forked from Mirrors/openclonk
282 lines
9.6 KiB
C++
282 lines
9.6 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2005-2006, 2008 Sven Eberhardt
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* Copyright (c) 2006 Florian Groß
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* Copyright (c) 2009 Peter Wortmann
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* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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// Custom game options and configuration dialog
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#include "C4Include.h"
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#include "C4GameOptions.h"
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#include <C4Game.h>
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#include <C4GameControl.h>
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// ----------- C4GameOptionsList::Option ----------------------------------------------------------------
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C4GameOptionsList::Option::Option(C4GameOptionsList *pForDlg)
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: BaseClass(C4Rect(0,0,0,0)), pPrimarySubcomponent(NULL) { }
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void C4GameOptionsList::Option::InitOption(C4GameOptionsList *pForDlg)
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{
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// post-call after initialization: Adds to list box and does initial update
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// add to listbox (will eventually get moved)
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pForDlg->AddElement(this);
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// first-time update
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Update();
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}
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// ----------- C4GameOptionsList::OptionDropdown ----------------------------------------------------------------
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C4GameOptionsList::OptionDropdown::OptionDropdown(class C4GameOptionsList *pForDlg, const char *szCaption, bool fReadOnly)
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: Option(pForDlg)
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{
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CStdFont &rUseFont = C4GUI::GetRes()->TextFont;
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// get size of caption label
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bool fTabular = pForDlg->IsTabular();
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int32_t iCaptWidth, iCaptHeight;
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if (fTabular)
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{
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// tabular layout: Caption label width by largest caption
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rUseFont.GetTextExtent(LoadResStr("IDS_NET_RUNTIMEJOIN"), iCaptWidth, iCaptHeight, true);
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iCaptWidth = iCaptWidth * 5 / 4;
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}
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else
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{
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rUseFont.GetTextExtent(szCaption, iCaptWidth, iCaptHeight, true);
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}
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// calc total height for component
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int iHorizontalMargin = 1;
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int iVerticalMargin = 1;
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int iComboMargin = 5;
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int iSelComboHgt = C4GUI::ComboBox::GetDefaultHeight();
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SetBounds(C4Rect(0, 0, pForDlg->GetItemWidth(), (!fTabular) * (iCaptHeight + iVerticalMargin*2) + iVerticalMargin*2 + iSelComboHgt));
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C4GUI::ComponentAligner ca(GetContainedClientRect(), iHorizontalMargin, iVerticalMargin);
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// create subcomponents
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AddElement(pCaption = new C4GUI::Label(FormatString("%s:", szCaption).getData(), fTabular ? ca.GetFromLeft(iCaptWidth, iCaptHeight) : ca.GetFromTop(iCaptHeight), ALeft));
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ca.ExpandLeft(-iComboMargin);
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AddElement(pPrimarySubcomponent = pDropdownList = new C4GUI::ComboBox(ca.GetAll()));
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pDropdownList->SetReadOnly(fReadOnly);
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pDropdownList->SetComboCB(new C4GUI::ComboBox_FillCallback<C4GameOptionsList::OptionDropdown>(this, &C4GameOptionsList::OptionDropdown::OnDropdownFill, &C4GameOptionsList::OptionDropdown::OnDropdownSelChange));
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// final init
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InitOption(pForDlg);
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}
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// ----------- C4GameOptionsList::OptionControlMode ----------------------------------------------------------------
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// Unfortunately, the control mode cannot be changed in the lobby
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C4GameOptionsList::OptionControlMode::OptionControlMode(class C4GameOptionsList *pForDlg)
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: C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_TEXT_CONTROLMODE"), !::Control.isCtrlHost() || !::Control.isNetwork() || !::Control.Network.IsEnabled() || !pForDlg->IsRuntime())
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{
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SetToolTip(LoadResStr("IDS_DESC_CHANGESTHEWAYCONTROLDATAI"));
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}
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void C4GameOptionsList::OptionControlMode::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
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{
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// change possible?
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if (!::Control.isNetwork() || !::Control.Network.IsEnabled() || !::Control.isCtrlHost()) return;
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// add possible modes
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pFiller->AddEntry(LoadResStr("IDS_NET_CTRLMODE_CENTRAL"), CNM_Central);
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pFiller->AddEntry(LoadResStr("IDS_NET_CTRLMODE_DECENTRAL"), CNM_Decentral);
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}
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void C4GameOptionsList::OptionControlMode::DoDropdownSelChange(int32_t idNewSelection)
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{
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// change possible?
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if (!::Control.isNetwork() || !::Control.Network.IsEnabled() || !::Control.isCtrlHost()) return;
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// perform it
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::Network.SetCtrlMode(idNewSelection);
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// update done in parent call
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}
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void C4GameOptionsList::OptionControlMode::Update()
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{
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const char *szControlMode;
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if (!::Control.isNetwork() || !::Control.Network.IsEnabled())
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szControlMode = LoadResStr("IDS_NET_NONET");
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else
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{
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switch (::Control.Network.GetCtrlMode())
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{
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case CNM_Central: szControlMode = LoadResStr("IDS_NET_CTRLMODE_CENTRAL"); break;
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case CNM_Decentral: szControlMode = LoadResStr("IDS_NET_CTRLMODE_DECENTRAL"); break;
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default: szControlMode = LoadResStr("IDS_NET_CTRLMODE_NONE"); break;
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}
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}
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pDropdownList->SetText(szControlMode);
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}
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// ----------- C4GameOptionsList::OptionControlRate ----------------------------------------------------------------
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C4GameOptionsList::OptionControlRate::OptionControlRate(class C4GameOptionsList *pForDlg)
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: C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_CTL_CONTROLRATE"), !::Control.isCtrlHost())
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{
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SetToolTip(LoadResStr("IDS_CTL_CONTROLRATE_DESC"));
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}
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void C4GameOptionsList::OptionControlRate::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
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{
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for (int i = 1; i < Min(C4MaxControlRate, 10); ++i)
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pFiller->AddEntry(FormatString("%d", i).getData(), i);
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}
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void C4GameOptionsList::OptionControlRate::DoDropdownSelChange(int32_t idNewSelection)
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{
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// adjust rate
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int32_t iNewRate = idNewSelection;
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if (!iNewRate || iNewRate == ::Control.ControlRate) return;
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::Control.AdjustControlRate(iNewRate - ::Control.ControlRate);
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}
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void C4GameOptionsList::OptionControlRate::Update()
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{
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if (atoi(pDropdownList->GetText().getData()) == ::Control.ControlRate) return;
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pDropdownList->SetText(FormatString("%d", ::Control.ControlRate).getData());
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}
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// ----------- C4GameOptionsList::OptionRuntimeJoin ----------------------------------------------------------------
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C4GameOptionsList::OptionRuntimeJoin::OptionRuntimeJoin(class C4GameOptionsList *pForDlg)
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: C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_NET_RUNTIMEJOIN"), !::Network.isHost())
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{
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SetToolTip(LoadResStr("IDS_NET_RUNTIMEJOIN_DESC"));
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}
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void C4GameOptionsList::OptionRuntimeJoin::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
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{
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pFiller->AddEntry(LoadResStr("IDS_NET_RUNTIMEJOINBARRED"), 0);
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pFiller->AddEntry(LoadResStr("IDS_NET_RUNTIMEJOINFREE"), 1);
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}
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void C4GameOptionsList::OptionRuntimeJoin::DoDropdownSelChange(int32_t idNewSelection)
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{
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// adjust mode
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bool fAllowed = !!idNewSelection;
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Config.Network.NoRuntimeJoin = !fAllowed;
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if (Game.IsRunning) ::Network.AllowJoin(fAllowed);
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}
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void C4GameOptionsList::OptionRuntimeJoin::Update()
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{
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const char *szText;
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if (Config.Network.NoRuntimeJoin)
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szText = LoadResStr("IDS_NET_RUNTIMEJOINBARRED");
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else
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szText = LoadResStr("IDS_NET_RUNTIMEJOINFREE");
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pDropdownList->SetText(szText);
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}
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// ----------- C4GameOptionsList::OptionTeamDist ----------------------------------------------------------------
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C4GameOptionsList::OptionTeamDist::OptionTeamDist(class C4GameOptionsList *pForDlg)
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: C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_MSG_TEAMDIST"), !::Control.isCtrlHost())
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{
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SetToolTip(LoadResStr("IDS_MSG_TEAMDIST_DESC"));
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}
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void C4GameOptionsList::OptionTeamDist::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
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{
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Game.Teams.FillTeamDistOptions(pFiller);
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}
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void C4GameOptionsList::OptionTeamDist::DoDropdownSelChange(int32_t idNewSelection)
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{
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// adjust team distribution
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Game.Teams.SendSetTeamDist(C4TeamList::TeamDist(idNewSelection));
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}
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void C4GameOptionsList::OptionTeamDist::Update()
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{
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StdStrBuf sOption; sOption.Take(Game.Teams.GetTeamDistString());
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pDropdownList->SetText(sOption.getData());
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}
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// ----------- C4GameOptionsList::OptionTeamColors ----------------------------------------------------------------
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C4GameOptionsList::OptionTeamColors::OptionTeamColors(class C4GameOptionsList *pForDlg)
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: C4GameOptionsList::OptionDropdown(pForDlg, LoadResStr("IDS_MSG_TEAMCOLORS"), !::Control.isCtrlHost())
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{
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SetToolTip(LoadResStr("IDS_MSG_TEAMCOLORS_DESC"));
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}
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void C4GameOptionsList::OptionTeamColors::DoDropdownFill(C4GUI::ComboBox_FillCB *pFiller)
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{
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pFiller->AddEntry(LoadResStr("IDS_MSG_ENABLED"), 1);
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pFiller->AddEntry(LoadResStr("IDS_MSG_DISABLED"), 0);
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}
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void C4GameOptionsList::OptionTeamColors::DoDropdownSelChange(int32_t idNewSelection)
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{
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bool fEnabled = !!idNewSelection;
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Game.Teams.SendSetTeamColors(fEnabled);
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}
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void C4GameOptionsList::OptionTeamColors::Update()
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{
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pDropdownList->SetText(Game.Teams.IsTeamColors() ? LoadResStr("IDS_MSG_ENABLED") : LoadResStr("IDS_MSG_DISABLED"));
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}
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// ----------- C4GameOptionsList -----------------------------------------------------------------------
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C4GameOptionsList::C4GameOptionsList(const C4Rect &rcBounds, bool fActive, bool fRuntime)
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: C4GUI::ListBox(rcBounds), fRuntime(fRuntime)
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{
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// initial option fill
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InitOptions();
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if (fActive) Activate();
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}
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void C4GameOptionsList::InitOptions()
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{
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// creates option selection components
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new OptionControlMode(this);
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new OptionControlRate(this);
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if (::Network.isHost()) new OptionRuntimeJoin(this);
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if (!IsRuntime())
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{
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if (Game.Teams.HasTeamDistOptions()) new OptionTeamDist(this);
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if (Game.Teams.IsMultiTeams()) new OptionTeamColors(this);
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}
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}
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void C4GameOptionsList::Update()
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{
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// update all option items
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for(Option *pItem = static_cast<Option *>(pClientWindow->GetFirst()); pItem; pItem = pItem->GetNext())
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pItem->Update();
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}
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void C4GameOptionsList::Activate()
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{
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// register timer if necessary
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Application.Add(this);
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// force an update
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Update();
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}
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void C4GameOptionsList::Deactivate()
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{
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// release timer if set
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Application.Remove(this);
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}
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