openclonk/planet/Defense.ocf/FightForGidl.ocs/Objects.c

41 lines
1.2 KiB
C

/* Automatically created objects file */
static g_goal, g_object_fade, g_statue, g_doorleft, g_doorright;
func InitializeObjects()
{
CreateObject(Rule_TeamAccount, 0, 0);
g_goal = CreateObject(Goal_ProtectTheStatue, 0, 0);
g_goal.StaticSaveVar = "g_goal";
g_object_fade = CreateObject(Rule_ObjectFade, 0, 0);
g_object_fade.StaticSaveVar = "g_object_fade";
g_statue = CreateObjectAbove(Idol, 632, 445);
g_statue.StaticSaveVar = "g_statue";
g_doorleft = CreateObjectAbove(StoneDoor, 495, 449);
g_doorleft->SetComDir(COMD_Down);
g_doorleft.StaticSaveVar = "g_doorleft";
g_doorleft->SetAutoControl();
g_doorright = CreateObjectAbove(StoneDoor, 765, 448);
g_doorright->SetComDir(COMD_Down);
g_doorright.StaticSaveVar = "g_doorright";
g_doorright->SetAutoControl();
CreateObjectAbove(Rock, 312, 713);
CreateObjectAbove(Rock, 353, 679);
CreateObjectAbove(Rock, 894, 707);
CreateObjectAbove(Rock, 1084, 582);
CreateObjectAbove(Loam, 752, 608);
CreateObjectAbove(Loam, 130, 555);
CreateObjectAbove(Firestone, 436, 652);
CreateObjectAbove(Firestone, 554, 533);
CreateObjectAbove(Firestone, 199, 583);
CreateObjectAbove(Firestone, 883, 559);
return true;
}