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Clonkonaut c11ca2f3c6 Airplane: added a bunch of firing modes (switchable via the interaction menu):
Of course, kept the old two modes: bullet and rocket (boompack) firing.
Bomb dropping for dropping fused iron bombs and dynamite sticks.
Liquid spray for spraying the landscape with whatever you like (of course, with water you get a firefighting plane!).
Balloon parachuting for midair action drops!
Object dropping - drop whatever you want!
2017-01-02 01:52:08 +01:00
cmake Fix auto-detection of SDL2_Mixer audio provider 2016-12-29 23:12:45 -08:00
docs fix docs after GetBase removal 2016-12-28 18:23:33 +01:00
include/c4script Add --check/-c parameter to c4script for syntax checking 2016-12-23 17:18:00 +01:00
licenses Use PCG as random number generator 2016-04-20 22:42:00 +02:00
masterserver Revert engine-side league localization 2014-04-27 15:42:47 +02:00
planet Airplane: added a bunch of firing modes (switchable via the interaction menu): 2017-01-02 01:52:08 +01:00
src Add EditorCollection callback 2017-01-01 17:00:56 -05:00
tests Aul: Don't let exceptions escape from constant resolver 2016-11-30 13:37:33 +01:00
thirdparty Update shipped getopt version to include the new optional_argument option 2016-10-08 20:51:22 -04:00
tools OS X: Make bundling of libraries recursion-safe (#1818) 2016-09-04 14:11:51 +02:00
.git_archival Prepare build for Git repository 2012-11-20 22:23:59 +01:00
.gitattributes Hard-code line endings of shell scripts to LF 2015-02-23 11:54:37 +01:00
.gitignore .gitignore 2016-10-22 17:42:23 +02:00
CMakeLists.txt Fix dedicated: Load JPEG surfaces so the texture shape information can be correctly generated 2016-10-30 21:36:29 +01:00
COPYING Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Credits.txt Correct the spelling of my name in Credits.txt 2016-01-17 13:49:57 +01:00
README Update dependency list in README 2016-11-10 22:19:58 +01:00
TRADEMARK Update TRADEMARK and add trademark reference to credits (#1370) 2015-08-09 19:20:53 +02:00
Version.txt increase version to 8.0 alpha 2016-01-23 19:56:53 +01:00
config.h.cmake CMake: Remove unused HAVE_X11_KEYSYM_H 2016-02-13 22:36:41 +01:00
openclonk.appdata.xml Add a Linux AppData file. 2016-08-27 12:28:48 +02:00
openclonk.desktop Add OpenClonk to StrategyGame and ArcadeGame categories. 2016-05-29 09:39:17 +02:00
scriptdefinitionsources.txt scriptdefinitionsources.txt: list of source files that contain definitions relevant to script (C4DT reads it) 2012-05-01 14:34:27 +02:00

README

Requirements
============
You should be able to build OpenClonk with any C++ compiler that supports
ISO C++14. That said, on Windows, we recommend using Microsoft Visual C++
2015 or higher; the Express edition will be sufficient. On Linux, you will
be fine with GNU g++ 4.9 or later. Apple users should use a clang-based
XCode version.

To generate project files for your chosen build system, you will also have to
install CMake from http://www.cmake.org/.

Additionally, OpenClonk depends on a number of third-party libraries:
  - zlib (http://zlib.net/)
  - libpng (http://www.libpng.org/pub/png/libpng.html)
  - libjpeg-turbo (http://sourceforge.net/projects/libjpeg-turbo/files/)
  - FreeType (http://www.freetype.org/)
  - The OpenGL Extension Wrangler Library (http://glew.sourceforge.net/)
  - FreeALUT (https://github.com/vancegroup/freealut)
  - libogg and libvorbis (https://www.xiph.org/downloads/)
  - Qt >= 5.7 (https://www.qt.io/download-open-source/)

OS X Specific
=============
OpenClonk supports OS X versions 10.8 "Mountain Lion" and later.
If you are using brew (https://github.com/mxcl/homebrew) or MacPorts
(http://www.macports.org/), the packages you'll have to install are:
    libjpeg, libpng, freetype, glew, libogg, libvorbis

Linux Specific
==============
For building OpenClonk on Linux, you need the following libraries in addition
to the ones listed above:
  - SDL 2.0 (https://www.libsdl.org/download-2.0.php)
  - libGL (http://www.mesa3d.org/)
  - OpenAL Soft >= 1.13 (https://github.com/kcat/openal-soft)
  - miniupnpc (http://miniupnp.free.fr/)
  - libxrandr
Most distributions should provide these dependencies via their packaging
system. At least gcc-4.9 is required.

Windows Specific
================
In addition to the libraries above, you will need one more if you want to
target Windows:
  - OpenAL Soft (http://kcat.strangesoft.net/openal.html)
To create an installer, you will also need the Nullsoft Install System
(http://nsis.sourceforge.net/). To create the installer, build the "setup" target.