openclonk/planet/Defense.ocf/FightForGidl.ocs/Boomattack.ocd/Scene.material

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material Boomattack
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture boomattack.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}