOVEPLR=&Remove
IDS_MSG_REMOVEPLR_DESC=Do not join with this player
IDS_MSG_REPLAYPLRS=Replay players
IDS_MSG_REPLAYPLRS_DESC=Starring
IDS_MSG_RESETKEYSETS=Reset all keyboard blocks (or gamepads respectively).
IDS_MSG_RESOLUTION_DESC=Select screen resolution in fullscreen mode.
IDS_MSG_RESTARTCHANGECFG=For changes to take effect the program has to be restarted.
IDS_MSG_RNDTEAM=Random team
IDS_MSG_SCENARIODESC=Scenario description
IDS_MSG_SCENARIODESC_LOADING=Loading... (%d%%)
IDS_MSG_SELECT=Select %s
IDS_MSG_SELECTKEYSET=Select keyboard block or gamepad to be modified.
IDS_MSG_SELECTLANG=Select program language.
IDS_MSG_SELECTPLR=Select player...
IDS_MSG_SELTEAM=Select team
IDS_MSG_SENDAPRIVATEMESSAGETOTHES=Send a private message to the specified player.
IDS_MSG_SENDAPRIVATEMESSAGETOYOUR=Send a private message to your team.
IDS_MSG_SETDEATHMESSAGE=Set death message
IDS_MSG_SETSMODE=%s sets mode %s %s
IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Set the message that appear when this clonk dies.
IDS_MSG_SHOWTEAMS=Teams
IDS_MSG_SHOWTEAMS_DESC=Show teams
IDS_MSG_SPEED=Speed: %dx
IDS_MSG_STARTDEVMODE=This scenario can only be started in developer mode.
IDS_MSG_STARTPLAYERMODE=This scenario can only be started in player mode.
IDS_MSG_STARTSELECTSCENARIO=To start a round you need to select a scenario first. To do this, open a scenario folder (book) by double clicking on it and select the desired scenario. Then click 'start'.
IDS_MSG_STARTUPVIDEO=Show startup video
IDS_MSG_STARTUPVIDEO_DESC=Shows a startup video when you start the game. The file called "Splash.c4v" can be downloaded from clonk.de and should be placed in the program directory.
IDS_MSG_TAKEOVERPLR=&Take over
IDS_MSG_TAKEOVERPLR_DESC=Control the player in the game
IDS_MSG_TARGETNOGROUP=Cannot copy any item to %s.
IDS_MSG_TEAM=Team %d
IDS_MSG_TEAMCOLORS=Team colors
IDS_MSG_TEAMCOLORS_DESC=Specifies whether all players of a team have the same color, or individual colors are assigned for each team-member.
IDS_MSG_TEAMDIST=Team distribution
IDS_MSG_TEAMDIST_DESC=Specifies how players are distributed among teams
IDS_MSG_TEAMDIST_FREE=Free
IDS_MSG_TEAMDIST_HOST=by Host
IDS_MSG_TEAMDIST_NONE=none
IDS_MSG_TEAMDIST_RND=random
IDS_MSG_TEAMDIST_RNDINV=surprise random!
IDS_MSG_TEXINDENT=Texindent
IDS_MSG_TEXINDENT_DESC=Determines the indent used when blitting from textures. Increase this value if you experience borders around some graphics; decrease it if borders of graphics are missing.
IDS_MSG_TOOFEWPLAYERS=This scenario is designed for a minimum of %i players. Please go to the Player Selection dialog and activate the participants for this round.
IDS_MSG_TOOFEWPLAYERSNET=This scenario is set for more participants than are activated on this computer. On start, you will have to wait for additional players to join from the network.
IDS_MSG_TOOMANYDEFS=You have activated a large number of separate object packs. It is strongly reommended that you combine several of those packs into object folders. To do this, create a new object folder using the 'new' button and move the object files into that folder.
IDS_MSG_TOOMANYPLAYERS=This scenario is designed for a maximum of %i players.
IDS_MSG_TOPICIN=Topic in %s: %s
IDS_MSG_TRANSFERNOTYPE=Cannot drop a %s into %s.
IDS_MSG_TRYLEAGUESIGNUP=League login for player %s...
IDS_MSG_UPDATEFAILED=Update failed.
IDS_MSG_UPDATEINPROGRESS=Update still in progress. Please wait.
IDS_MSG_UPDATENOTAVAILABLE=The update is possibly not yet available for this operating system.
IDS_MSG_NEWRELEASEAVAILABLE=For the new version there is no update package available. Please download and install the new version from the downloads page.
IDS_MSG_USINGPLR=Using %s
IDS_MSG_USINGPLR_DESC=Use this player to continue the savegame
IDS_MSG_WASKICKEDFROMTHECHANNEL=%s was kicked from the channel (%s).
IDS_MSG_YOUAREABOUTTOCONNECTTOAPU=You are about to connect to a public chat server (%s). Proceed?
IDS_MSG_YOUHAVEJOINEDCHANNEL=You have joined channel %s.
IDS_MSG_YOUHAVELEFTCHANNEL=You have left channel %s (%s).
IDS_MSG_YOUWEREKICKEDFROMCHANNEL=You were kicked from channel %s (%s).
IDS_NET_ACTIVATECLIENT=&Activate
IDS_NET_ACTIVATECLIENT_DESC=Toggle player/observer-status
IDS_NET_APM=APM
IDS_NET_CAPTION=Network
IDS_NET_CLIENT=Client
IDS_NET_CLIENTDISCONNECTED=Network: client %s disconnected!
IDS_NET_CLIENTINFO=&Info
IDS_NET_CLIENTINFO_DESC=Show extended info
IDS_NET_CLIENTONNET=%s on %s
IDS_NET_CLIENT_ACTIVATED=%s %s activated.
IDS_NET_CLIENT_DEACTIVATED=%s %s deactivated.
IDS_NET_CLIENT_INFO=Client info
IDS_NET_CLIENT_INFO_ADDRESSES=Addresses:
IDS_NET_CLIENT_INFO_CONNDATA= Data: %s (%s:%d, %d ms)
IDS_NET_CLIENT_INFO_CONNECTIONS=Connections: %s: %s (%s:%d, %d ms)
IDS_NET_CLIENT_INFO_FORMAT=%s %s %s %s (ID #%d):%s
IDS_NET_CLIENT_INFO_NOADDRESSES=Addresses: none
IDS_NET_CLIENT_INFO_NOCONNECTIONS=Connections: Not connected
IDS_NET_CLIENT_INFO_UNKNOWNID=Unknown client ID #%d.
IDS_NET_CLIENT_JOIN=Client %s connected.
IDS_NET_CLIENT_OBSERVE=%s %s forced to observe.
IDS_NET_CLIENT_REMOVED=%s %s removed (%s).
IDS_NET_COMMENTCHANGED=Network game comment adjusted.
IDS_NET_COMPUTERNAME=Computer name:
IDS_NET_COMPUTERNAME_DESC=Name used to identify this computer in network games.
IDS_NET_CONNECTHOST=Connecting to host on %s...
IDS_NET_CONNECTING=Connecting to %s at %s
IDS_NET_CONTROL=Control
IDS_NET_CONTROLRATE=Control rate: %i
IDS_NET_CONTROL_PING=Control ping
IDS_NET_CTRLMODE_CENTRAL=Central control
IDS_NET_CTRLMODE_DECENTRAL=Decentral control
IDS_NET_CTRLMODE_NONE=No control mode
IDS_NET_DEACTIVATECLIENT=De&activate
IDS_NET_ERR_COPYFILE=Error copying file
IDS_NET_ERR_COPYFILE_LOCAL=The file is local already
IDS_NET_ERR_VERSIONMISMATCH=WARNING! Host engine revision (%s) differs from local revision (%s). Engines might run out of sync.
IDS_NET_ERR_INITRESLIST=Network: failed to initialize resource list!
IDS_NET_ERR_LEAGUE=League error
IDS_NET_ERR_LEAGUEINIT=Could not initialize league: %s
IDS_NET_ERR_LEAGUE_EMPTYREPLY=Empty reply
IDS_NET_ERR_LEAGUE_FINISHGAME=Could not finish game: %s
IDS_NET_ERR_LEAGUE_REGGAME=Could not register game: %s
IDS_NET_ERR_LEAGUE_SENDRESULT=Could not send game result: %s
IDS_NET_ERR_LEAGUE_STARTGAME=Could not start game: %s
IDS_NET_ERR_LEAGUE_UPDATEGAME=Could not update game: %s
IDS_NET_ERR_PORT_TCPREF=TCP port and reference port must be set to different values between 1 and 65535!
IDS_NET_ERR_PORT_UDPDISC=UDP port and discovery port must be set to different values between 1 and 65535!
IDS_NET_ERR_REFINVALID=Invalid reference
IDS_NET_ERR_REFREQTIMEOUT=Reference request timed out
IDS_NET_ERR_RESTIMEOUT=Waiting for %s: Timeout!
IDS_NET_GAMELIST=Running Games
IDS_NET_GAMELIST_INFO=List of running games found in network
IDS_NET_GRAPH=Graph
IDS_NET_HOSTDISCONNECTED=Network: host %s disconnected!
IDS_NET_INFOGAMES=%d game(s) found.
IDS_NET_INFOINPROGR=game in progress
IDS_NET_INFONOGAME=No games found.
IDS_NET_INFOPASSWORD=password protected
IDS_NET_INFOPLRSGOALDESC=%d/%d players - %s - %s
IDS_NET_INFOQUERY=Querying game infos...
IDS_NET_INPUT=Network Input
IDS_NET_INVALIDREF=Invalid reference!
IDS_NET_IP=IP:
IDS_NET_IP_DESC=Join address of selected game. Enter an address here to join a game directly.
IDS_NET_MSSEARCH=Search:
IDS_NET_MSSEARCH_DESC=Search masterserver games for keywords.
IDS_NET_JOINGAME=Joining network game
IDS_NET_JOINGAMEBY=Joining game by %s...
IDS_NET_JOINGAME_BTN=&Join game
IDS_NET_JOINGAME_DESC=Join the selected network or internet game, or entered IP address.
IDS_NET_JOINREADY=Waiting for network game start...
IDS_NET_KICKCLIENT=&Kick
IDS_NET_KICKCLIENT_DESC=Disconnect this client
IDS_NET_LEAGUE_REGGAME=Registering game at %s...
IDS_NET_LEAGUE_SENDRESULT=Sending game result to %s...
IDS_NET_LEAGUE_STARTGAME=Starting game...
IDS_NET_LOBBYWAITING=Awaiting participants...
IDS_NET_LOCAL_CLIENT=Local client
IDS_NET_MASTERSRV_DESC=Here you can enter the address of an alternate internet server you wish to use. If this option is disabled, the official server on clonk.de is used.
IDS_NET_NEWGAME=&New game
IDS_NET_NEWGAME_DESC=Create a new network or internet game.
IDS_NET_NODIRECTSTART=Cannot start network game data directly.
IDS_NET_NODISCOVERY=Search Error
IDS_NET_NODISCOVERY_DESC=Search failed: %s
IDS_NET_NOFILEPUBLISH=File %s cannot be published on network!
IDS_NET_NOHOSTCON=Could not connect to host %s.
IDS_NET_NOJOIN=Cannot join game
IDS_NET_NOJOIN_BADREF=Cannot join selected game: %s
IDS_NET_NOJOIN_BADVER=Engine version mismatch: the game runs with %s - you have %s.
IDS_NET_NOJOIN_NOREF=No reference selected. Select a game from the list or enter a direct join address below!
IDS_NET_NOJOIN_NORUNTIME=The game has started already and runtime join is not allowed! Try joining anyway?
IDS_NET_NONET=Network not active
IDS_NET_NONETGAME=Transferred scenario does not contain network game data.
IDS_NET_NOOFFICIALLEAGUE=Warning: when connecting to an unofficial internet server, you should NEVER use your original WebCode or any other important password which you might use on official servers!
IDS_NET_NOSAMEANDTOOLARGE=File %s differs from that used by the host!
IDS_NET_NOSAMESYSTEM=System file %s differs from that used by the host!
IDS_NET_NOVALIDCORE=Network: Resource core for file %s is invalid!
IDS_NET_OFFICIALSERVER=Official Server
IDS_NET_OUTPUT=Network Output
IDS_NET_PASSWORD_DESC=Password protection: other players can only join with a password.
IDS_NET_PORT_DISCOVERY=Discovery port
IDS_NET_PORT_DISCOVERY_DESC=Configure port used for automatic game discovery in LAN.
IDS_NET_PORT_REFERENCE=Reference port
IDS_NET_PORT_REFERENCE_DESC=Configure port used for reference server.
IDS_NET_PORT_TCP=TCP port
IDS_NET_PORT_TCP_DESC=Configure port used for network connections between clients.
IDS_NET_PORT_UDP=UDP port
IDS_NET_PORT_UDP_DESC=Configure port used for network control data connections between clients.
IDS_NET_QUERY_DIRECTJOIN=Direct join
IDS_NET_QUERY_LOCALNET=Local network
IDS_NET_QUERY_MASTERSRV=Internet server
IDS_NET_RECEIVED=Received %s (%s)
IDS_NET_REFONCLIENT=%s with %s
IDS_NET_REFQUERY_FAILED=Could not query reference: %s
IDS_NET_REFQUERY_NOREF=No reference found!
IDS_NET_REFQUERY_QUERYMSG=Searching for games at %s...
IDS_NET_REFQUERY_QUERYTITLE=Searching...
IDS_NET_RELOAD_DESC=Repeat the search for running games.
IDS_NET_RESPROGRESS_DESC=Resource loading progress
IDS_NET_RES_DYNAMIC=Dynamic
IDS_NET_RES_PLRFILE=player file for %s
IDS_NET_RES_SAVE=Save resource
IDS_NET_RES_SAVED=Resource saved
IDS_NET_RES_SAVED_DESC=Resource successfully saved to %s
IDS_NET_RES_SAVE_OVERWRITE=File %s exists. Overwrite?
IDS_NET_RES_SCENARIO=Scenario
IDS_NET_RUNTIMEJOIN=Runtime join
IDS_NET_RUNTIMEJOINBARRED=Runtime join prohibited
IDS_NET_RUNTIMEJOINFREE=Runtime join allowed
IDS_NET_RUNTIMEJOIN_DESC=Specifies whether additional computers may connect to the game after start.
IDS_NET_SAVE_ERR_ADDDYNDATARES=Network: could not add dynamic data file to resource list!
IDS_NET_SAVE_ERR_CREATEDYNFILE=Network: could not create dynamic data file!
IDS_NET_SAVING=Network: Creating savegame...
IDS_NET_START=Start!
IDS_NET_STATISTICS=Statistics
IDS_NET_USERNAME=Chat name:
IDS_NET_USERNAME_DESC=Name used when sending chat messages from this computer in network games.
IDS_NET_WAITFORRES=Waiting for %s...
IDS_NET_WAITFORSTART=Waiting for start...
IDS_OBJ_BIRTHDAY=%s becomes %d!|Happy birthday!
IDS_OBJ_BURNS={{FLAM}} The object burns.
IDS_OBJ_CONNECT=%s conntected|to %s
IDS_OBJ_DEATH1=%s is dead.
IDS_OBJ_DEATH2=%s has|deceased.
IDS_OBJ_DEATH3=%s|rests in peace.
IDS_OBJ_DEATH4=%s is dead.
IDS_OBJ_DEATH5=%s has|deceased.
IDS_OBJ_DEATH6=%s|rests in peace.
IDS_OBJ_DEATH7=%s is dead.
IDS_OBJ_DISCONNECT=%s disconnected|from %s.
IDS_OBJ_EMPTY=%s is empty.
IDS_OBJ_HOSTILENOENTRANCE=%s hostile.|No entrance!
IDS_OBJ_LINEREMOVAL=%s disconnected.
IDS_OBJ_NEWLINE=New|%s.
IDS_OBJ_NOCON=%s cannot|be built.
IDS_OBJ_NOCONACTIV=%s not completed.|Activation denied.
IDS_OBJ_NOCONNECT=Connection not possible.
IDS_OBJ_NOCONNECTTYPE=%s cannot be connected|to %s.
IDS_OBJ_NODIG=%s cannot dig.
IDS_OBJ_NODOUBLEKIT=%s is not fixed at the other end.
IDS_OBJ_NOLEVEL=No level ground!
IDS_OBJ_NOLINECONSTRUCT=%s cannot create lines.
IDS_OBJ_NONEWLINE=Cannot create a new line here.
IDS_OBJ_NOOTHER=%s is in the way.
IDS_OBJ_NOROOM=Not enough room!
IDS_OBJ_PROMOTION=%s is promoted|to %s!
IDS_OBJ_STUCK=%s is stuck!
IDS_OBJ_UNDEF=Structure %s undefined.
IDS_OBJ_UNKNOWN=unknown
IDS_PLR_ELIMINATED=Player %s|eliminated.
IDS_PLR_HOSTILE=Player %s|hostile!
IDS_PLR_HOSTILITY=%s attacks %s.
IDS_PLR_NEWCOMMENT=I'm new.
IDS_PLR_NEWPLAYER=New player
IDS_PLR_NOBKNOW=Player %s|has no construction plans.
IDS_PLR_NOBUY=There is nothing to buy.
IDS_PLR_NOHOSTILITY=%s does not attack %s.
IDS_PLR_NOTAVAIL=%s not available.
IDS_PLR_NOWEALTH=Not enough money!
IDS_PLR_SURRENDERED=Player %s|has surrendered.
IDS_PRC_CONNECTED=Connected.
IDS_PRC_COUNTDOWN=The game will start in %d seconds.
IDS_PRC_DEFNOTFOUND=Required object file %s not available.
IDS_PRC_DEFOVERLOAD= %s (%s) overloaded.
IDS_PRC_DEFSINVC4X=%d objects require a higher engine version.
IDS_PRC_DEFSLOADED= %d definitions loaded.
IDS_PRC_DEINIT=Engine shut down.
IDS_PRC_DOWNLOADCOMPLETE=Successfully downloaded %s.
IDS_PRC_DOWNLOADERROR=Error downloading the file %s.|%s.
IDS_PRC_DOWNLOADINGFILE=Downloading %s...
IDS_PRC_ENVIRONMENT=Placing environment objects...
IDS_PRC_ERREXTRA=Missing or invalid Extra.c4d.
IDS_PRC_ERRLOADER=Error initializing loader screen.
IDS_PRC_ERRORLOADINGTEAMS=Error loading teams.
IDS_PRC_EVALUATED=Game evaluated.
IDS_PRC_FAIL=Program terminated.
IDS_PRC_FILEINVALID=Scenario.txt invalid.
IDS_PRC_FILENOTFOUND=File not found or invalid
IDS_PRC_GAMEGO=Action go!
IDS_PRC_GAMEOVER=Game over.
IDS_PRC_GFXRES=Loading graphics...
IDS_PRC_INITDEFS=Loading object definitions:
IDS_PRC_INITEXTRA=Loading extras...
IDS_PRC_INITFONTS=Initializing fonts...
IDS_PRC_INITIALIZE=Loading...
IDS_PRC_INITLOADER=Init loader...
IDS_PRC_JOIN=Game joined.
IDS_PRC_JOINFAIL=Error at player file.
IDS_PRC_JOINPLR=Player join: %s
IDS_PRC_LANDSCAPE=Creating landscape...
IDS_PRC_LAUNCHINGUPDATE=Launching update...
IDS_PRC_LEAGUE=Using league '%s'
IDS_PRC_LOADC4S=Scenario: %s
IDS_PRC_LOADEDKEYCONF=Custom keyboard config loaded from %s.
IDS_PRC_LOADEXTRA=Importing skinpacket from %s\%s...
IDS_PRC_LOCALMUSIC=Local music file: %s
IDS_PRC_LOCALONLY=Scenario uses local object definitions only.
IDS_PRC_MATERIALS=%d materials loaded.
IDS_PRC_MATERROR=Error loading materials.
IDS_PRC_NETPACKING=Packing file %s for network...
IDS_PRC_NETPREPARING=Preparing file %s for network...
IDS_PRC_NEWTEAM=New Team
IDS_PRC_NOC4S=No scenario file specified.
IDS_PRC_NODEFS=No valid object definitions found.
IDS_PRC_NOEXACTC4X=This scenario can only be played with engine version %i.%i%i.%i.
IDS_PRC_NOGFXFILE=Error at graphics file %s: %s
IDS_PRC_NOMATENUM=Error at material enumeration.
IDS_PRC_NOMISSIONACCESS=Access to this mission not yet granted.
IDS_PRC_NOMUSIC=Music not available.
IDS_PRC_NONETREPLAY=Cannot play back records while in network mode.
IDS_PRC_NOREPLPLRCLR=Couldn't find a suitable replacement player color for player %s. Using default.
IDS_PRC_NOREQC4X=This scenario can only be played with engine version %d.%d%d.%d or higher.
IDS_PRC_NOSND=Error at sound file.
IDS_PRC_NOSWSCENARIO=Not registered. No shareware scenario.
IDS_PRC_NOSYSMATS=System materials missing.
IDS_PRC_OBJECTSLOADED=%d objects positioned.
IDS_PRC_PLAYMUSIC=Music: %s
IDS_PRC_PLRELIMINATED=Player %s eliminated.
IDS_PRC_PLRFILEINUSE=Player file already in use.
IDS_PRC_PLRSURRENDERED=Player %s surrendered.
IDS_PRC_PRELOADVIDEOS=Preloading videos from %s...
IDS_PRC_RECORDINGTO=Recording %s...
IDS_PRC_RECREATE=Recreating: %s
IDS_PRC_REG=Registered for: %s
IDS_PRC_REMOVEPLR=Player %s removed.
IDS_PRC_RESUME=Game resumed.
IDS_PRC_RESUMENOCLIENT=Found unidentifiable join info for client %d (%d players) - discarded.
IDS_PRC_RESUMENOPLRASSOCIATION=Participant %s was not assigned to any savegame player. Joining as new player.
IDS_PRC_RESUMEREMOVEPLRS=%d savegame players were not assigned and are being removed.
IDS_PRC_SAVEPLR=Saving player file %s...
IDS_PRC_SCEOWNDEFS=Scenario uses specified object definitions.
IDS_PRC_SCREENSHOT=Saved screenshot %s.
IDS_PRC_SCREENSHOTERROR=Failure creating screenshot %s.
IDS_PRC_START=Game started.
IDS_PRC_STARTABORTED=Game start aborted.
IDS_PRC_SYNCPLRS=Synchronizing local player files...
IDS_PRC_TEXMAPENTRIES=Texture table holds %d entries.
IDS_PRC_TEXTURES=%d textures loaded.
IDS_PRC_TOOMANYMATS=Too many materials.
IDS_PRC_TOOMANYPLRS=This scenario is designed for a maximum of %d players.
IDS_PRC_UNDEFINEDOBJECT=Object type %s not placed.
IDS_PRC_UNKOWNERROR=Unknown error
IDS_PRC_UNREGUSER=Unregistered user
IDS_PRC_UPDATEFONT=Updating font %s(%d,%d)...
IDS_RANKS_CLONK=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
IDS_RANKS_PLAYER=Novice|Beginner|Adept|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
IDS_SEC_UNREGUSER=Unregistered user
IDS_SELECT_ANIMALS=Animals
IDS_SELECT_CREW=Crew
IDS_SELECT_ENVIRONMENT=Environment
IDS_SELECT_GOALS=Goals
IDS_SELECT_HOMEBASE=Home base material
IDS_SELECT_INEARTH=In earth
IDS_SELECT_KNOWLEDGE=Construction plans
IDS_SELECT_MATERIAL=Material
IDS_SELECT_NESTS=Nests
IDS_SELECT_PRODUCTION=Home base production
IDS_SELECT_RULES=Rules
IDS_SELECT_SKIPDEFS=Definitions not to load
IDS_SELECT_STRUCTURES=Buildings
IDS_SELECT_VEGETATION=Vegetation
IDS_SELECT_VEHICLES=Vehicles
IDS_STATUS_COPYING=Copying %s to %s...
IDS_STATUS_DELETING=Deleting %s...
IDS_STATUS_INITEDIT=Preparing edit...
IDS_STATUS_LOADING=Loading %s...
IDS_STATUS_LOADINGDEFS=Loading objects definitions...
IDS_STATUS_LOADINGMAP=Loading map...
IDS_STATUS_MOVING=Moving %s to %s...
IDS_STATUS_PACK=Packing %s...
IDS_STATUS_RELOADING=Loading working directory...
IDS_STATUS_RENAMING=Renaming %s...
IDS_STATUS_UNPACK=Unpacking %s...
IDS_STATUS_UPDATESCENARIO=Updating scenario...
IDS_STATUS_UPDATINGITEMS=Updating edited objects...
IDS_TEXT_ABORTSTARTCOUNTDOWN=Abort start countdown.
IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW=Alert the host (if the host is away).
IDS_TEXT_CANTBUILD=%s can't build.
IDS_TEXT_CHANGETHECOLOROFTHESPECIF=Change the color of the specified player.
IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR=Change your own player color.
IDS_TEXT_COMMANDSAVAILABLEDURINGLO=Commands available during lobby:
IDS_TEXT_COMMANDSAVAILABLEDURINGGA=Commands available during game:
IDS_TEXT_COMPUTER=Computer
IDS_TEXT_CONTROLMODE=Control mode
IDS_TEXT_DESKTOP=Desktop
IDS_TEXT_DETERMINEPLAYERVIEWTOFOLL=Select view mode.
IDS_TEXT_DISCONNECTTHEGAMEFROMTHES=Disconnect the game from the host.
IDS_TEXT_DISPLAYNETWORKSTATISTICS=Display network statistics.
IDS_TEXT_ENTERMISSIONPASSWORD=Enter mission password:
IDS_TEXT_EVALUATION=Evaluation
IDS_TEXT_EXECUTEASCRIPTCOMMAND=Execute a script command.
IDS_TEXT_FOLLOWVIEWOFPLAYER=Follow view of player %s.
IDS_TEXT_HOME=Home
IDS_TEXT_HOMEFOLDER=Home Folder
IDS_TEXT_ITWASDECIDEDNOTTO=It was decided not to %s.
IDS_TEXT_ITWASDECIDEDTO=It was decided to %s.
IDS_TEXT_JOINALOCALPLAYERFROMTHESP=Join a local player from the specified player file.
IDS_TEXT_JOININCONSOLEMODENOTALLOW=Join in console mode not allowed!
IDS_TEXT_KICKCERTAINCLIENTSFROMTHE=Kick certain clients from the game.
IDS_TEXT_KICKTHESPECIFIEDCLIENT=Kick the specified client.
IDS_TEXT_LEAGUEWAITINGFOREVALUATIO=League: waiting for evaluation...
IDS_TEXT_LOBBYICON=Lobby-Icon
IDS_TEXT_LOCATION=Location:
IDS_TEXT_MYDOCUMENTS=My Documents
IDS_TEXT_MYPICTURES=My Pictures
IDS_TEXT_PAUSETHEGAME=pause the game
IDS_TEXT_PERFORMANACTIONINYOURNAME=Perform an action in your name.
IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO=Play a sound from the global sound group.
IDS_TEXT_PLAYERIMAGE=Player image
IDS_TEXT_PREVENTDEBUGMODEINTHISROU=Prevent debug mode in this round.
IDS_TEXT_PROGRAMDIRECTORY=Program Directory
IDS_TEXT_SCORE=Score
IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA=Set a new maximum number of players for this round.
IDS_TEXT_SETANEWNETWORKCOMMENT=Set a new network comment.
IDS_TEXT_SETANEWNETWORKPASSWORD=Set a new network password.
IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB=Set the specified client to observer mode.
IDS_TEXT_SETTOFASTMODESKIPPINGXFRA=Set to fast mode, skipping x frames.
IDS_TEXT_SETTONORMALSPEEDMODE=Set to normal speed mode.
IDS_TEXT_STARTTHEROUNDWITHSPECIFIE=Start the round (with specified countdown time).
IDS_TEXT_UNPAUSETHEGAME=continue the game
IDS_TEXT_USERPATH=User Path
IDS_TEXT_VIEW=View
IDS_TEXT_WARNINGIFTHEGAMEISCANCELL=Notice: if the game is cancelled, no league score will be awarded.
IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL=Notice: if a player leaves without being defeated, the opposing players will gain less league score in case of a win.
IDS_TEXT_YOUCANONLYSTARTONEVOTINGE=Voting-Timeout: you have to wait two minutes until you can request a new vote.
IDS_TYPE_ANIMATION=Animation
IDS_TYPE_BACKUP=Backup
IDS_TYPE_BINARY=Binary component
IDS_TYPE_BITMAP=Bitmap
IDS_TYPE_DEFFOLDER=Object folder
IDS_TYPE_DEFINITION=Object definition
IDS_TYPE_DIRECTORY=Directory
IDS_TYPE_ENGINE=Engine
IDS_TYPE_EXECUTABLE=Executable
IDS_TYPE_FOLDER=Scenario folder
IDS_TYPE_GROUP=Group file
IDS_TYPE_HELP=Help file
IDS_TYPE_HTML=Hypertext
IDS_TYPE_KEYFILE=Registration Key
IDS_TYPE_LINK=internet link
IDS_TYPE_LOG=Log file
IDS_TYPE_MATERIAL=Material definition
IDS_TYPE_MUSIC=Music file
IDS_TYPE_NONE=Unknown
IDS_TYPE_OBJECTINFO=Crew member
IDS_TYPE_PLAYER=Player
IDS_TYPE_PORTRAIT=Portrait
IDS_TYPE_RICHTEXT=Description
IDS_TYPE_SCENARIO=Scenario
IDS_TYPE_SCRIPT=Script
IDS_TYPE_SOUND=Sound
IDS_TYPE_TEXT=Text
IDS_TYPE_UPDATE=Update
IDS_TYPE_VIDEO=Video
IDS_TYPE_ZIP=Zip archive
IDS_VOTE_CANCELTHEROUND=abort the round
IDS_VOTE_DOESNOTWANTTO=%s does not want to %s
IDS_VOTE_KICKCLIENT=kick client %s
IDS_VOTE_LEAVETHEGAME=leave the game
IDS_VOTE_SURRENDERWARNING=It was decided that you cannot leave the game. However, you can forfeit the game instead.||Do you want to surrender?
IDS_VOTE_VOTEDOUT=voted out
IDS_VOTE_WANTSTO=%s wants to %s
IDS_VOTE_WANTSTOALLOW=%s wants to %s. Allow?
IDS_NET_CLIENT_IGNORE_DESC=Ignores %s. You will not be able to see messages from this client.
IDS_NET_CLIENT_IGNORE=Ignore
IDS_NET_CLIENT_UNIGNORE=Unignore
IDS_MSG_HIGHRESLANDSCAPE=High resolution landscape
IDS_MSG_HIGHRESLANDSCAPE_DESC=Experimental effect for high resolution textures on the landscape.