openclonk/src/platform/StdSync.h

297 lines
5.8 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2004 Peter Wortmann
* Copyright (c) 2005, 2007 Günther Brammer
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* synchronization helper classes */
#ifndef INC_StdSync
#define INC_StdSync
#ifdef _WIN32
#include <C4windowswrapper.h>
class CStdCSec
{
public:
CStdCSec() { InitializeCriticalSection(&sec); }
virtual ~CStdCSec() { DeleteCriticalSection(&sec); }
protected:
CRITICAL_SECTION sec;
public:
virtual void Enter() { EnterCriticalSection(&sec); }
virtual void Leave() { LeaveCriticalSection(&sec); }
};
class CStdEvent
{
public:
CStdEvent(bool fManualReset) { hEvent = CreateEvent(NULL, fManualReset, false, NULL); }
~CStdEvent() { CloseHandle(hEvent); }
protected:
HANDLE hEvent;
public:
void Set() { SetEvent(hEvent); }
void Pulse() { PulseEvent(hEvent); }
void Reset() { ResetEvent(hEvent); }
bool WaitFor(int iMillis) { return WaitForSingleObject(hEvent, iMillis) == WAIT_OBJECT_0; }
HANDLE GetEvent() { return hEvent; }
};
#elif defined(HAVE_PTHREAD)
#include <pthread.h>
// Value to specify infinite wait.
#ifndef INFINITE
#define INFINITE (~0u)
#endif
class CStdCSec
{
public:
CStdCSec()
{
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&mutex, &attr);
}
virtual ~CStdCSec() { pthread_mutex_destroy(&mutex); }
protected:
pthread_mutex_t mutex;
public:
virtual void Enter() { pthread_mutex_lock(&mutex); }
virtual void Leave() { pthread_mutex_unlock(&mutex); }
};
class CStdEvent
{
public:
CStdEvent(bool fManualReset) : fManualReset(fManualReset), fSet(false)
{
pthread_cond_init(&cond, NULL);
pthread_mutex_init(&mutex, NULL);
}
~CStdEvent()
{
pthread_cond_destroy(&cond);
pthread_mutex_destroy(&mutex);
}
protected:
pthread_cond_t cond;
pthread_mutex_t mutex;
bool fManualReset, fSet;
public:
void Set()
{
pthread_mutex_lock(&mutex);
fSet = true;
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
}
void Pulse()
{
pthread_cond_broadcast(&cond);
}
void Reset()
{
pthread_mutex_lock(&mutex);
fSet = false;
pthread_mutex_unlock(&mutex);
}
bool WaitFor(unsigned int iMillis)
{
pthread_mutex_lock(&mutex);
// Already set?
while (!fSet)
{
// Use pthread_cond_wait or pthread_cond_timedwait depending on wait length. Check return value.
// Note this will temporarily unlock the mutex, so no deadlock should occur.
timespec ts = { iMillis / 1000, (iMillis % 1000) * 1000000 };
if (0 != (iMillis != INFINITE ? pthread_cond_timedwait(&cond, &mutex, &ts) : pthread_cond_wait(&cond, &mutex)))
{
pthread_mutex_unlock(&mutex);
return false;
}
}
// Reset flag, release mutex, done.
if (!fManualReset) fSet = false;
pthread_mutex_unlock(&mutex);
return true;
}
};
#if defined __GNUC__ && ((__GNUC__ >= 4 && __GNUC_MINOR__ >= 1) || (__GNUC__ >= 5))
inline long InterlockedIncrement(long * p) { return __sync_add_and_fetch(p, 1); }
inline long InterlockedDecrement(long * p) { return __sync_sub_and_fetch(p, 1); }
#else
// Defined in Standard.cpp
long InterlockedIncrement(long *);
long InterlockedDecrement(long *);
#define NEED_FALLBACK_ATOMIC_FUNCS 1
#endif
#else
// Some stubs to silence the compiler
class CStdCSec
{
public:
CStdCSec() { }
virtual ~CStdCSec() { }
virtual void Enter() { }
virtual void Leave() { }
};
class CStdEvent
{
public:
CStdEvent(bool) { }
~CStdEvent() { }
void Set() { }
void Pulse() { }
void Reset() { }
bool WaitFor(int) { return false; }
};
#endif // HAVE_PTHREAD
class CStdLock
{
public:
CStdLock(CStdCSec *pSec) : sec(pSec)
{ sec->Enter(); }
~CStdLock()
{ Clear(); }
protected:
CStdCSec *sec;
public:
void Clear()
{ if (sec) sec->Leave(); sec = NULL; }
};
class CStdCSecExCallback
{
public:
// is called with CSec exlusive locked!
virtual void OnShareFree(class CStdCSecEx *pCSec) = 0;
virtual ~CStdCSecExCallback() {}
};
class CStdCSecEx : public CStdCSec
{
public:
CStdCSecEx()
: lShareCnt(0), ShareFreeEvent(false), pCallbClass(NULL)
{ }
CStdCSecEx(CStdCSecExCallback *pCallb)
: lShareCnt(0), ShareFreeEvent(false), pCallbClass(pCallb)
{ }
~CStdCSecEx()
{ }
protected:
// share counter
long lShareCnt;
// event: exclusive access permitted
CStdEvent ShareFreeEvent;
// callback
CStdCSecExCallback *pCallbClass;
public:
// (cycles forever if shared locked by calling thread!)
void Enter()
{
// lock
CStdCSec::Enter();
// wait for share-free
while (lShareCnt)
{
// reset event
ShareFreeEvent.Reset();
// leave section for waiting
CStdCSec::Leave();
// wait
ShareFreeEvent.WaitFor(INFINITE);
// reenter section
CStdCSec::Enter();
}
}
void Leave()
{
// set event
ShareFreeEvent.Set();
// unlock
CStdCSec::Leave();
}
void EnterShared()
{
// lock
CStdCSec::Enter();
// add share
lShareCnt++;
// unlock
CStdCSec::Leave();
}
void LeaveShared()
{
// lock
CStdCSec::Enter();
// remove share
if (!--lShareCnt)
{
// do callback
if (pCallbClass)
pCallbClass->OnShareFree(this);
// set event
ShareFreeEvent.Set();
}
// unlock
CStdCSec::Leave();
}
};
class CStdShareLock
{
public:
CStdShareLock(CStdCSecEx *pSec) : sec(pSec)
{ sec->EnterShared(); }
~CStdShareLock()
{ Clear(); }
protected:
CStdCSecEx *sec;
public:
void Clear()
{ if (sec) sec->LeaveShared(); sec = NULL; }
};
#endif // INC_StdSync