forked from Mirrors/openclonk
87 lines
2.9 KiB
XML
87 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>AppendCommand</title>
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<category>Objects</category>
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<subcat>Commands</subcat>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>string</type>
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<name>command</name>
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<desc>Command name (as string). See the table below.</desc>
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</param>
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<param>
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<type>object</type>
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<name>target</name>
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<optional />
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<desc>target object for the command</desc>
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</param>
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<param>
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<type>int</type>
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<name>x</name>
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<optional />
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<desc>X target coordinate</desc>
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</param>
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<param>
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<type>int</type>
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<name>y</name>
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<optional />
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<desc>Y target coordinate</desc>
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</param>
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<param>
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<type>object</type>
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<name>target2</name>
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<optional />
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<desc>secondary target object</desc>
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</param>
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<param>
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<type>int</type>
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<name>delay</name>
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<optional />
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<desc>Time (in ticks or frames) until the command is terminated.</desc>
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</param>
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<param>
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<type>any</type>
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<name>Data</name>
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<optional />
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<desc>additional data for the command</desc>
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</param>
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<param>
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<type>int</type>
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<name>retries</name>
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<optional />
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<desc>Number of retries if the command fails, until the command fails completely.</desc>
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</param>
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<param>
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<type>int</type>
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<name>base_mode</name>
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<optional />
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<desc>Command stack mode. See <funclink>AddCommand</funclink> for values.</desc>
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</param>
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</params>
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</syntax>
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<desc>Appends a command to the command stack of an object. The appended command will be executed after the current other commands.<br/>For command descriptions see <funclink>SetCommand</funclink><br/>Notice: commands set by AppendCommand are not transferred to controlled vehicles (see VehicleControl).</desc>
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<examples>
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<example>
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<code>var base = <funclink>FindBase</funclink>();
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<funclink>SetCommand</funclink>("MoveTo", base);
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AppendCommand("Throw", nil, base-><funclink>GetX</funclink>(), base-><funclink>GetY</funclink>());</code>
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<text>Gives the clonk the command to go to the first found base and then throw the first carried object at the base.</text>
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</example>
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</examples>
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<related>
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<funclink>SetCommand</funclink>
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<funclink>GetCommand</funclink>
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<funclink>AddCommand</funclink>
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<funclink>FinishCommand</funclink>
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</related>
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</func>
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<author>PeterW</author><date>2001-11</date>
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</funcs>
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