forked from Mirrors/openclonk
1325 lines
60 KiB
Plaintext
1325 lines
60 KiB
Plaintext
IDS_LANG_NAME=English
|
|
IDS_LANG_INFO=Original language pack by RedWolf Design.
|
|
IDS_LANG_FALLBACK=
|
|
IDS_BTN_ACCEPT=Accept
|
|
IDS_BTN_ACTIVATE=Activate
|
|
IDS_BTN_BACK=Back
|
|
IDS_BTN_BROWSE=Browse...
|
|
IDS_BTN_CANCEL=Cancel
|
|
IDS_BTN_CHAT=&Chat
|
|
IDS_BTN_CHECKFORUPDATES=Check for &updates
|
|
IDS_BTN_CONNECT=Connect
|
|
IDS_BTN_CONTINUEGAME=&Continue this round
|
|
IDS_BTN_NEXTSCENARIO=&Next scenario
|
|
IDS_DESC_NEXTSCENARIO=Continue with the next scenario.
|
|
IDS_BTN_DEACTIVATE=Deactivate
|
|
IDS_BTN_DELETE=Delete
|
|
IDS_BTN_DL=Download
|
|
IDS_BTN_DUPLICATE=Duplicate
|
|
IDS_BTN_ENDROUND=&End game
|
|
IDS_BTN_EXPLODE=Explode
|
|
IDS_BTN_EXTENDED=Extended ->
|
|
IDS_BTN_GAMES=&Games
|
|
IDS_BTN_JOIN=Join
|
|
IDS_BTN_LOCALGAME=&Start Game
|
|
IDS_BTN_MESSAGE=Message
|
|
IDS_BTN_NETWORKGAME=Start &Network Game
|
|
IDS_BTN_NEW=New
|
|
IDS_BTN_NEXTMISSION=&Next mission
|
|
IDS_BTN_NO=No
|
|
IDS_BTN_OBJECTS=Objects
|
|
IDS_BTN_OK=OK
|
|
IDS_BTN_OPEN=Open
|
|
IDS_BTN_PACK=Pack
|
|
IDS_BTN_PRESETS=Presets
|
|
IDS_BTN_PROPERTIES=Properties
|
|
IDS_BTN_REGISTERNOW=&Register now!
|
|
IDS_BTN_RELOAD=Reloa&d
|
|
IDS_BTN_RENAME=Rename
|
|
IDS_BTN_RESETCONFIG=Reset configuration
|
|
IDS_BTN_RESETKEYBOARD=Reset all
|
|
IDS_BTN_RESTART=Restart
|
|
IDS_BTN_RETRY=Retry
|
|
IDS_BTN_SIMPLE=<- Basic
|
|
IDS_BTN_START=Start
|
|
IDS_BTN_STARTGAME=&Start
|
|
IDS_BTN_UNPACK=Unpack
|
|
IDS_BTN_USEACTIVATED=Use current selection as preset
|
|
IDS_BTN_VOLUME=Volume control
|
|
IDS_BTN_YES=Yes
|
|
IDS_CHAT_NOTCONNECTED=not connected
|
|
IDS_CHAT_SERVER=Server
|
|
IDS_CNS_ACTION=Action:
|
|
IDS_CNS_CONSOLE=Editor
|
|
IDS_CNS_CONTENTS=Contents:
|
|
IDS_CNS_DROPNODEF=Object invalid or not loaded: %s
|
|
IDS_CNS_EFFECTS=Effects:
|
|
IDS_CNS_EXACTTOSTATIC=When switching from exact to dynamic mode\nall changes made in dynamic mode will be lost.
|
|
IDS_CNS_FILLNOHALT=The fill tool cannot be used in halt mode.
|
|
IDS_CNS_GAMECLOSED=Game cleared.
|
|
IDS_CNS_GAMESAVED=Game saved.
|
|
IDS_CNS_INFO=Info
|
|
IDS_CNS_LOCALS=Local variables:
|
|
IDS_CNS_MULTIPLEOBJECTS=%i selected objects.
|
|
IDS_CNS_NAMES=Names
|
|
IDS_CNS_NEWPLRVIEWPORT=New for %s
|
|
IDS_CNS_NOCHILDSAVE=%s is located in a group folder.\nScenarios cannot be saved in closed group folders.
|
|
IDS_CNS_NOFULLSCREENPLRS=Fullscreen mode requires at least one participating player.
|
|
IDS_CNS_NOMATDEF=Cannot draw because selected\nmaterial-texture combination '%s-%s'\nis not defined in the texture table.
|
|
IDS_CNS_NONETEDIT=No editing while replaying.
|
|
IDS_CNS_NOOBJECT=No selected objects.
|
|
IDS_CNS_NOTHING=Nothing
|
|
IDS_CNS_OWNER=Owner: %s
|
|
IDS_CNS_PLRQUIT=Remove %s
|
|
IDS_CNS_PLRQUITNET=Remove %s (%s)
|
|
IDS_CNS_PROPERTIES=Properties
|
|
IDS_CNS_REGONLY=Console mode is available in the registered version only.
|
|
IDS_CNS_SAVEASERROR=Error while saving the scenario to %s.
|
|
IDS_CNS_SAVERROR=Error while saving the scenario.
|
|
IDS_CNS_SCENARIOSAVED=Scenario saved.
|
|
IDS_CNS_SCRIPT=Script
|
|
IDS_CNS_SCRIPTCREATEDOBJECTS=This scenario's script has created objects on initialization.
|
|
IDS_CNS_TITLE=Title
|
|
IDS_CNS_TOOLS=Tools
|
|
IDS_CNS_TYPE=Type: %s (%s)
|
|
IDS_CNS_VIEWPORT=Viewport
|
|
IDS_CNS_WARNDOUBLE=In order to avoid double creation, the script's 'Initialize' function should be modified.
|
|
IDS_COMM_ACQUIRE=Acquisition
|
|
IDS_COMM_ACTIVATE=Activation
|
|
IDS_COMM_ATTACK=Attack
|
|
IDS_COMM_BUILD=Build
|
|
IDS_COMM_BUY=Buy
|
|
IDS_COMM_CALL=Object call
|
|
IDS_COMM_CONSTRUCT=Construction
|
|
IDS_COMM_DIG=Digging
|
|
IDS_COMM_DROP=Drop
|
|
IDS_COMM_ENERGY=Power supply
|
|
IDS_COMM_ENTER=Enter
|
|
IDS_COMM_EXIT=Exit
|
|
IDS_COMM_FOLLOW=Follow
|
|
IDS_COMM_GET=Get
|
|
IDS_COMM_GRAB=Grab
|
|
IDS_COMM_JUMP=Jump
|
|
IDS_COMM_MOVETO=Movement
|
|
IDS_COMM_NONE=No order
|
|
IDS_COMM_PUSHTO=Push
|
|
IDS_COMM_PUT=Put
|
|
IDS_COMM_RETRY=Retry
|
|
IDS_COMM_SELL=Sell
|
|
IDS_COMM_TAKE2=Take out
|
|
IDS_COMM_TAKE=Take
|
|
IDS_COMM_THROW=Throw
|
|
IDS_COMM_TRANSFER=Movement
|
|
IDS_COMM_UNGRAB=Let go
|
|
IDS_COMM_WAIT=Wait
|
|
IDS_CON_ACTIVATEFROM=Activate object in %s
|
|
IDS_CON_ATTACK=Attack %s.
|
|
IDS_CON_BUILD=Build %s.
|
|
IDS_CON_BUILDINFO=Construction material
|
|
IDS_CON_BUILDMATNEED=%s|needs
|
|
IDS_CON_BUILDMATNONE=%s needs|no more material.
|
|
IDS_CON_BUY=Buy
|
|
IDS_CON_COLLECT=Collect %s.
|
|
IDS_CON_CONTENTS=Contents
|
|
IDS_CON_DIGOUT=Dig out %s.
|
|
IDS_CON_DOUBLECLICK=(Double click)
|
|
IDS_CON_ENTER=Enter %s.
|
|
IDS_CON_EXIT=Exit building
|
|
IDS_CON_FAILURE=%s failed!
|
|
IDS_CON_FAILUREOF=%s of %s failed!
|
|
IDS_CON_GET=Take object from %s.
|
|
IDS_CON_GRAB=Grab %s.
|
|
IDS_CON_HELP=Help
|
|
IDS_CON_HOME=Back to base
|
|
IDS_CON_INFO=Info
|
|
IDS_CON_ITEMS=items
|
|
IDS_CON_JUMP=Jump.
|
|
IDS_CON_NAME=%s
|
|
IDS_CON_PLAYERMENU=Player menu
|
|
IDS_CON_PUT2=Drop
|
|
IDS_CON_PUT=Drop %s in %s
|
|
IDS_CON_SELECT=%s
|
|
IDS_CON_SELL=Sell
|
|
IDS_CON_UNGRAB=Let go of %s.
|
|
IDS_CON_VEHICLEPUT=Push %s into %s.
|
|
IDS_CON_VEHICLES=Vehicles
|
|
IDS_CTL_ACCESS=Access:
|
|
IDS_CTL_ACTIVE=Active
|
|
IDS_CTL_ALL=All
|
|
IDS_CTL_AMPLITUDE=Amplitude:
|
|
IDS_CTL_ANIMALS=Animals
|
|
IDS_CTL_ANTIALIASING=Antialiasing:
|
|
IDS_CTL_AUTHOR=Author: %s
|
|
IDS_CTL_AUTOEDITSCAN=Background update edited objects
|
|
IDS_CTL_AUTOMATICUPDATES=Enable automatic updates
|
|
IDS_CTL_BITDEPTH=Color Depth
|
|
IDS_CTL_BITMAP=Bitmap (BMP)
|
|
IDS_CTL_BITMAP_PNG=Bitmap (PNG)
|
|
IDS_CTL_BUILDINGS=Startup buildings:
|
|
IDS_CTL_CHANNEL=Channel:
|
|
IDS_CTL_CHAT=Cha&t:
|
|
IDS_CTL_CLIMATE2=hot
|
|
IDS_CTL_CLIMATE3=cold
|
|
IDS_CTL_CLIMATE=Climate
|
|
IDS_CTL_CLONKSKIN=Clonk style:
|
|
IDS_CTL_COLOR=Color
|
|
IDS_CTL_COMMENT=Comment
|
|
IDS_CTL_CONTROL=Control
|
|
IDS_CTL_CONTROLRATE=Control rate
|
|
IDS_CTL_CONTROLRATE_DESC=Specifies the time interval in frames, at which control data is being exchanged via network
|
|
IDS_CTL_CREATEDMAP=Generated map
|
|
IDS_CTL_CREW=Crew:
|
|
IDS_CTL_CUID=User-Id:
|
|
IDS_CTL_DEBUGMODE=Debug mode
|
|
IDS_CTL_DEFBYCHOICE=local and activated object definitions
|
|
IDS_CTL_DESCRIPTION=Description
|
|
IDS_CTL_DETAILS=Details
|
|
IDS_CTL_DIG=Dig
|
|
IDS_CTL_DL_PROGRESS=Progress:
|
|
IDS_CTL_DL_TITLE=Download
|
|
IDS_CTL_DOWNSTOP=Down / Stop
|
|
IDS_CTL_DYNAMICMAP=Dynamic map
|
|
IDS_CTL_EARTHQUAKES2=none
|
|
IDS_CTL_EARTHQUAKES3=plenty
|
|
IDS_CTL_EARTHQUAKES=Earthquakes
|
|
IDS_CTL_ENABLEROUNDOPTIONS=Allow scenario properties
|
|
IDS_CTL_ENGINE=Engine
|
|
IDS_CTL_ENTERCOMMENT=Please enter the desired comment for this game:
|
|
IDS_CTL_ENVIRONMENTOBJECTS=Environment objects
|
|
IDS_CTL_EXACTMAP=Exact map
|
|
IDS_CTL_FONT=Font
|
|
IDS_CTL_FRONTEND=Frontend
|
|
IDS_CTL_FULLNAME=Player name:
|
|
IDS_CTL_GAME=Game
|
|
IDS_CTL_GAMEFUNCTIONS=Game Functions
|
|
IDS_CTL_GAMEPADFORMENU=Use gamepad for menu control.
|
|
IDS_CTL_GAMESPEEDUP=Increase game speed
|
|
IDS_CTL_GAMESPEEDDOWN=Decrease game speed
|
|
IDS_CTL_GFXENGINE=Renderer
|
|
IDS_CTL_GOALS=Goals:
|
|
IDS_CTL_GRAVITY2=weak
|
|
IDS_CTL_GRAVITY3=strong
|
|
IDS_CTL_GRAVITY=Gravity
|
|
IDS_CTL_HEIGHT=Height:
|
|
IDS_CTL_HOMEBASE=Objects available at home base:
|
|
IDS_CTL_ICON=Icon:
|
|
IDS_CTL_IMPORTIMAGEAS=Import image as:
|
|
IDS_CTL_INEARTHAMOUNTS=Objects in earth amount
|
|
IDS_CTL_INEARTHTYPES=Objects in earth types
|
|
IDS_CTL_INETSERVER=&Internet
|
|
IDS_CTL_IRCCHAT=IRC-Chat
|
|
IDS_CTL_KEYFILE=Registration key:
|
|
IDS_CTL_KNOWLEDGE=Constructable objects:
|
|
IDS_CTL_LANGUAGE=Language
|
|
IDS_CTL_LEAGUE_ACCOUNT=League user name:
|
|
IDS_CTL_LEAGUE_CHK_PLRPW=Specify league password
|
|
IDS_CTL_LEAGUE_PLRPW2=League password (repeat):
|
|
IDS_CTL_LEAGUE_PLRPW=League password:
|
|
IDS_CTL_LEFT=Left
|
|
IDS_CTL_LOCALMATS= with local material definitions
|
|
IDS_CTL_LOCALONLY=local objects definitions only
|
|
IDS_CTL_LOCATION=in %s
|
|
IDS_CTL_LOST=lost
|
|
IDS_CTL_LOUD=loud
|
|
IDS_CTL_MANUALCLIP=Manual clipping
|
|
IDS_CTL_MAPPLAYEREXTEND=Width according to player number
|
|
IDS_CTL_MATERIAL=Material
|
|
IDS_CTL_MAXPLAYERS=Max. players:
|
|
IDS_CTL_MENUSYSTEM=Frontend
|
|
IDS_CTL_MESSAGEBOARDBACK=Scroll messages back
|
|
IDS_CTL_MESSAGEBOARDFORWARD=Scroll messages forward
|
|
IDS_CTL_METEORITES2=none
|
|
IDS_CTL_METEORITES3=plenty
|
|
IDS_CTL_METEORITES=Meteorites
|
|
IDS_CTL_MMTIMER=Disable multimedia timer
|
|
IDS_CTL_MUSIC=Music
|
|
IDS_CTL_NAME2=Name:
|
|
IDS_CTL_NAME=Name
|
|
IDS_CTL_NESTS=Nests
|
|
IDS_CTL_NICK=Nickname:
|
|
IDS_CTL_NOADDBLT=Disable additive blits
|
|
IDS_CTL_NOALPHAADD=Disable additive alpha
|
|
IDS_CTL_NOCLRFADE=Disable color fades
|
|
IDS_CTL_NOGOAL=No game goal
|
|
IDS_CTL_NOLANGINFO=Language pack not available.
|
|
IDS_CTL_NONE=none
|
|
IDS_CTL_NORMALCREW_DESC=Trained Clonks: Clonks have different strength according to their rank.
|
|
IDS_CTL_OFF=off
|
|
IDS_CTL_ON=on
|
|
IDS_CTL_OPENBOTTOM=Bottom open
|
|
IDS_CTL_OPENDIRECTORY=Open directory
|
|
IDS_CTL_OPENTOP=Top open
|
|
IDS_CTL_PASSWORDOPTIONAL=Password (optional):
|
|
IDS_CTL_PERIOD=Period:
|
|
IDS_CTL_PHASE=Phase:
|
|
IDS_CTL_PICTURE=Picture:
|
|
IDS_CTL_PLAYER1=Player 1
|
|
IDS_CTL_PLAYER2=Player 2
|
|
IDS_CTL_PLAYER3=Player 3
|
|
IDS_CTL_PLAYER4=Player 4
|
|
IDS_CTL_PLAYER=Player
|
|
IDS_CTL_PLAYERMENU=Player menu
|
|
IDS_CTL_PLAYERS1=1 player
|
|
IDS_CTL_PLAYERS2=2 players
|
|
IDS_CTL_PLAYERS3=3 players
|
|
IDS_CTL_PLAYERS4=4 players
|
|
IDS_CTL_PLEASEWAIT=Please wait...
|
|
IDS_CTL_POINTFILTERING=Disable interpolation
|
|
IDS_CTL_PREVIEWFOR=Preview for
|
|
IDS_CTL_PRODUCTION=Resupply of objects available at home base:
|
|
IDS_CTL_RAIN2=none
|
|
IDS_CTL_RAIN3=plenty
|
|
IDS_CTL_RAIN=Rain
|
|
IDS_CTL_RANDOM=Random:
|
|
IDS_CTL_REALNAME=Real name:
|
|
IDS_CTL_RECORD=&Record
|
|
IDS_CTL_REGISTERED=Thank you for your registration!
|
|
IDS_CTL_REGISTEREDONLY=Available in the registered version only.
|
|
IDS_CTL_RESOLUTION=Resolution
|
|
IDS_CTL_RICHTEXT=Description
|
|
IDS_CTL_RIGHT=Right
|
|
IDS_CTL_RULES=Rules:
|
|
IDS_CTL_SCENARIOUSES=Scenario uses
|
|
IDS_CTL_SCOREBOARD=Scoreboard (if available)
|
|
IDS_CTL_SCREENSHOT=Screenshot
|
|
IDS_CTL_SCREENSHOTEX=Screenshot (full game area)
|
|
IDS_CTL_SCRIPT=Script
|
|
IDS_CTL_SCRIPTPLAYERS=Script players
|
|
IDS_CTL_SEASON2=spring
|
|
IDS_CTL_SEASON3=winter
|
|
IDS_CTL_SEASON=Season
|
|
IDS_CTL_SELECTLEFT=Select left
|
|
IDS_CTL_SELECTRIGHT=Select right
|
|
IDS_CTL_SELECTTOGGLE=Select toggle
|
|
IDS_CTL_SENDDEFRELOAD=Send runtime object updates to engine
|
|
IDS_CTL_SENDMESSAGE=Send message
|
|
IDS_CTL_SHOW=Display
|
|
IDS_CTL_SHOWALLRESOLUTIONS=Show all resolutions
|
|
IDS_CTL_SHOWLAYERS=Layers
|
|
IDS_CTL_SHOWSCREEN=Screen size
|
|
IDS_CTL_SILENT=quiet
|
|
IDS_CTL_SKIPDEFS=Definitions *not* to load:
|
|
IDS_CTL_SMOKE=Effects Level
|
|
IDS_CTL_SMOKEHI=High
|
|
IDS_CTL_SMOKELOW=Low
|
|
IDS_CTL_SOUND=Sound
|
|
IDS_CTL_SOUNDFX=Sound effects
|
|
IDS_CTL_SPECIAL1=Special 1
|
|
IDS_CTL_SPECIAL2=Special 2
|
|
IDS_CTL_SPECIFIEDDEFS=local and preset object definitions:
|
|
IDS_CTL_STATICMAP=Static map
|
|
IDS_CTL_SYMBOLS=Symbols
|
|
IDS_CTL_TEXT=Text
|
|
IDS_CTL_TEXTURE=Texture
|
|
IDS_CTL_THROW=Throw
|
|
IDS_CTL_THUNDERSTORMS2=none
|
|
IDS_CTL_THUNDERSTORMS3=plenty
|
|
IDS_CTL_THUNDERSTORMS=Thunderstorms
|
|
IDS_CTL_TIMEADVANCE2=slow
|
|
IDS_CTL_TIMEADVANCE3=fast
|
|
IDS_CTL_TIMEADVANCE=Time advance
|
|
IDS_CTL_TOTALPLAYINGTIME=Total playing time: %02d:%02d:%02d
|
|
IDS_CTL_TROUBLE=Troubleshooting
|
|
IDS_CTL_UNREGISTERED=NOT REGISTERED
|
|
IDS_CTL_UPDATE=&Update
|
|
IDS_CTL_UPJUMP=Up / Jump
|
|
IDS_CTL_USEOTHERSERVER=Use alternate internet server
|
|
IDS_CTL_USESHELL=Use Windows Shell to edit files
|
|
IDS_CTL_VALUE=Value
|
|
IDS_CTL_VALUESFOR=Values for
|
|
IDS_CTL_VEGETATIONAMOUNTS=Vegetation amount
|
|
IDS_CTL_VEGETATIONTYPES=Vegetation types
|
|
IDS_CTL_VEHICLES=Startup vehicles:
|
|
IDS_CTL_VERBOSEOBJECTS=Show object definition overload
|
|
IDS_CTL_VIEW=View:
|
|
IDS_CTL_VOLCANOES2=none
|
|
IDS_CTL_VOLCANOES3=plenty
|
|
IDS_CTL_VOLCANOES=Volcanoes
|
|
IDS_CTL_VOLUME=Volume
|
|
IDS_CTL_WATERLEVEL=Water level:
|
|
IDS_CTL_WEALTH=Wealth:
|
|
IDS_CTL_WEBCODE=WebCode:
|
|
IDS_CTL_WIDTH=Width:
|
|
IDS_CTL_WIND2=left
|
|
IDS_CTL_WIND3=right
|
|
IDS_CTL_WIND=Wind
|
|
IDS_CTL_WON=won
|
|
IDS_CTL_ZIP=Zip
|
|
IDS_CTL_ZOOM=Zoom factor:
|
|
IDS_DESC_AUTOMATICUPDATES=With this option enabled, the program will automatically check for updates once a day at program start.
|
|
IDS_DESC_BREATH=Breath:
|
|
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH2=Changes the image you see in the multiplayer lobby and in the game evaluation dialog.
|
|
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH=Changes the image you see in the player selection dialog.
|
|
IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Changes the way control data is exchanged between network clients.
|
|
IDS_DESC_CHECKONLINEFORNEWVERSIONS=Check online for new versions.
|
|
IDS_DESC_CLIENTS=Clients:
|
|
IDS_DESC_COMMENTDESCRIPTIONFORTHIS=Comment: description for this round which can be seen by other players.
|
|
IDS_DESC_CONNECTSTOANIRCCHATSERVER=Connects to an IRC chat server.
|
|
IDS_DESC_CONTINUETHEROUNDWITHNOFUR=Continue playing this round (with no further evaluation).
|
|
IDS_DESC_CONTROLWAITTIME=Lag
|
|
IDS_DESC_CREWRENAME=Rename the selected crew member.
|
|
IDS_DESC_DATE=Game saved %i.%i.%i %02d:%02d.
|
|
IDS_DESC_DATENET=Network game from %i.%i.%i %02d:%02d.
|
|
IDS_DESC_DATEREC=Recording from %i.%i.%i %02d:%02d.
|
|
IDS_DESC_DEFSPECS=Object definitions:
|
|
IDS_DESC_DIG=Dig:
|
|
IDS_DESC_DURATION=Playing time: %02d:%02d:%02d.
|
|
IDS_DESC_ENDTHEROUND=End the round.
|
|
IDS_DESC_ENERGY=Energy:
|
|
IDS_DESC_ENGINE=Engine modules are used to run the game.\n\nWhen selecting a scenario, the red check mark will indicate which engine is going to be used to run that scenario.\n\nBy activating or deactivating an engine (check box will turn green) you can determine which engine will be used if there are multiple, equally well suited engines present.
|
|
IDS_DESC_EXPECTING=Awaiting participants.
|
|
IDS_DESC_FONTSIZE=Select font size. When you change the screen resolution, the font size will be automatically adjusted.
|
|
IDS_DESC_GAMEMUSIC=Enable background music in the game.
|
|
IDS_DESC_GAMEPADFORMENU=If enabled, you can control the startup menu system with your gamepad.
|
|
IDS_DESC_GAMEPAUSED=Game is paused
|
|
IDS_DESC_GAMERUNNING=Game is running
|
|
IDS_DESC_GAMESOUND=Enable sound effects in the game.
|
|
IDS_DESC_GOALFULFILLED=Goal %s fulfilled: %s
|
|
IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled: %s
|
|
IDS_DESC_GOTOTHEONLINEREGISTRATION=Go to the online registration form.
|
|
IDS_DESC_HANGLE=Hangle:
|
|
IDS_DESC_JUMP=Jump:
|
|
IDS_DESC_LASTGAME=\nLast round: %s\nDate: %s\nDuration: %s\nScore: %i\n
|
|
IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system.
|
|
IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round.
|
|
IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=List of players who participated in the game.
|
|
IDS_DESC_MENUMUSIC=Enable background music in the startup menu.
|
|
IDS_DESC_MENUSOUND=Enable sound effects in the startup menu (such as buttons clicking).
|
|
IDS_DESC_NEXTMISSION=Go on to the next mission.
|
|
IDS_DESC_NOPROMO=No further promotions.
|
|
IDS_DESC_NOTINITED=Not initialised
|
|
IDS_DESC_OBJECT=Type: %s\nExperience: %i\nRounds: %i\nDied: %i x\n%s\nPlaying time: %s\nBirthday: %s\n\n
|
|
IDS_DESC_OLDANDNEWSCORE=Old and new score.
|
|
IDS_DESC_PLAYER=Score: %i\nRounds: %i (%i won %i lost)\nPlaying time: %s\nComment: %s\n
|
|
IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer.
|
|
IDS_DESC_PLRS=Players:
|
|
IDS_DESC_PROMO=Promotion to %s\nat: %i
|
|
IDS_DESC_PUSH=Push:
|
|
IDS_DESC_RESETCONFIG=Reset all configuration values to factory default.
|
|
IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol.
|
|
IDS_DESC_SCALE=Scale:
|
|
IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player.
|
|
IDS_DESC_SELECTFONT=Select text font. Some fonts may not contain all characters necessary to display some languages. In this case, select a different font.
|
|
IDS_DESC_SHOWALLRESOLUTIONS=Allow selection of very large and very small resolutions.
|
|
IDS_DESC_SHOWSAVAILABLENETWORKGAME=Shows running network games.
|
|
IDS_DESC_SWIM=Swim:
|
|
IDS_DESC_TEAM=Team %s
|
|
IDS_DESC_THROW=Throw:
|
|
IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE=Unassociated savegame players.
|
|
IDS_DESC_UNKNOWNGAMESTATE=Game is in an unknown state
|
|
IDS_DESC_VERSION=Engine version: %s
|
|
IDS_DESC_VOLUMEMUSIC=Volume of background music.
|
|
IDS_DESC_VOLUMESOUND=Volume of sound effects.
|
|
IDS_DESC_WAITFORHOST=Waiting for host connection
|
|
IDS_DESC_WALK=Run:
|
|
IDS_DLGTIP_ABOUT=Display program info and credits.
|
|
IDS_DLGTIP_BACKMAIN=Back to main menu.
|
|
IDS_DLGTIP_CANCEL=Cancel.
|
|
IDS_DLGTIP_CHAT=Enter chat messages here and send them with enter.
|
|
IDS_DLGTIP_CHATWIN=Messages
|
|
IDS_DLGTIP_CLASSIC=Clonks run until they are stopped using the 'stop' key.
|
|
IDS_DLGTIP_CLEAR=Clears the selection.
|
|
IDS_DLGTIP_COPY=Copies the selection to the clipboard.
|
|
IDS_DLGTIP_CUT=Moves the selection to the clipboard.
|
|
IDS_DLGTIP_EXIT=End the program.
|
|
IDS_DLGTIP_GAMEGO=Starts the game.
|
|
IDS_DLGTIP_JUMPANDRUN=Clonks will stop as soon as the movement key is released.
|
|
IDS_DLGTIP_NETWORKGAME=Start a network game or join an existing one.
|
|
IDS_DLGTIP_NEWPLAYER=Create a new player file.
|
|
IDS_DLGTIP_OK2=Confirm.
|
|
IDS_DLGTIP_OK=Close dialog.
|
|
IDS_DLGTIP_OPTIONS=Change program options.
|
|
IDS_DLGTIP_PASTE=Inserts the contents of the clipboard.
|
|
IDS_DLGTIP_PING=Ping
|
|
IDS_DLGTIP_PLAYERCOLORS=Selects a standard color.
|
|
IDS_DLGTIP_PLAYERCOLORSTGB=Composes a custom player color from red, green, and blue.
|
|
IDS_DLGTIP_PLAYERCONTROL=Selects a control method.
|
|
IDS_DLGTIP_PLAYERCONTROLMOUSE=Activates mouse control in addition to the selected control method.
|
|
IDS_DLGTIP_PLAYERCREW=Display the permanent crew of the selected player.
|
|
IDS_DLGTIP_PLAYERCREWSKIN=Selects the appearance of the player's clonks.
|
|
IDS_DLGTIP_PLAYERDELETE=Delete the selected player file.
|
|
IDS_DLGTIP_PLAYERFILES=List of all player files stored on this computer.
|
|
IDS_DLGTIP_PLAYERPROPERTIES=Change player color and preferred controls.
|
|
IDS_DLGTIP_PLAYERSELECTION=Select the players who are to take part in the next round.
|
|
IDS_DLGTIP_PROGRESS=Progress bar
|
|
IDS_DLGTIP_RECORD=Record game: the round is recorded for later playback.
|
|
IDS_DLGTIP_SCENSELNEXT=Open the selected folder or start the selected scenario.
|
|
IDS_DLGTIP_SEARCHINTERNETGAME=Internet games: besides local network games also search for internet games.
|
|
IDS_DLGTIP_SELALL=Selects the complete text
|
|
IDS_DLGTIP_SELECTEDPLAYERS=These players will take part in the next round.
|
|
IDS_DLGTIP_SELECTSCENARIO=Select the desired folder or scenario here.
|
|
IDS_DLGTIP_STARTGAME=Start a local game without network support.
|
|
IDS_DLGTIP_STARTINTERNETGAME=Internet game: other players can see this round on the internet.
|
|
IDS_DLGTIP_STARTLEAGUEGAME=League game: this round will be evaluated in the league.
|
|
IDS_DLGTIP_UPDATE=Update available: click here to download and install the new version of the game.
|
|
IDS_DLG_ABORT=Abort
|
|
IDS_DLG_ABOUT=&About
|
|
IDS_DLG_CANCEL=Cancel
|
|
IDS_DLG_CHAT=Chat
|
|
IDS_DLG_CLASSIC=Classic
|
|
IDS_DLG_CLEAR=Clear
|
|
IDS_DLG_CLOSE=&Close
|
|
IDS_DLG_COPY=Copy
|
|
IDS_DLG_CUT=Cut
|
|
IDS_DLG_DEFINITION=Object Definition
|
|
IDS_DLG_DEFINITIONS=Object Definitions
|
|
IDS_DLG_DEVELOPER=Developer
|
|
IDS_DLG_DYNAMIC=Dynamic landscape
|
|
IDS_DLG_EDITOR=Extern
|
|
IDS_DLG_EDITORSWITCH=Press F6 to switch to the game.
|
|
IDS_DLG_ENVIRONMENT=Environment
|
|
IDS_DLG_ERROR=Error
|
|
IDS_DLG_EXACT=Exact landscape
|
|
IDS_DLG_EXIT=E&xit
|
|
IDS_DLG_EXPLORER=Editor
|
|
IDS_DLG_GAME=Game
|
|
IDS_DLG_GAMEGO=&Start
|
|
IDS_DLG_GAMEPAD=Gamepad
|
|
IDS_DLG_GRAPHICS=Graphics
|
|
IDS_DLG_IDSELECT=Object selection
|
|
IDS_DLG_INVALIDENTRY=Invalid Entry
|
|
IDS_DLG_JUMPANDRUN=Jump'n'Run
|
|
IDS_DLG_KEYBOARD=Keyboard
|
|
IDS_DLG_LANDSCAPE=Landscape
|
|
IDS_DLG_LEAGUESIGNUP=League Login
|
|
IDS_DLG_LEAGUESIGNUPCONFIRM=Confirm League Login
|
|
IDS_DLG_LEAGUESIGNUPFAILED=League Login Failed
|
|
IDS_DLG_LEAGUESIGNUPON=League Login on %s
|
|
IDS_DLG_LICENSE=Developer Mode License Agreement
|
|
IDS_DLG_LOBBY=Lobby
|
|
IDS_DLG_LOG=Error Log
|
|
IDS_DLG_MISSIONACCESS=Mission Access
|
|
IDS_DLG_MOVEMENT=Movement
|
|
IDS_DLG_NETSTART=Start Network Game
|
|
IDS_DLG_NETWORK=Network
|
|
IDS_DLG_NEW=New
|
|
IDS_DLG_NO=&No
|
|
IDS_DLG_NOPLAYERSSELECTED=none selected
|
|
IDS_DLG_OK=&OK
|
|
IDS_DLG_OPTIONS=&Options
|
|
IDS_DLG_PASSWORD=Password
|
|
IDS_DLG_PASTE=Paste
|
|
IDS_DLG_PLAYER2=Player Properties
|
|
IDS_DLG_PLAYERCOLORSELECTION=Choose a color
|
|
IDS_DLG_PLAYERS=&Players
|
|
IDS_DLG_PLAYERSELECTION=&Player Selection
|
|
IDS_DLG_PLAYERSTART=Equipment
|
|
IDS_DLG_PROGRAM=Program
|
|
IDS_DLG_PROPERTIES=Properties
|
|
IDS_DLG_REGISTRATION=Registration
|
|
IDS_DLG_RESOURCES=Resources
|
|
IDS_DLG_SCENARIO=Scenario
|
|
IDS_DLG_SCENARIOPROPERTIES=Scenario Properties
|
|
IDS_DLG_SCENARIOS=Scenarios
|
|
IDS_DLG_SCENARIOTITLE=Loaded scenario
|
|
IDS_DLG_SELALL=Select all
|
|
IDS_DLG_SOUND=Sound
|
|
IDS_DLG_STARTGAME=&Start Game
|
|
IDS_DLG_STATIC=Static landscape
|
|
IDS_DLG_TOOLS=Landscape tools
|
|
IDS_DLG_VERSION=Version %s
|
|
IDS_DLG_VOTING=Voting
|
|
IDS_DLG_WEATHER=Weather
|
|
IDS_DLG_YES=&Yes
|
|
IDS_DL_ACTIVEDOWNLOADS=Active downloads:
|
|
IDS_DL_CANCEL=Cancel download
|
|
IDS_DL_CAPTION=Downloads
|
|
IDS_DL_CLOSE=Close
|
|
IDS_DL_FILENAME=Filename
|
|
IDS_DL_FILEPROGRESS=Progress
|
|
IDS_DL_FILESIZE=Size
|
|
IDS_DL_STATUSCANCELLED=cancelled
|
|
IDS_DL_STATUSCONNECTING=connecting...
|
|
IDS_DL_STATUSDONE=done
|
|
IDS_DL_STATUSERROR=failed
|
|
IDS_DL_STATUSWAITING=waiting...
|
|
IDS_DL_TARGET=Target
|
|
IDS_EDITOR_WELCOME=Use at your own risk.
|
|
IDS_ERR_CLONKCOLLISION=A Clonk with the file name "%s" exists already.
|
|
IDS_ERR_CONFIG=Configuration error
|
|
IDS_ERR_CONFREAD=Could not read configuration: %s
|
|
IDS_ERR_CONFSAVE=Could not save configuration: %s
|
|
IDS_ERR_DDRAW=Direct3d or OpenGL failure.
|
|
IDS_ERR_DELOLDTITLE=Error deleting old title from file "%s": %s
|
|
IDS_ERR_ERRORADDINGNEWTITLEFORFIL=Error adding new title for file \"%s\": %s
|
|
IDS_ERR_ERRORLOADINGROUNDRESULTS=Error loading round results.
|
|
IDS_ERR_ERRORSAVINGROUNDRESULTS=Error saving round results.
|
|
IDS_ERR_ERRORSAVINGTEAMS=Error saving teams.
|
|
IDS_ERR_ERRORWHILECREATINGJOINDAT=Error while creating join data
|
|
IDS_ERR_FAILURE=...failed.
|
|
IDS_ERR_FATAL=FATAL ERROR: %s
|
|
IDS_ERR_FILEEXISTS=A file with the name "%s" exists already.
|
|
IDS_ERR_FONTDEFS=Error loading font definitions
|
|
IDS_ERR_GAMELEFTVIAPLAYERMENU=Game left via player menu.
|
|
IDS_ERR_GBACK=Landscape error.
|
|
IDS_ERR_GFX_REGISTERMAIN=Could not register main graphic groups
|
|
IDS_ERR_INITFONTS=Error initializing fonts
|
|
IDS_ERR_INSUFFICIENTPARAMETERS=/%s: insufficient parameters
|
|
IDS_ERR_INVALIDCHANNELNAME=Invalid channel name.
|
|
IDS_ERR_CHANNELNOTALLOWED=Can only join channels with "clonk" in it's name and a # in front.
|
|
IDS_ERR_INVALIDID= Definition %s not loaded: Invalid ID
|
|
IDS_ERR_INVALIDNICKNAME2=/%s: invalid nick name
|
|
IDS_ERR_INVALIDNICKNAME=Invalid nickname.
|
|
IDS_ERR_INVALIDPASSWORDMAX31CHARA=Invalid password. Maximum 31 characters. No spaces allowed.
|
|
IDS_ERR_INVALIDREPLYFROMSERVER=Invalid reply from server.
|
|
IDS_ERR_INVALIDSYSGRP=System.c4g not found or invalid.
|
|
IDS_ERR_IRCCONNECTIONFAILED=IRC connection failed: %s
|
|
IDS_ERR_JOINPLR_NOFILE=Cannot join player %s: File not found!
|
|
IDS_ERR_JOINPLR_NOLOCALCLIENT=Cannot join player %s to client %d: Client not local!
|
|
IDS_ERR_JOINQUEUEPLRS=C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue failed to join player %s!
|
|
IDS_ERR_LEAGUEERRORREPORTINGUNEXP=League: Error reporting unexpected disconnect: %s
|
|
IDS_ERR_LOAD_PLRINFO=Error restoring savegame information for player %s!
|
|
IDS_ERR_LOAD_RECR_NOEXTRACT=Error recreating player %s from %s: Extract failed!
|
|
IDS_ERR_LOAD_RECR_NOFILE=Error recreating player %s: No file!
|
|
IDS_ERR_LOAD_RECR_NOFILEFROMNET=C4PlayerInfoList::RecreatePlayers couldn't join player %s: No file.
|
|
IDS_ERR_MOVER=MassMover data error.
|
|
IDS_ERR_NOFILE=Could not load file
|
|
IDS_ERR_NOGFXSYS=Graphics system error.
|
|
IDS_ERR_NOKEYBOARD=Error initializing keyboard bindings
|
|
IDS_ERR_NOPLRFILERECR=The saved game's player files were not found and could not be reconstructed.
|
|
IDS_ERR_NOPLRNETRECR=Error restoring network runtime join players
|
|
IDS_ERR_NOPLRSAVEINFORECR=Error restoring savegame player infos
|
|
IDS_ERR_NOPLRSAVERECR=Error restoring savegame players
|
|
IDS_ERR_NORECORD=Could not start record
|
|
IDS_ERR_NOTCONNECTEDTOSERVER=Not connected to server.
|
|
IDS_ERR_NOTONACHANNEL=Not on a channel.
|
|
IDS_ERR_OPENFILE=Error opening file "%s": %s
|
|
IDS_ERR_PLAYERSTOOLONG=Player "%s" has been deactivated: Too many activated players or path too long!
|
|
IDS_ERR_PLEASESELECTAFILEFIRST=Please select a file first!
|
|
IDS_ERR_PLRNAME_EMPTY=You must specify a player name!
|
|
IDS_ERR_PLRNAME_TAKEN=%s is already taken
|
|
IDS_ERR_PLRNOCREW=%s does not have a crew yet!
|
|
IDS_ERR_PXS=PXS data error.
|
|
IDS_ERR_RENAMEFILE=Error renaming file "%s" to "%s".
|
|
IDS_ERR_REPLAYREAD=Could not read playback data!
|
|
IDS_ERR_SAVE_CORE=SaveGame: Error saving core
|
|
IDS_ERR_SAVE_DESC=SaveGame: Error saving desc
|
|
IDS_ERR_SAVE_GAMETITLE=SaveGame: Error saving game title
|
|
IDS_ERR_SAVE_INFO=SaveGame: Error saving info
|
|
IDS_ERR_SAVE_LANDSCAPE=SaveGame: Error saving landscape
|
|
IDS_ERR_SAVE_OBJECTS=SaveGame: Error saving objects
|
|
IDS_ERR_SAVE_PLAYERS=SaveGame: Error saving players
|
|
IDS_ERR_SAVE_RESTOREPLAYERINFOS=SaveGame: Error saving restore player infos
|
|
IDS_ERR_SAVE_RUNTIMEDATA=SaveGame: Error saving game data
|
|
IDS_ERR_SAVE_SCENSECTIONS=SaveGame: Error saving scenario sections
|
|
IDS_ERR_SAVE_SCRIPT=SaveGame: Error saving script
|
|
IDS_ERR_SAVE_SCRIPTSTRINGS=SaveGame: Error saving strings
|
|
IDS_ERR_SAVE_TARGETGRP=SaveGame: Unable to create target group at %s.
|
|
IDS_ERR_SAVE_TITLE=SaveGame: Error saving title
|
|
IDS_ERR_SCENSECTION=Error loading scenario section "%s"
|
|
IDS_ERR_STRINGS=String table error
|
|
IDS_ERR_SWITCHRES=Error switching resolution: %s
|
|
IDS_ERR_TIMER=System timer error.
|
|
IDS_ERR_TITLE=Error
|
|
IDS_ERR_UNKNOWNCMD=Unknown command: "%s" - type /help to get a list of valid commands
|
|
IDS_ERR_HELPCMD=Basic commands in the IRC-chat:|/join [channel] - Enter a new chat room|/part - Leave this chat room|/notice [user] [message] - Send a message to the user|/query [user] - Open a new chat window to chat for chatting with the user|/msg [user] [message] - The same as /query, only that the first message is already sent|/nick [new nick name] - Choose a new nick name|/quit - Exit the chat|/raw - Send a raw command
|
|
IDS_ERR_USERCANCEL=User abort
|
|
IDS_ERR_WRITENEWTITLE=Error writing new title for file "%s": %s
|
|
IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN=You have been removed by vote. (%s)
|
|
IDS_ERR_YOUSURRENDEREDTHELEAGUEGA=You have surrendered the league game.
|
|
IDS_FAIL_COPY=Copy failure.
|
|
IDS_FAIL_DELETE=Delete failure.
|
|
IDS_FAIL_EDIT=Edit failure.
|
|
IDS_FAIL_EXTRACT=Extract failure.
|
|
IDS_FAIL_LOAD=Load failure.
|
|
IDS_FAIL_MODIFY=File modification failure.
|
|
IDS_FAIL_MOVE=Move failure.
|
|
IDS_FAIL_PACK=Pack failure.
|
|
IDS_FAIL_RECURSIVE=An object cannot be copied onto itself.
|
|
IDS_FAIL_RENAME=Rename failure.
|
|
IDS_FAIL_RENAMEDUPLICATE=Cannot rename.\n\nA file of that name already exists.
|
|
IDS_FAIL_RICHEDDLL=RichEdit DLL missing.
|
|
IDS_FAIL_SAVE=Save failure.
|
|
IDS_FAIL_UNPACK=Unpack failure.
|
|
IDS_FAIL_UPDATE=Update failure.
|
|
IDS_FN_EXECUTABLES=Executable programs (.exe)|*.exe||
|
|
IDS_FN_NEWDIR=New directory
|
|
IDS_FN_ROOT=Working directory
|
|
IDS_GAME_DEFRANKS=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
|
|
IDS_GAME_FAILSAVEGAME=Error while saving the game.
|
|
IDS_GAME_NOCLIENTSAVE=Network games may be saved by the host only.
|
|
IDS_GAME_NOSAVEONCURR=Can't overwrite loaded game.|Please save on another slot!
|
|
IDS_GAME_NOUNREGSAVE=Saving games is available in the registered version only.
|
|
IDS_GAME_RECORDSTITLE=Records
|
|
IDS_GAME_SAVEGAMESTITLE=Savegames
|
|
IDS_HOLD_ABORT=Abort round?
|
|
IDS_HOLD_SAVINGGAME=Saving game...
|
|
IDS_LEAGUE_LEAGUEREPORTINGUNEXPECTED=League: Reporting unexpected disconnect (reason %d)...
|
|
IDS_LEAGUE_WAITINGFORLASTLEAGUESERVE=Waiting for last league server reply...
|
|
IDS_LGA_INVALIDRESPONSE3=Invalid reply from internet server (no CSID).
|
|
IDS_LGA_SERVERFAILURE=internet server error: %s\n
|
|
IDS_LOG_COMMANDNOTALLOWEDINLEAGUE=Command not allowed in league games!
|
|
IDS_MENU_ABORT=Abort round
|
|
IDS_MENU_ABORT_DESC=Abort the round without evaluation.
|
|
IDS_MENU_ABOUT=About...
|
|
IDS_MENU_ACTIVATE=Activate %s
|
|
IDS_MENU_ATTACK=Attack %s
|
|
IDS_MENU_ATTACKFRIENDLY=friendly
|
|
IDS_MENU_ATTACKHOSTILE=hostile
|
|
IDS_MENU_ATTACKINFO=%s is currently %sand will %sbe attacked.
|
|
IDS_MENU_ATTACKNOT=not
|
|
IDS_MENU_ATTACKSELF=We don't attack ourselves.
|
|
IDS_MENU_BUY=Buy %s
|
|
IDS_MENU_CLONKNAMES_DESC=Displays clonk names above enemy clonks.
|
|
IDS_MENU_CPATTACK=Attack
|
|
IDS_MENU_CPATTACKINFO=Order your clonks to attack other players.
|
|
IDS_MENU_CPGOALS=Goals
|
|
IDS_MENU_CPGOALSINFO=The round ends when all goals are fulfilled.
|
|
IDS_MENU_CPMAIN=Player Menu
|
|
IDS_MENU_CPNEWPLAYER=Join player
|
|
IDS_MENU_CPNEWPLAYERINFO=Have another player join the game (player files from the working directory).
|
|
IDS_MENU_CPRULES=Rules
|
|
IDS_MENU_CPRULESINFO=Rules for this round.
|
|
IDS_MENU_CPSAVEGAME=Save game
|
|
IDS_MENU_CPSAVEGAMEINFO=Save this game so it can be resumed later.
|
|
IDS_MENU_CPSURRENDER=Surrender
|
|
IDS_MENU_CPSURRENDERINFO=Leave the game with evaluation.
|
|
IDS_MENU_DELETE=Delete
|
|
IDS_MENU_DISCONNECT=Disconnect
|
|
IDS_MENU_DISCONNECTCLIENT=Disconnect client
|
|
IDS_MENU_DISCONNECTFROMSERVER=Disconnect from host?
|
|
IDS_MENU_DISPLAY=Display
|
|
IDS_MENU_GET=Get %s
|
|
IDS_MENU_HELP=Help
|
|
IDS_MENU_INSERT=Add...
|
|
IDS_MENU_MULTIPLEITEMS=Objects
|
|
IDS_MENU_NEWPLAYER=Join player: %s
|
|
IDS_MENU_NOATTACK=Don't attack %s
|
|
IDS_MENU_NOPLRFILES=No additional player files available.
|
|
IDS_MENU_OBSERVER=Observer Menu
|
|
IDS_MENU_ONLINEDOCS=Online documentation...
|
|
IDS_MENU_OPTION=Options
|
|
IDS_MENU_OPTIONS=Options...
|
|
IDS_MENU_PLAYERNAMES_DESC=Displays player names above enemy clonks.
|
|
IDS_MENU_REGISTRATION=Registration...
|
|
IDS_MENU_SELL=Sell %s
|
|
IDS_MENU_SHOWCOMMANDKEYS=Keys
|
|
IDS_MENU_SHOWCOMMANDS=Commands
|
|
IDS_MENU_SURRENDER=Are you sure?
|
|
IDS_MENU_WEBSITE=Clonk on the web...
|
|
IDS_MNU_CLOCK=Clock
|
|
IDS_MNU_CLONKNAMES=Clonk names
|
|
IDS_MNU_CLOSE=Close
|
|
IDS_MNU_COMPONENTS=Components
|
|
IDS_MNU_CONTENTS=Grab contents
|
|
IDS_MNU_DELETE=Delete
|
|
IDS_MNU_DUPLICATE=Duplicate
|
|
IDS_MNU_FILE=File
|
|
IDS_MNU_FPS=FPS Display
|
|
IDS_MNU_INFO=Info
|
|
IDS_MNU_JOIN=Join
|
|
IDS_MNU_MOUSECONTROL=Mouse control
|
|
IDS_MNU_MUSIC=Music
|
|
IDS_MNU_NET=Host
|
|
IDS_MNU_NETCLIENT=Client %s (%i)
|
|
IDS_MNU_NETCLIENTDE=Client %s (%i) deactivated
|
|
IDS_MNU_NETHOST=Host %s
|
|
IDS_MNU_NEW=New
|
|
IDS_MNU_OPEN=Open...
|
|
IDS_MNU_OPENWPLRS=Open with players...
|
|
IDS_MNU_OPTIONS=Options
|
|
IDS_MNU_OPTIONSINFO=Change program options.
|
|
IDS_MNU_PLAYER=Player
|
|
IDS_MNU_PLAYERNAMES=Player names
|
|
IDS_MNU_PORTRAITS=Portraits
|
|
IDS_MNU_QUIT=Quit
|
|
IDS_MNU_RECORD=Record
|
|
IDS_MNU_SAVEGAME=Save game
|
|
IDS_MNU_SAVEGAMEAS=Save game as...
|
|
IDS_MNU_SAVESCENARIO=Save scenario
|
|
IDS_MNU_SAVESCENARIOAS=Save scenario as...
|
|
IDS_MNU_SCRIPT=Script
|
|
IDS_MNU_SWITCHRESOLUTION=Switch resolution
|
|
IDS_MNU_SWITCHRESOLUTION_LIKEIT=This is your new resolution. Do you like it?
|
|
IDS_MNU_SWITCHRESOLUTION_UNDO=Original resolution will be restored in %d seconds...
|
|
IDS_MNU_TITLE=Title
|
|
IDS_MNU_UPPERBOARD=Title board
|
|
IDS_MNU_VIEWPORT=Viewport
|
|
IDS_MSG_ACTIVE=Active
|
|
IDS_MSG_ALLOWSYOUTOJOINADIFFERENT=Allows you to join a different team.
|
|
IDS_MSG_ALLPLAYERDATA=Use current values for all players?
|
|
IDS_MSG_ANTIALIASING_DESC=Set FSAA (MultiSampling) level
|
|
IDS_MSG_ANUPDATETOVERSIONISAVAILA=A new update is available. Do you want to download and install this update?
|
|
IDS_MSG_BACKTOPLAYERDLG=Back to player selection.
|
|
IDS_MSG_BLITOFFSET=Blit offset
|
|
IDS_MSG_BLITOFFSET_DESC=Determines the offset used for every drawing operation to ensure exact pixels are drawn. Increase this value if you see black borders below/to the right of some graphics. Deacrease it if you see borders above/to the left of some graphics.
|
|
IDS_MSG_CANNOTSTARTSCENARIO=Cannot start scenario.
|
|
IDS_MSG_CANTSENDTEAMMESSAGETEAMSN=Can't send team message: Teams not known.
|
|
IDS_MSG_CHANGESTHETOPICTO=%s changes the topic to: %s
|
|
IDS_MSG_CHATDISCLAIMER=Chat - Disclaimer
|
|
IDS_MSG_CLEARTHEMESSAGEBOARD=Clear the message board.
|
|
IDS_MSG_CLIENT=client
|
|
IDS_MSG_CMD_ABORT_NOCOUNTDOWN=Not in countdown!
|
|
IDS_MSG_CMD_HOSTONLY=Host only!
|
|
IDS_MSG_CMD_JOINPLR_NOFILE=Cannot join player %s: File not found!
|
|
IDS_MSG_CMD_NETGETSCEN_SAVED=Got it! Saved to %s
|
|
IDS_MSG_CMD_NOCLIENT=Client %s not found!
|
|
IDS_MSG_CMD_PLRCLR_NOACCESS=Access denied
|
|
IDS_MSG_CMD_PLRCLR_NOPLAYER=Player not found!
|
|
IDS_MSG_CMD_PLRCLR_USAGE=Usage: /plrclr [Johnny] ff0000
|
|
IDS_MSG_CMD_START_USAGE=Usage: /start [timer]
|
|
IDS_MSG_DEBUGMODENOTALLOWED=Debug mode: not allowed
|
|
IDS_MSG_DEFINEKEY=Assign key
|
|
IDS_MSG_DELETECLONK=Do you really want to delete %s %s?
|
|
IDS_MSG_DELETECLONK_DESC=Delete the selected crew member.
|
|
IDS_MSG_DELETECLONK_PLAYTIME= - this Clonk has a total playing time of %s!
|
|
IDS_MSG_DELETEORIGINAL=%s is an original file. Are your sure you want to delete it?
|
|
IDS_MSG_DELETEPLR=Do you really want to delete player %s?
|
|
IDS_MSG_DELETEPLR_PLAYTIME= - this player has a total playing time of %s!
|
|
IDS_MSG_DISABLED=disabled
|
|
IDS_MSG_DISCONNECTED=disconnected
|
|
IDS_MSG_DISCONNECTEDFROMSERVER=Disconnected from server (%s).
|
|
IDS_MSG_DISCONNECTFROMSERVER=Disconnect from server?
|
|
IDS_MSG_DONTSHOW=&Don't display this message in the future.
|
|
IDS_MSG_EDITORREGONLY=The editor can only be started in the registered version.\n\nPlease see the Developers section of the Clonk website for more information.
|
|
IDS_MSG_ENABLED=enabled
|
|
IDS_MSG_ENTERNEWDEATHMESSAGE=Enter new death message:
|
|
IDS_MSG_ENTERPASSWORD=Enter password:
|
|
IDS_MSG_FIREPARTICLES=Fire particles
|
|
IDS_MSG_FIREPARTICLES_DESC=Enable additional fire effects.
|
|
IDS_MSG_FPS=FPS
|
|
IDS_MSG_FREELYSCROLLAROUNDTHEMAP=Freely scroll around the map.
|
|
IDS_MSG_FREESAVEGAMEPLRS=Player assignment
|
|
IDS_MSG_FREEVIEW=free view
|
|
IDS_MSG_FULLSCREEN=Fullscreen
|
|
IDS_MSG_FULLSCREEN_DESC=Use fullscreen mode.
|
|
IDS_MSG_GFXENGINE_DESC=Determines the rendering engine. Changes take effect when the game is restarted.
|
|
IDS_MSG_GFXERR_RESINVAL=Invalid resolution!
|
|
IDS_MSG_GFXERR_RESNOTFOUND=This resolution is probably not supportet by your system.
|
|
IDS_MSG_GFXERR_TXT=OpenClonk could not load OpenGL. Please check if your graphics card driver is up-to-date and supports OpenGL 1.3.
|
|
IDS_MSG_HASDISCONNECTED=%s has disconnected (%s).
|
|
IDS_MSG_HASJOINEDTHECHANNEL=%s has joined the channel.
|
|
IDS_MSG_HASLEFTTHECHANNEL=%s has left the channel (%s)
|
|
IDS_MSG_HOST=host
|
|
IDS_MSG_INACTIVE=Inactive
|
|
IDS_MSG_INTERNETGAMEEVALUATED=Internet game evaluated.
|
|
IDS_MSG_ISNOWKNOWNAS=%s is now known as %s
|
|
IDS_MSG_ITEMORIGINAL=%s is part of an original packet and my not be modified at this location. To modify, create a copy of this object at a different location.
|
|
IDS_MSG_ITEMSEDITED=The following objects are still being edited:\n
|
|
IDS_MSG_ITEMSMODIFIED=Update edited objects:\n
|
|
IDS_MSG_JOINTEAM=Join team %s
|
|
IDS_MSG_KICKBYMENU=kicked from host menu
|
|
IDS_MSG_KICKFROMCLIENTLIST=kicked from client list
|
|
IDS_MSG_KICKFROMLOBBY=kicked from lobby
|
|
IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard
|
|
IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog
|
|
IDS_MSG_LANGUAGEDISCLAIMER=This is a third party language. There is no warranty for completeness or accuracy. Use at your own risk.
|
|
IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=League: evaluation successful.
|
|
IDS_MSG_LEAGUEGAMESIGNUP=Game signed up at league server %s:|%s
|
|
IDS_MSG_LEAGUEINVALIDUSERNAME=The user name contains invalid characters.
|
|
IDS_MSG_LEAGUEJOINING=Requesting join for player %s...
|
|
IDS_MSG_LEAGUEJOINREFUSED=League server has refused the join of player %s: %s
|
|
IDS_MSG_LEAGUEMISMATCHPASSWORD=Repeated password mismatch. Please re-enter password!
|
|
IDS_MSG_LEAGUEMISSINGPASSWORD=Please enter a password!
|
|
IDS_MSG_LEAGUEMISSINGUSERNAME=Please enter a user name!
|
|
IDS_MSG_LEAGUEPLAYERSIGNUP=Player: %s|Server: %s
|
|
IDS_MSG_LEAGUEPLAYERSIGNUPAS=Player: %s|League user name: %s|Server: %s
|
|
IDS_MSG_LEAGUESERVERMSG=League server reply: %s
|
|
IDS_MSG_LEAGUESERVERREPLYWITHOUTA=League server reply without authentication-id!
|
|
IDS_MSG_LEAGUESIGNUPCANCELLED=League login for player %s cancelled. Without login this player can not take part in this round!
|
|
IDS_MSG_LEAGUESIGNUPERROR=Error during league login: %s
|
|
IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC=League: Unexpected disconnect reported: %s
|
|
IDS_MSG_LEAGUEUSERNAMETOOSHORT=The user name is too short.
|
|
IDS_MSG_LEAGUE_REGISTRATION=This is your first login at the league. Your can specify your desired league user name and league password below.
|
|
IDS_MSG_LOCAL=local
|
|
IDS_MSG_LOCKACTIVATION=This object must be activated at all times.
|
|
IDS_MSG_LOOKINGFORUPDATES=Looking for updates...
|
|
IDS_MSG_MANUALCLIP_DESC=Enable manual clipping. Try this if you encounter graphics errors like long, stretched lines across your screen.
|
|
IDS_MSG_MAP_DESC=Select scenario from the map.
|
|
IDS_MSG_MAP_STARTSCEN=Start scenario %s
|
|
IDS_MSG_MMTIMER_DESC=Try this option if you experience timing problems during the game, e.g. very slow game even in small scenarios on decent hardware.
|
|
IDS_MSG_MOVEKEY=Shall the registration key be moved to the personal user directory so it will only be available to the currently logged on user on this computer?
|
|
IDS_MSG_NEWPLRCOLOR=New &color
|
|
IDS_MSG_NEWPLRCOLOR_DESC=Generate a new random player color
|
|
IDS_MSG_NOADDBLT_DESC=Disable additive blittings. Try this if some special effects like explosions are screwed up.
|
|
IDS_MSG_NOALPHAADD_DESC=Disable additive transparency values. Try this if you see boxes around some graphics.
|
|
IDS_MSG_NOCLRFADE_DESC=Disable vertex color fading. Try this if you encounter serious slowdowns in scenarios with a faded sky or enabled fog of war.
|
|
IDS_MSG_NODEBUGMODE=No debug mode!
|
|
IDS_MSG_NODEFS=No object definitions available!
|
|
IDS_MSG_NOEDITNETREF=Network reference items may not be edited.
|
|
IDS_MSG_NOENGINE=The selected scenario requires an engine version %i.%i%i.%i or higher.
|
|
IDS_MSG_NOMATS=No material definitions available!
|
|
IDS_MSG_NOMODIFYORIGINAL=%s cannot be updated because it is part of an original packet.
|
|
IDS_MSG_NOPARTICIPATE_DESC=Exclude %s from participation in the next round.
|
|
IDS_MSG_NOPLAYERSELECTED=No players are selected. Please go to player selection and activate the participants for this round.
|
|
IDS_MSG_NOPORTRAIT=No Portrait
|
|
IDS_MSG_NORUNTIMEJOIN=Runtime join for this game denied.
|
|
IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Not all savegame players have been associated with a local player! To associate, right-click the savegame player in the player list and then select a local player to take over this player.|Any unassociated savegame players will be removed from the game. Unassociated local players will join as new players.|Start anyway?
|
|
IDS_MSG_NOTAVALIDFILE=%s is not an executable file.
|
|
IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Not enough players for this round.
|
|
IDS_MSG_NOUNREGEDIT=Object organization is available in the registered version only.
|
|
IDS_MSG_NOUNREGISTERED=This scenario can only be started in the registered version.
|
|
IDS_MSG_NOUNREGPROPSAVE=Saving scenario properties is available in the registered version only.
|
|
IDS_MSG_NOUPDATEAVAILABLEFORTHISV=No update available for this version.
|
|
IDS_MSG_OBJCOUNT=Object count
|
|
IDS_MSG_PARTICIPATE_DESC=Enable %s for participation in the next round.
|
|
IDS_MSG_PARTICLES_DESC=Controls the amount of particles emitted by effects like smoke and fire.
|
|
IDS_MSG_PASSWORDFORPLAYER=League login for player %s:
|
|
IDS_MSG_PASSWORDINCORRECT=Password incorrect.
|
|
IDS_MSG_PLAYERASSIGNMENT=Participant %s will continue for player %s from the savegame.
|
|
IDS_MSG_PLRWEALTH=Player Wealth
|
|
IDS_MSG_POINTFILTERING_DESC=Disable linear filtering. Try this if you encounter blurry graphics.
|
|
IDS_MSG_PRESETDEFSMISSING=The selected scenario requires specified object definitions. The following required object packs were not found on this computer: %s
|
|
IDS_MSG_PRESETUSEDDEFS=You have used the currently activated object definitions in the scenario properties. Do you want these to be set in the scenario's presets so the scenario will automatically make use of these packs in the future?
|
|
IDS_MSG_PRESSBTN=Press the button for "%s" on gamepad %d.
|
|
IDS_MSG_PRESSKEY=Press the key for "%s" on keyboard block %d.
|
|
IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Press %s or any gamepad button to open observer menu.
|
|
IDS_MSG_PROMPTCOPY=Copy %s to %s?
|
|
IDS_MSG_PROMPTDELETE=Delete %s?
|
|
IDS_MSG_PROMPTIMPORT=Import %s to %s as %s?
|
|
IDS_MSG_PROMPTMOVE=Move %s to %s?
|
|
IDS_MSG_PROMPTRESETCONFIG=Are you sure you want to reset all configuration values?
|
|
IDS_MSG_PROPORIGINALCOPY=%s is part of an original packet and may not be saved at its former location. Save modification to working directory?
|
|
IDS_MSG_RANK=Rank
|
|
IDS_MSG_REMOTE=remote
|
|
IDS_MSG_REMOVEPLR=&Remove
|
|
IDS_MSG_REMOVEPLR_DESC=Do not join with this player
|
|
IDS_MSG_REPLAYPLRS=Replay players
|
|
IDS_MSG_REPLAYPLRS_DESC=Starring
|
|
IDS_MSG_RESETKEYSETS=Reset all keyboard blocks (or gamepads respectively).
|
|
IDS_MSG_RESOLUTION_DESC=Select screen resolution in fullscreen mode.
|
|
IDS_MSG_RESTARTCHANGECFG=For changes to take effect the program has to be restarted.
|
|
IDS_MSG_RNDTEAM=Random team
|
|
IDS_MSG_SCENARIODESC=Scenario description
|
|
IDS_MSG_SCENARIODESC_LOADING=Loading... (%d%%)
|
|
IDS_MSG_SELECT=Select %s
|
|
IDS_MSG_SELECTKEYSET=Select keyboard block or gamepad to be modified.
|
|
IDS_MSG_SELECTLANG=Select program language.
|
|
IDS_MSG_SELECTPLR=Select player...
|
|
IDS_MSG_SELTEAM=Select team
|
|
IDS_MSG_SENDAPRIVATEMESSAGETOTHES=Send a private message to the specified player.
|
|
IDS_MSG_SENDAPRIVATEMESSAGETOYOUR=Send a private message to your team.
|
|
IDS_MSG_SETDEATHMESSAGE=Set death message
|
|
IDS_MSG_SETSMODE=%s sets mode %s %s
|
|
IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Set the message that appear when this clonk dies.
|
|
IDS_MSG_SHOWTEAMS=Teams
|
|
IDS_MSG_SHOWTEAMS_DESC=Show teams
|
|
IDS_MSG_SPEED=Speed: %dx
|
|
IDS_MSG_STARTDEVMODE=This scenario can only be started in developer mode.
|
|
IDS_MSG_STARTPLAYERMODE=This scenario can only be started in player mode.
|
|
IDS_MSG_STARTSELECTSCENARIO=To start a round you need to select a scenario first. To do this, open a scenario folder (book) by double clicking on it and select the desired scenario. Then click 'start'.
|
|
IDS_MSG_STARTUPVIDEO=Show startup video
|
|
IDS_MSG_STARTUPVIDEO_DESC=Shows a startup video when you start the game. The file called "Splash.c4v" can be downloaded from clonk.de and should be placed in the program directory.
|
|
IDS_MSG_TAKEOVERPLR=&Take over
|
|
IDS_MSG_TAKEOVERPLR_DESC=Control the player in the game
|
|
IDS_MSG_TARGETNOGROUP=Cannot copy any item to %s.
|
|
IDS_MSG_TEAM=Team %d
|
|
IDS_MSG_TEAMCOLORS=Team colors
|
|
IDS_MSG_TEAMCOLORS_DESC=Specifies whether all players of a team have the same color, or individual colors are assigned for each team-member.
|
|
IDS_MSG_TEAMDIST=Team distribution
|
|
IDS_MSG_TEAMDIST_DESC=Specifies how players are distributed among teams
|
|
IDS_MSG_TEAMDIST_FREE=Free
|
|
IDS_MSG_TEAMDIST_HOST=by Host
|
|
IDS_MSG_TEAMDIST_NONE=none
|
|
IDS_MSG_TEAMDIST_RND=random
|
|
IDS_MSG_TEAMDIST_RNDINV=surprise random!
|
|
IDS_MSG_TEXINDENT=Texindent
|
|
IDS_MSG_TEXINDENT_DESC=Determines the indent used when blitting from textures. Increase this value if you experience borders around some graphics; decrease it if borders of graphics are missing.
|
|
IDS_MSG_TOOFEWPLAYERS=This scenario is designed for a minimum of %i players. Please go to the Player Selection dialog and activate the participants for this round.
|
|
IDS_MSG_TOOFEWPLAYERSNET=This scenario is set for more participants than are activated on this computer. On start, you will have to wait for additional players to join from the network.
|
|
IDS_MSG_TOOMANYDEFS=You have activated a large number of separate object packs. It is strongly reommended that you combine several of those packs into object folders. To do this, create a new object folder using the 'new' button and move the object files into that folder.
|
|
IDS_MSG_TOOMANYPLAYERS=This scenario is designed for a maximum of %i players.
|
|
IDS_MSG_TOPICIN=Topic in %s: %s
|
|
IDS_MSG_TRANSFERNOTYPE=Cannot drop a %s into %s.
|
|
IDS_MSG_TRYLEAGUESIGNUP=League login for player %s...
|
|
IDS_MSG_UPDATEFAILED=Update failed.
|
|
IDS_MSG_UPDATEINPROGRESS=Update still in progress. Please wait.
|
|
IDS_MSG_UPDATENOTAVAILABLE=The update is possibly not yet available for this operating system.
|
|
IDS_MSG_NEWRELEASEAVAILABLE=For the new version there is no update package available. Please download and install the new version from the downloads page.
|
|
IDS_MSG_USINGPLR=Using %s
|
|
IDS_MSG_USINGPLR_DESC=Use this player to continue the savegame
|
|
IDS_MSG_WASKICKEDFROMTHECHANNEL=%s was kicked from the channel (%s).
|
|
IDS_MSG_YOUAREABOUTTOCONNECTTOAPU=You are about to connect to a public chat server (%s). Proceed?
|
|
IDS_MSG_YOUHAVEJOINEDCHANNEL=You have joined channel %s.
|
|
IDS_MSG_YOUHAVELEFTCHANNEL=You have left channel %s (%s).
|
|
IDS_MSG_YOUWEREKICKEDFROMCHANNEL=You were kicked from channel %s (%s).
|
|
IDS_NET_ACTIVATECLIENT=&Activate
|
|
IDS_NET_ACTIVATECLIENT_DESC=Toggle player/observer-status
|
|
IDS_NET_APM=APM
|
|
IDS_NET_CAPTION=Network
|
|
IDS_NET_CLIENT=Client
|
|
IDS_NET_CLIENTDISCONNECTED=Network: client %s disconnected!
|
|
IDS_NET_CLIENTINFO=&Info
|
|
IDS_NET_CLIENTINFO_DESC=Show extended info
|
|
IDS_NET_CLIENTONNET=%s on %s
|
|
IDS_NET_CLIENT_ACTIVATED=%s %s activated.
|
|
IDS_NET_CLIENT_DEACTIVATED=%s %s deactivated.
|
|
IDS_NET_CLIENT_INFO=Client info
|
|
IDS_NET_CLIENT_INFO_ADDRESSES=Addresses:
|
|
IDS_NET_CLIENT_INFO_CONNDATA= Data: %s (%s:%d, %d ms)
|
|
IDS_NET_CLIENT_INFO_CONNECTIONS=Connections: %s: %s (%s:%d, %d ms)
|
|
IDS_NET_CLIENT_INFO_FORMAT=%s %s %s %s (ID #%d):%s
|
|
IDS_NET_CLIENT_INFO_NOADDRESSES=Addresses: none
|
|
IDS_NET_CLIENT_INFO_NOCONNECTIONS=Connections: Not connected
|
|
IDS_NET_CLIENT_INFO_UNKNOWNID=Unknown client ID #%d.
|
|
IDS_NET_CLIENT_JOIN=Client %s connected.
|
|
IDS_NET_CLIENT_OBSERVE=%s %s forced to observe.
|
|
IDS_NET_CLIENT_REMOVED=%s %s removed (%s).
|
|
IDS_NET_COMMENTCHANGED=Network game comment adjusted.
|
|
IDS_NET_COMPUTERNAME=Computer name:
|
|
IDS_NET_COMPUTERNAME_DESC=Name used to identify this computer in network games.
|
|
IDS_NET_CONNECTHOST=Connecting to host on %s...
|
|
IDS_NET_CONNECTING=Connecting to %s at %s
|
|
IDS_NET_CONTROL=Control
|
|
IDS_NET_CONTROLRATE=Control rate: %i
|
|
IDS_NET_CONTROL_PING=Control ping
|
|
IDS_NET_CTRLMODE_CENTRAL=Central control
|
|
IDS_NET_CTRLMODE_DECENTRAL=Decentral control
|
|
IDS_NET_CTRLMODE_NONE=No control mode
|
|
IDS_NET_DEACTIVATECLIENT=De&activate
|
|
IDS_NET_ERR_COPYFILE=Error copying file
|
|
IDS_NET_ERR_COPYFILE_LOCAL=The file is local already
|
|
IDS_NET_ERR_VERSIONMISMATCH=WARNING! Host engine revision (%s) differs from local revision (%s). Engines might run out of sync.
|
|
IDS_NET_ERR_INITRESLIST=Network: failed to initialize resource list!
|
|
IDS_NET_ERR_LEAGUE=League error
|
|
IDS_NET_ERR_LEAGUEINIT=Could not initialize league: %s
|
|
IDS_NET_ERR_LEAGUE_EMPTYREPLY=Empty reply
|
|
IDS_NET_ERR_LEAGUE_FINISHGAME=Could not finish game: %s
|
|
IDS_NET_ERR_LEAGUE_REGGAME=Could not register game: %s
|
|
IDS_NET_ERR_LEAGUE_SENDRESULT=Could not send game result: %s
|
|
IDS_NET_ERR_LEAGUE_STARTGAME=Could not start game: %s
|
|
IDS_NET_ERR_LEAGUE_UPDATEGAME=Could not update game: %s
|
|
IDS_NET_ERR_PORT_TCPREF=TCP port and reference port must be set to different values between 1 and 65535!
|
|
IDS_NET_ERR_PORT_UDPDISC=UDP port and discovery port must be set to different values between 1 and 65535!
|
|
IDS_NET_ERR_REFINVALID=Invalid reference
|
|
IDS_NET_ERR_REFREQTIMEOUT=Reference request timed out
|
|
IDS_NET_ERR_RESTIMEOUT=Waiting for %s: Timeout!
|
|
IDS_NET_GAMELIST=Running Games
|
|
IDS_NET_GAMELIST_INFO=List of running games found in network
|
|
IDS_NET_GRAPH=Graph
|
|
IDS_NET_HOSTDISCONNECTED=Network: host %s disconnected!
|
|
IDS_NET_INFOGAMES=%d game(s) found.
|
|
IDS_NET_INFOINPROGR=game in progress
|
|
IDS_NET_INFONOGAME=No games found.
|
|
IDS_NET_INFOPASSWORD=password protected
|
|
IDS_NET_INFOPLRSGOALDESC=%d/%d players - %s - %s
|
|
IDS_NET_INFOQUERY=Querying game infos...
|
|
IDS_NET_INPUT=Network Input
|
|
IDS_NET_INVALIDREF=Invalid reference!
|
|
IDS_NET_IP=IP:
|
|
IDS_NET_IP_DESC=Join address of selected game. Enter an address here to join a game directly.
|
|
IDS_NET_MSSEARCH=Search:
|
|
IDS_NET_MSSEARCH_DESC=Search masterserver games for keywords.
|
|
IDS_NET_JOINGAME=Joining network game
|
|
IDS_NET_JOINGAMEBY=Joining game by %s...
|
|
IDS_NET_JOINGAME_BTN=&Join game
|
|
IDS_NET_JOINGAME_DESC=Join the selected network or internet game, or entered IP address.
|
|
IDS_NET_JOINREADY=Waiting for network game start...
|
|
IDS_NET_KICKCLIENT=&Kick
|
|
IDS_NET_KICKCLIENT_DESC=Disconnect this client
|
|
IDS_NET_LEAGUE_REGGAME=Registering game at %s...
|
|
IDS_NET_LEAGUE_SENDRESULT=Sending game result to %s...
|
|
IDS_NET_LEAGUE_STARTGAME=Starting game...
|
|
IDS_NET_LOBBYWAITING=Awaiting participants...
|
|
IDS_NET_LOCAL_CLIENT=Local client
|
|
IDS_NET_MASTERSRV_DESC=Here you can enter the address of an alternate internet server you wish to use. If this option is disabled, the official server on clonk.de is used.
|
|
IDS_NET_NEWGAME=&New game
|
|
IDS_NET_NEWGAME_DESC=Create a new network or internet game.
|
|
IDS_NET_NODIRECTSTART=Cannot start network game data directly.
|
|
IDS_NET_NODISCOVERY=Search Error
|
|
IDS_NET_NODISCOVERY_DESC=Search failed: %s
|
|
IDS_NET_NOFILEPUBLISH=File %s cannot be published on network!
|
|
IDS_NET_NOHOSTCON=Could not connect to host %s.
|
|
IDS_NET_NOJOIN=Cannot join game
|
|
IDS_NET_NOJOIN_BADREF=Cannot join selected game: %s
|
|
IDS_NET_NOJOIN_BADVER=Engine version mismatch: the game runs with %s - you have %s.
|
|
IDS_NET_NOJOIN_NOREF=No reference selected. Select a game from the list or enter a direct join address below!
|
|
IDS_NET_NOJOIN_NORUNTIME=The game has started already and runtime join is not allowed! Try joining anyway?
|
|
IDS_NET_NONET=Network not active
|
|
IDS_NET_NONETGAME=Transferred scenario does not contain network game data.
|
|
IDS_NET_NOOFFICIALLEAGUE=Warning: when connecting to an unofficial internet server, you should NEVER use your original WebCode or any other important password which you might use on official servers!
|
|
IDS_NET_NOSAMEANDTOOLARGE=File %s differs from that used by the host!
|
|
IDS_NET_NOSAMESYSTEM=System file %s differs from that used by the host!
|
|
IDS_NET_NOVALIDCORE=Network: Resource core for file %s is invalid!
|
|
IDS_NET_OFFICIALSERVER=Official Server
|
|
IDS_NET_OUTPUT=Network Output
|
|
IDS_NET_PASSWORD_DESC=Password protection: other players can only join with a password.
|
|
IDS_NET_PORT_DISCOVERY=Discovery port
|
|
IDS_NET_PORT_DISCOVERY_DESC=Configure port used for automatic game discovery in LAN.
|
|
IDS_NET_PORT_REFERENCE=Reference port
|
|
IDS_NET_PORT_REFERENCE_DESC=Configure port used for reference server.
|
|
IDS_NET_PORT_TCP=TCP port
|
|
IDS_NET_PORT_TCP_DESC=Configure port used for network connections between clients.
|
|
IDS_NET_PORT_UDP=UDP port
|
|
IDS_NET_PORT_UDP_DESC=Configure port used for network control data connections between clients.
|
|
IDS_NET_QUERY_DIRECTJOIN=Direct join
|
|
IDS_NET_QUERY_LOCALNET=Local network
|
|
IDS_NET_QUERY_MASTERSRV=Internet server
|
|
IDS_NET_RECEIVED=Received %s (%s)
|
|
IDS_NET_REFONCLIENT=%s with %s
|
|
IDS_NET_REFQUERY_FAILED=Could not query reference: %s
|
|
IDS_NET_REFQUERY_NOREF=No reference found!
|
|
IDS_NET_REFQUERY_QUERYMSG=Searching for games at %s...
|
|
IDS_NET_REFQUERY_QUERYTITLE=Searching...
|
|
IDS_NET_RELOAD_DESC=Repeat the search for running games.
|
|
IDS_NET_RESPROGRESS_DESC=Resource loading progress
|
|
IDS_NET_RES_DYNAMIC=Dynamic
|
|
IDS_NET_RES_PLRFILE=player file for %s
|
|
IDS_NET_RES_SAVE=Save resource
|
|
IDS_NET_RES_SAVED=Resource saved
|
|
IDS_NET_RES_SAVED_DESC=Resource successfully saved to %s
|
|
IDS_NET_RES_SAVE_OVERWRITE=File %s exists. Overwrite?
|
|
IDS_NET_RES_SCENARIO=Scenario
|
|
IDS_NET_RUNTIMEJOIN=Runtime join
|
|
IDS_NET_RUNTIMEJOINBARRED=Runtime join prohibited
|
|
IDS_NET_RUNTIMEJOINFREE=Runtime join allowed
|
|
IDS_NET_RUNTIMEJOIN_DESC=Specifies whether additional computers may connect to the game after start.
|
|
IDS_NET_SAVE_ERR_ADDDYNDATARES=Network: could not add dynamic data file to resource list!
|
|
IDS_NET_SAVE_ERR_CREATEDYNFILE=Network: could not create dynamic data file!
|
|
IDS_NET_SAVING=Network: Creating savegame...
|
|
IDS_NET_START=Start!
|
|
IDS_NET_STATISTICS=Statistics
|
|
IDS_NET_USERNAME=Chat name:
|
|
IDS_NET_USERNAME_DESC=Name used when sending chat messages from this computer in network games.
|
|
IDS_NET_WAITFORRES=Waiting for %s...
|
|
IDS_NET_WAITFORSTART=Waiting for start...
|
|
IDS_OBJ_BIRTHDAY=%s becomes %d!|Happy birthday!
|
|
IDS_OBJ_BURNS={{FLAM}} The object burns.
|
|
IDS_OBJ_CONNECT=%s conntected|to %s
|
|
IDS_OBJ_DEATH1=%s is dead.
|
|
IDS_OBJ_DEATH2=%s has|deceased.
|
|
IDS_OBJ_DEATH3=%s|rests in peace.
|
|
IDS_OBJ_DEATH4=%s is dead.
|
|
IDS_OBJ_DEATH5=%s has|deceased.
|
|
IDS_OBJ_DEATH6=%s|rests in peace.
|
|
IDS_OBJ_DEATH7=%s is dead.
|
|
IDS_OBJ_DISCONNECT=%s disconnected|from %s.
|
|
IDS_OBJ_EMPTY=%s is empty.
|
|
IDS_OBJ_HOSTILENOENTRANCE=%s hostile.|No entrance!
|
|
IDS_OBJ_LINEREMOVAL=%s disconnected.
|
|
IDS_OBJ_NEWLINE=New|%s.
|
|
IDS_OBJ_NOCON=%s cannot|be built.
|
|
IDS_OBJ_NOCONACTIV=%s not completed.|Activation denied.
|
|
IDS_OBJ_NOCONNECT=Connection not possible.
|
|
IDS_OBJ_NOCONNECTTYPE=%s cannot be connected|to %s.
|
|
IDS_OBJ_NODIG=%s cannot dig.
|
|
IDS_OBJ_NODOUBLEKIT=%s is not fixed at the other end.
|
|
IDS_OBJ_NOLEVEL=No level ground!
|
|
IDS_OBJ_NOLINECONSTRUCT=%s cannot create lines.
|
|
IDS_OBJ_NONEWLINE=Cannot create a new line here.
|
|
IDS_OBJ_NOOTHER=%s is in the way.
|
|
IDS_OBJ_NOROOM=Not enough room!
|
|
IDS_OBJ_PROMOTION=%s is promoted|to %s!
|
|
IDS_OBJ_STUCK=%s is stuck!
|
|
IDS_OBJ_UNDEF=Structure %s undefined.
|
|
IDS_OBJ_UNKNOWN=unknown
|
|
IDS_PLR_ELIMINATED=Player %s|eliminated.
|
|
IDS_PLR_HOSTILE=Player %s|hostile!
|
|
IDS_PLR_HOSTILITY=%s attacks %s.
|
|
IDS_PLR_NEWCOMMENT=I'm new.
|
|
IDS_PLR_NEWPLAYER=New player
|
|
IDS_PLR_NOBKNOW=Player %s|has no construction plans.
|
|
IDS_PLR_NOBUY=There is nothing to buy.
|
|
IDS_PLR_NOHOSTILITY=%s does not attack %s.
|
|
IDS_PLR_NOTAVAIL=%s not available.
|
|
IDS_PLR_NOWEALTH=Not enough money!
|
|
IDS_PLR_SURRENDERED=Player %s|has surrendered.
|
|
IDS_PRC_CONNECTED=Connected.
|
|
IDS_PRC_COUNTDOWN=The game will start in %d seconds.
|
|
IDS_PRC_DEFNOTFOUND=Required object file %s not available.
|
|
IDS_PRC_DEFOVERLOAD= %s (%s) overloaded.
|
|
IDS_PRC_DEFSINVC4X=%d objects require a higher engine version.
|
|
IDS_PRC_DEFSLOADED= %d definitions loaded.
|
|
IDS_PRC_DEINIT=Engine shut down.
|
|
IDS_PRC_DOWNLOADCOMPLETE=Successfully downloaded %s.
|
|
IDS_PRC_DOWNLOADERROR=Error downloading the file %s.|%s.
|
|
IDS_PRC_DOWNLOADINGFILE=Downloading %s...
|
|
IDS_PRC_ENVIRONMENT=Placing environment objects...
|
|
IDS_PRC_ERREXTRA=Missing or invalid Extra.c4d.
|
|
IDS_PRC_ERRLOADER=Error initializing loader screen.
|
|
IDS_PRC_ERRORLOADINGTEAMS=Error loading teams.
|
|
IDS_PRC_EVALUATED=Game evaluated.
|
|
IDS_PRC_FAIL=Program terminated.
|
|
IDS_PRC_FILEINVALID=Scenario.txt invalid.
|
|
IDS_PRC_FILENOTFOUND=File not found or invalid
|
|
IDS_PRC_GAMEGO=Action go!
|
|
IDS_PRC_GAMEOVER=Game over.
|
|
IDS_PRC_GFXRES=Loading graphics...
|
|
IDS_PRC_INITDEFS=Loading object definitions:
|
|
IDS_PRC_INITEXTRA=Loading extras...
|
|
IDS_PRC_INITFONTS=Initializing fonts...
|
|
IDS_PRC_INITIALIZE=Loading...
|
|
IDS_PRC_INITLOADER=Init loader...
|
|
IDS_PRC_JOIN=Game joined.
|
|
IDS_PRC_JOINFAIL=Error at player file.
|
|
IDS_PRC_JOINPLR=Player join: %s
|
|
IDS_PRC_LANDSCAPE=Creating landscape...
|
|
IDS_PRC_LAUNCHINGUPDATE=Launching update...
|
|
IDS_PRC_LEAGUE=Using league '%s'
|
|
IDS_PRC_LOADC4S=Scenario: %s
|
|
IDS_PRC_LOADEDKEYCONF=Custom keyboard config loaded from %s.
|
|
IDS_PRC_LOADEXTRA=Importing skinpacket from %s\%s...
|
|
IDS_PRC_LOCALMUSIC=Local music file: %s
|
|
IDS_PRC_LOCALONLY=Scenario uses local object definitions only.
|
|
IDS_PRC_MATERIALS=%d materials loaded.
|
|
IDS_PRC_MATERROR=Error loading materials.
|
|
IDS_PRC_NETPACKING=Packing file %s for network...
|
|
IDS_PRC_NETPREPARING=Preparing file %s for network...
|
|
IDS_PRC_NEWTEAM=New Team
|
|
IDS_PRC_NOC4S=No scenario file specified.
|
|
IDS_PRC_NODEFS=No valid object definitions found.
|
|
IDS_PRC_NOEXACTC4X=This scenario can only be played with engine version %i.%i%i.%i.
|
|
IDS_PRC_NOGFXFILE=Error at graphics file %s: %s
|
|
IDS_PRC_NOMATENUM=Error at material enumeration.
|
|
IDS_PRC_NOMISSIONACCESS=Access to this mission not yet granted.
|
|
IDS_PRC_NOMUSIC=Music not available.
|
|
IDS_PRC_NONETREPLAY=Cannot play back records while in network mode.
|
|
IDS_PRC_NOREPLPLRCLR=Couldn't find a suitable replacement player color for player %s. Using default.
|
|
IDS_PRC_NOREQC4X=This scenario can only be played with engine version %d.%d%d.%d or higher.
|
|
IDS_PRC_NOSND=Error at sound file.
|
|
IDS_PRC_NOSWSCENARIO=Not registered. No shareware scenario.
|
|
IDS_PRC_NOSYSMATS=System materials missing.
|
|
IDS_PRC_OBJECTSLOADED=%d objects positioned.
|
|
IDS_PRC_PLAYMUSIC=Music: %s
|
|
IDS_PRC_PLRELIMINATED=Player %s eliminated.
|
|
IDS_PRC_PLRFILEINUSE=Player file already in use.
|
|
IDS_PRC_PLRSURRENDERED=Player %s surrendered.
|
|
IDS_PRC_PRELOADVIDEOS=Preloading videos from %s...
|
|
IDS_PRC_RECORDINGTO=Recording %s...
|
|
IDS_PRC_RECREATE=Recreating: %s
|
|
IDS_PRC_REG=Registered for: %s
|
|
IDS_PRC_REMOVEPLR=Player %s removed.
|
|
IDS_PRC_RESUME=Game resumed.
|
|
IDS_PRC_RESUMENOCLIENT=Found unidentifiable join info for client %d (%d players) - discarded.
|
|
IDS_PRC_RESUMENOPLRASSOCIATION=Participant %s was not assigned to any savegame player. Joining as new player.
|
|
IDS_PRC_RESUMEREMOVEPLRS=%d savegame players were not assigned and are being removed.
|
|
IDS_PRC_SAVEPLR=Saving player file %s...
|
|
IDS_PRC_SCEOWNDEFS=Scenario uses specified object definitions.
|
|
IDS_PRC_SCREENSHOT=Saved screenshot %s.
|
|
IDS_PRC_SCREENSHOTERROR=Failure creating screenshot %s.
|
|
IDS_PRC_START=Game started.
|
|
IDS_PRC_STARTABORTED=Game start aborted.
|
|
IDS_PRC_SYNCPLRS=Synchronizing local player files...
|
|
IDS_PRC_TEXMAPENTRIES=Texture table holds %d entries.
|
|
IDS_PRC_TEXTURES=%d textures loaded.
|
|
IDS_PRC_TOOMANYMATS=Too many materials.
|
|
IDS_PRC_TOOMANYPLRS=This scenario is designed for a maximum of %d players.
|
|
IDS_PRC_UNDEFINEDOBJECT=Object type %s not placed.
|
|
IDS_PRC_UNKOWNERROR=Unknown error
|
|
IDS_PRC_UNREGUSER=Unregistered user
|
|
IDS_PRC_UPDATEFONT=Updating font %s(%d,%d)...
|
|
IDS_RANKS_CLONK=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
|
|
IDS_RANKS_PLAYER=Novice|Beginner|Adept|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
|
|
IDS_SEC_UNREGUSER=Unregistered user
|
|
IDS_SELECT_ANIMALS=Animals
|
|
IDS_SELECT_CREW=Crew
|
|
IDS_SELECT_ENVIRONMENT=Environment
|
|
IDS_SELECT_GOALS=Goals
|
|
IDS_SELECT_HOMEBASE=Home base material
|
|
IDS_SELECT_INEARTH=In earth
|
|
IDS_SELECT_KNOWLEDGE=Construction plans
|
|
IDS_SELECT_MATERIAL=Material
|
|
IDS_SELECT_NESTS=Nests
|
|
IDS_SELECT_PRODUCTION=Home base production
|
|
IDS_SELECT_RULES=Rules
|
|
IDS_SELECT_SKIPDEFS=Definitions not to load
|
|
IDS_SELECT_STRUCTURES=Buildings
|
|
IDS_SELECT_VEGETATION=Vegetation
|
|
IDS_SELECT_VEHICLES=Vehicles
|
|
IDS_STATUS_COPYING=Copying %s to %s...
|
|
IDS_STATUS_DELETING=Deleting %s...
|
|
IDS_STATUS_INITEDIT=Preparing edit...
|
|
IDS_STATUS_LOADING=Loading %s...
|
|
IDS_STATUS_LOADINGDEFS=Loading objects definitions...
|
|
IDS_STATUS_LOADINGMAP=Loading map...
|
|
IDS_STATUS_MOVING=Moving %s to %s...
|
|
IDS_STATUS_PACK=Packing %s...
|
|
IDS_STATUS_RELOADING=Loading working directory...
|
|
IDS_STATUS_RENAMING=Renaming %s...
|
|
IDS_STATUS_UNPACK=Unpacking %s...
|
|
IDS_STATUS_UPDATESCENARIO=Updating scenario...
|
|
IDS_STATUS_UPDATINGITEMS=Updating edited objects...
|
|
IDS_TEXT_ABORTSTARTCOUNTDOWN=Abort start countdown.
|
|
IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW=Alert the host (if the host is away).
|
|
IDS_TEXT_CANTBUILD=%s can't build.
|
|
IDS_TEXT_CHANGETHECOLOROFTHESPECIF=Change the color of the specified player.
|
|
IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR=Change your own player color.
|
|
IDS_TEXT_COMMANDSAVAILABLEDURINGLO=Commands available during lobby:
|
|
IDS_TEXT_COMMANDSAVAILABLEDURINGGA=Commands available during game:
|
|
IDS_TEXT_COMPUTER=Computer
|
|
IDS_TEXT_CONTROLMODE=Control mode
|
|
IDS_TEXT_DESKTOP=Desktop
|
|
IDS_TEXT_DETERMINEPLAYERVIEWTOFOLL=Select view mode.
|
|
IDS_TEXT_DISCONNECTTHEGAMEFROMTHES=Disconnect the game from the host.
|
|
IDS_TEXT_DISPLAYNETWORKSTATISTICS=Display network statistics.
|
|
IDS_TEXT_ENTERMISSIONPASSWORD=Enter mission password:
|
|
IDS_TEXT_EVALUATION=Evaluation
|
|
IDS_TEXT_EXECUTEASCRIPTCOMMAND=Execute a script command.
|
|
IDS_TEXT_FOLLOWVIEWOFPLAYER=Follow view of player %s.
|
|
IDS_TEXT_HOME=Home
|
|
IDS_TEXT_HOMEFOLDER=Home Folder
|
|
IDS_TEXT_ITWASDECIDEDNOTTO=It was decided not to %s.
|
|
IDS_TEXT_ITWASDECIDEDTO=It was decided to %s.
|
|
IDS_TEXT_JOINALOCALPLAYERFROMTHESP=Join a local player from the specified player file.
|
|
IDS_TEXT_JOININCONSOLEMODENOTALLOW=Join in console mode not allowed!
|
|
IDS_TEXT_KICKCERTAINCLIENTSFROMTHE=Kick certain clients from the game.
|
|
IDS_TEXT_KICKTHESPECIFIEDCLIENT=Kick the specified client.
|
|
IDS_TEXT_LEAGUEWAITINGFOREVALUATIO=League: waiting for evaluation...
|
|
IDS_TEXT_LOBBYICON=Lobby-Icon
|
|
IDS_TEXT_LOCATION=Location:
|
|
IDS_TEXT_MYDOCUMENTS=My Documents
|
|
IDS_TEXT_MYPICTURES=My Pictures
|
|
IDS_TEXT_PAUSETHEGAME=pause the game
|
|
IDS_TEXT_PERFORMANACTIONINYOURNAME=Perform an action in your name.
|
|
IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO=Play a sound from the global sound group.
|
|
IDS_TEXT_PLAYERIMAGE=Player image
|
|
IDS_TEXT_PREVENTDEBUGMODEINTHISROU=Prevent debug mode in this round.
|
|
IDS_TEXT_PROGRAMDIRECTORY=Program Directory
|
|
IDS_TEXT_SCORE=Score
|
|
IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA=Set a new maximum number of players for this round.
|
|
IDS_TEXT_SETANEWNETWORKCOMMENT=Set a new network comment.
|
|
IDS_TEXT_SETANEWNETWORKPASSWORD=Set a new network password.
|
|
IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB=Set the specified client to observer mode.
|
|
IDS_TEXT_SETTOFASTMODESKIPPINGXFRA=Set to fast mode, skipping x frames.
|
|
IDS_TEXT_SETTONORMALSPEEDMODE=Set to normal speed mode.
|
|
IDS_TEXT_STARTTHEROUNDWITHSPECIFIE=Start the round (with specified countdown time).
|
|
IDS_TEXT_UNPAUSETHEGAME=continue the game
|
|
IDS_TEXT_USERPATH=User Path
|
|
IDS_TEXT_VIEW=View
|
|
IDS_TEXT_WARNINGIFTHEGAMEISCANCELL=Notice: if the game is cancelled, no league score will be awarded.
|
|
IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL=Notice: if a player leaves without being defeated, the opposing players will gain less league score in case of a win.
|
|
IDS_TEXT_YOUCANONLYSTARTONEVOTINGE=Voting-Timeout: you have to wait two minutes until you can request a new vote.
|
|
IDS_TYPE_ANIMATION=Animation
|
|
IDS_TYPE_BACKUP=Backup
|
|
IDS_TYPE_BINARY=Binary component
|
|
IDS_TYPE_BITMAP=Bitmap
|
|
IDS_TYPE_DEFFOLDER=Object folder
|
|
IDS_TYPE_DEFINITION=Object definition
|
|
IDS_TYPE_DIRECTORY=Directory
|
|
IDS_TYPE_ENGINE=Engine
|
|
IDS_TYPE_EXECUTABLE=Executable
|
|
IDS_TYPE_FOLDER=Scenario folder
|
|
IDS_TYPE_GROUP=Group file
|
|
IDS_TYPE_HELP=Help file
|
|
IDS_TYPE_HTML=Hypertext
|
|
IDS_TYPE_KEYFILE=Registration Key
|
|
IDS_TYPE_LINK=internet link
|
|
IDS_TYPE_LOG=Log file
|
|
IDS_TYPE_MATERIAL=Material definition
|
|
IDS_TYPE_MUSIC=Music file
|
|
IDS_TYPE_NONE=Unknown
|
|
IDS_TYPE_OBJECTINFO=Crew member
|
|
IDS_TYPE_PLAYER=Player
|
|
IDS_TYPE_PORTRAIT=Portrait
|
|
IDS_TYPE_RICHTEXT=Description
|
|
IDS_TYPE_SCENARIO=Scenario
|
|
IDS_TYPE_SCRIPT=Script
|
|
IDS_TYPE_SOUND=Sound
|
|
IDS_TYPE_TEXT=Text
|
|
IDS_TYPE_UPDATE=Update
|
|
IDS_TYPE_VIDEO=Video
|
|
IDS_TYPE_ZIP=Zip archive
|
|
IDS_VOTE_CANCELTHEROUND=abort the round
|
|
IDS_VOTE_DOESNOTWANTTO=%s does not want to %s
|
|
IDS_VOTE_KICKCLIENT=kick client %s
|
|
IDS_VOTE_LEAVETHEGAME=leave the game
|
|
IDS_VOTE_SURRENDERWARNING=It was decided that you cannot leave the game. However, you can forfeit the game instead.||Do you want to surrender?
|
|
IDS_VOTE_VOTEDOUT=voted out
|
|
IDS_VOTE_WANTSTO=%s wants to %s
|
|
IDS_VOTE_WANTSTOALLOW=%s wants to %s. Allow?
|
|
IDS_NET_CLIENT_IGNORE_DESC=Ignores %s. You will not be able to see messages from this client.
|
|
IDS_NET_CLIENT_IGNORE=Ignore
|
|
IDS_NET_CLIENT_UNIGNORE=Unignore
|
|
IDS_MSG_HIGHRESLANDSCAPE=High resolution landscape
|
|
IDS_MSG_HIGHRESLANDSCAPE_DESC=Experimental effect for high resolution textures on the landscape.
|