forked from Mirrors/openclonk
244 lines
8.4 KiB
C
244 lines
8.4 KiB
C
/* Automatically created objects file */
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func InitializeObjects()
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{
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var Grass001 = CreateObjectAbove(Grass, 4, 334);
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var Grass002 = CreateObjectAbove(Grass, 11, 333);
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var Grass003 = CreateObjectAbove(Grass, 19, 333);
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var Grass004 = CreateObjectAbove(Grass, 26, 333);
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var Grass005 = CreateObjectAbove(Grass, 31, 332);
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var Grass006 = CreateObjectAbove(Grass, 40, 335);
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var Grass007 = CreateObjectAbove(Grass, 41, 334);
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var Grass008 = CreateObjectAbove(Grass, 32, 486);
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var Grass009 = CreateObjectAbove(Grass, 44, 486);
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var Grass010 = CreateObjectAbove(Grass, 41, 486);
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var Grass011 = CreateObjectAbove(Grass, 48, 485);
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var Grass012 = CreateObjectAbove(Grass, 54, 485);
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var Grass013 = CreateObject(Grass, 60, 485);
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var Grass014 = CreateObjectAbove(Grass, 72, 486);
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var Grass015 = CreateObjectAbove(Grass, 67, 486);
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var Grass016 = CreateObjectAbove(Grass, 96, 486);
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var Grass017 = CreateObjectAbove(Grass, 97, 488);
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var Grass018 = CreateObject(Grass, 105, 486);
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var Grass019 = CreateObject(Grass, 114, 487);
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var Grass020 = CreateObjectAbove(Grass, 121, 487);
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var Grass021 = CreateObjectAbove(Grass, 125, 487);
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var Grass022 = CreateObjectAbove(Grass, 131, 488);
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var Grass023 = CreateObjectAbove(Grass, 137, 487);
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var Grass024 = CreateObject(Grass, 141, 487);
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var Grass025 = CreateObjectAbove(Grass, 795, 758);
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var Grass026 = CreateObjectAbove(Grass, 802, 758);
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var Grass027 = CreateObjectAbove(Grass, 808, 760);
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var Grass028 = CreateObjectAbove(Grass, 819, 759);
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var Grass029 = CreateObjectAbove(Grass, 835, 759);
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var Grass030 = CreateObjectAbove(Grass, 830, 758);
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var Grass031 = CreateObjectAbove(Grass, 814, 757);
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var Grass032 = CreateObject(Grass, 826, 758);
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var Grass033 = CreateObjectAbove(Grass, 845, 758);
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var Grass034 = CreateObjectAbove(Grass, 853, 758);
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var Grass035 = CreateObject(Grass, 862, 759);
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var Grass036 = CreateObjectAbove(Grass, 873, 757);
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var Grass037 = CreateObjectAbove(Grass, 881, 759);
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var Grass038 = CreateObjectAbove(Grass, 887, 758);
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var Grass039 = CreateObjectAbove(Grass, 894, 758);
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var Grass040 = CreateObjectAbove(Grass, 903, 758);
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var Grass041 = CreateObjectAbove(Grass, 914, 758);
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var Grass042 = CreateObjectAbove(Grass, 925, 758);
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var Grass043 = CreateObjectAbove(Grass, 937, 758);
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var Grass044 = CreateObjectAbove(Grass, 941, 758);
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var Grass045 = CreateObjectAbove(Grass, 947, 757);
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var Grass046 = CreateObjectAbove(Grass, 956, 757);
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var Grass047 = CreateObjectAbove(Grass, 932, 757);
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var Grass048 = CreateObjectAbove(Grass, 871, 758);
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var Torch001 = CreateObjectAbove(Torch, 493, 901);
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Torch001->AttachToWall(false);
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var Torch002 = CreateObjectAbove(Torch, 898, 929);
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Torch002->AttachToWall(false);
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CreateObjectAbove(Vine, 423, 516);
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CreateObjectAbove(Vine, 67, 421);
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var Trunk001 = CreateObject(Trunk, 72, 311);
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Trunk001->SetCon(97);
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Trunk001->SetR(42);
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var Flower001 = CreateObjectAbove(Flower, 808, 765);
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var Flower002 = CreateObjectAbove(Flower, 834, 766);
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CreateObjectAbove(Flower, 879, 765);
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var Flower003 = CreateObjectAbove(Flower, 919, 765);
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CreateObjectAbove(Flower, 946, 763);
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var Flower004 = CreateObjectAbove(Flower, 60, 492);
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CreateObjectAbove(Flower, 35, 339);
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CreateObjectAbove(Tree_Deciduous, 915, 763);
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CreateObjectAbove(Tree_Deciduous, 898, 761);
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CreateObjectAbove(Tree_Deciduous, 902, 762);
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CreateObjectAbove(Tree_Deciduous, 844, 763);
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CreateObjectAbove(Tree_Deciduous, 849, 763);
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CreateObjectAbove(Tree_Deciduous, 944, 761);
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CreateObjectAbove(Tree_Deciduous, 802, 764);
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CreateObjectAbove(Tree_Deciduous, 28, 338);
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CreateObjectAbove(Tree_Coniferous2, 868, 763);
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CreateObjectAbove(Tree_Coniferous2, 826, 764);
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CreateObjectAbove(Tree_Coniferous2, 8, 340);
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CreateObjectAbove(Tree_Coniferous3, 928, 763);
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CreateObjectAbove(Tree_Coniferous3, 810, 763);
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var Wheat001 = CreateObjectAbove(Wheat, 808, 759);
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Wheat001->SetMeshMaterial("wheat_material_ripe", 0);
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var Wheat002 = CreateObjectAbove(Wheat, 822, 759);
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Wheat002->SetMeshMaterial("wheat_material_ripe", 0);
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var Wheat003 = CreateObjectAbove(Wheat, 821, 758);
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Wheat003->SetMeshMaterial("wheat_material_ripe", 0);
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var Wheat004 = CreateObjectAbove(Wheat, 813, 758);
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Wheat004->SetMeshMaterial("wheat_material_ripe", 0);
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CreateObjectAbove(Cotton, 32, 334);
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CreateObjectAbove(Cotton, 9, 335);
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var Branch001 = CreateObject(Branch, 360, 435);
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Branch001->SetR(-12);
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var Branch002 = CreateObject(Branch, 45, 456);
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Branch002->SetCon(77);
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Branch002->SetR(107);
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var Branch003 = CreateObject(Branch, 59, 419);
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Branch003->SetCon(87);
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Branch003->SetR(63);
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var Branch004 = CreateObject(Branch, 61, 397);
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Branch004->SetCon(74);
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Branch004->SetR(82);
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var Branch005 = CreateObject(Branch, 89, 347);
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Branch005->SetCon(103);
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Branch005->SetR(106);
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var Branch006 = CreateObject(Branch, 458, 398);
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Branch006->SetCon(106);
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Branch006->SetR(39);
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var Branch007 = CreateObject(Branch, 449, 437);
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Branch007->SetCon(98);
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Branch007->SetR(137);
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var Branch008 = CreateObject(Branch, 446, 463);
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Branch008->SetCon(104);
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Branch008->SetR(157);
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var Branch009 = CreateObject(Branch, 390, 498);
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Branch009->SetCon(94);
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Branch009->SetR(166);
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var Branch010 = CreateObject(Branch, 217, 674);
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Branch010->SetCon(105);
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Branch010->SetR(140);
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var ToolsWorkshop001 = CreateObjectAbove(ToolsWorkshop, 210, 622);
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var Basement001 = CreateObject(Basement, 210, 627);
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Basement001->SetParent(ToolsWorkshop001);
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var ChemicalLab001 = CreateObjectAbove(ChemicalLab, 160, 622);
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var Basement002 = CreateObject(Basement, 160, 627);
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Basement002->SetParent(ChemicalLab001);
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var Armory001 = CreateObjectAbove(Armory, 217, 717);
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var Basement003 = CreateObject(Basement, 215, 723);
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Basement003->SetParent(Armory001);
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var SteamEngine001 = CreateObject(SteamEngine, 134, 695);
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var Basement004 = CreateObject(Basement, 135, 723);
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Basement004->SetParent(SteamEngine001);
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var Elevator001 = CreateObjectAbove(Elevator, 104, 487);
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Elevator001->SetDir(DIR_Right);
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Elevator001->CreateShaft(0);
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Elevator001->SetCasePosition(476);
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var Basement005 = CreateObject(Basement, 115, 492);
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Basement005->SetParent(Elevator001);
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var Flagpole001 = CreateObject(Flagpole, 136, 454);
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var Basement006 = CreateObject(Basement, 136, 492);
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Basement006->SetParent(Flagpole001);
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var Chest001 = CreateObjectAbove(Chest, 18, 335);
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var WindGenerator001 = CreateObject(WindGenerator, 392, 392);
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var WindGenerator002 = CreateObject(WindGenerator, 429, 383);
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var Lorry001 = CreateObjectAbove(Lorry, 124, 621);
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CreateObjectAbove(Catapult, 200, 471);
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CreateObject(Rock, 170, 546);
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CreateObject(Rock, 62, 505);
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CreateObject(Rock, 95, 639);
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CreateObject(Rock, 100, 668);
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CreateObject(Rock, 260, 752);
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CreateObject(Rock, 239, 744);
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CreateObject(Rock, 190, 814);
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CreateObject(Rock, 116, 757);
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CreateObject(Rock, 392, 808);
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CreateObject(Rock, 265, 890);
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CreateObject(Rock, 171, 872);
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CreateObject(Rock, 338, 869);
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CreateObject(Rock, 923, 775);
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CreateObject(Rock, 873, 778);
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Lorry001->CreateContents(Ore, 4);
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Lorry001->CreateContents(Coal, 4);
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SteamEngine001->CreateContents(Coal, 4);
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CreateObject(Loam, 191, 544);
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CreateObject(Loam, 292, 751);
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CreateObject(Loam, 374, 846);
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CreateObject(Loam, 920, 909);
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CreateObject(Loam, 176, 855);
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CreateObject(Loam, 58, 703);
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ToolsWorkshop001->CreateContents(Metal, 6);
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Armory001->CreateContents(Metal, 4);
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ToolsWorkshop001->CreateContents(Wood, 5);
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Armory001->CreateContents(Wood, 6);
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Lorry001->CreateContents(Wood, 4);
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Chest001->CreateContents(Blunderbuss);
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Chest001->CreateContents(LeadBullet, 3);
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Chest001->CreateContents(Bow);
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Chest001->CreateContents(FireArrow, 3);
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Lorry001->CreateContents(Shovel, 2);
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ToolsWorkshop001->CreateContents(Shovel, 2);
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ChemicalLab001->CreateContents(DynamiteBox, 2);
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var Lantern001 = ToolsWorkshop001->CreateContents(Lantern);
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Lantern001->TurnOn();
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var Lantern002 = Armory001->CreateContents(Lantern);
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Lantern002->TurnOn();
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Lorry001->CreateContents(Axe, 2);
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Lorry001->CreateContents(Hammer, 2);
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Lorry001->CreateContents(Pickaxe, 2);
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CreateObject(Firestone, 65, 547);
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CreateObject(Firestone, 141, 511);
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CreateObject(Firestone, 262, 607);
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CreateObject(Firestone, 63, 643);
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CreateObject(Firestone, 157, 763);
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CreateObject(Firestone, 82, 871);
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CreateObject(Firestone, 204, 811);
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CreateObject(Firestone, 258, 876);
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CreateObject(Firestone, 244, 868);
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CreateObject(Firestone, 278, 815);
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CreateObject(Firestone, 321, 748);
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CreateObject(Firestone, 405, 714);
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CreateObject(Firestone, 408, 807);
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CreateObject(Firestone, 371, 909);
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CreateObject(Firestone, 897, 945);
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CreateObject(Firestone, 953, 911);
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return true;
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}
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