forked from Mirrors/openclonk
1494 lines
49 KiB
C++
1494 lines
49 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, 2004, 2007-2008 Matthes Bender
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* Copyright (c) 2001-2002, 2005-2008 Sven Eberhardt
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* Copyright (c) 2003-2005, 2007-2008 Peter Wortmann
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* Copyright (c) 2005-2009 Günther Brammer
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* Copyright (c) 2006 Armin Burgmeier
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* A viewport to each player */
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#include <C4Include.h>
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#include <C4Viewport.h>
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#include <C4Console.h>
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#include <C4UserMessages.h>
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#include <C4Object.h>
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#include <C4ObjectInfo.h>
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#include <C4FullScreen.h>
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#include <C4Application.h>
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#include <C4ObjectCom.h>
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#include <C4Stat.h>
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#include <C4Gui.h>
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#include <C4Network2Dialogs.h>
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#include <C4GameDialogs.h>
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#include <C4Player.h>
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#include <C4ChatDlg.h>
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#include <C4ObjectMenu.h>
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#include <C4MouseControl.h>
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#include <C4PXS.h>
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#include <C4GameMessage.h>
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#include <C4GraphicsResource.h>
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#include <C4GraphicsSystem.h>
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#include <C4Landscape.h>
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#include <C4Game.h>
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#include <C4PlayerList.h>
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#include <C4GameObjects.h>
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#include <C4Network2.h>
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#include <C4GamePadCon.h>
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#include <StdGL.h>
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#include <StdRegistry.h>
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#ifdef USE_X11
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#include <X11/Xlib.h>
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#ifdef WITH_DEVELOPER_MODE
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#include <gdk/gdkx.h>
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#include <gdk/gdkkeysyms.h>
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#include <gtk/gtk.h>
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#endif
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#endif
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namespace
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{
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const int32_t ViewportScrollSpeed=10;
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}
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#ifdef _WIN32
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#include <shellapi.h>
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LRESULT APIENTRY ViewportWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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// Determine viewport
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C4Viewport *cvp;
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if (!(cvp=::GraphicsSystem.GetViewport(hwnd)))
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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// Process message
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switch (uMsg)
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{
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//---------------------------------------------------------------------------------------------------------------------------
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case WM_KEYDOWN:
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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switch (wParam)
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{
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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case VK_SCROLL:
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// key bound to this specific viewport. Don't want to pass this through C4Game...
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cvp->TogglePlayerLock();
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break;
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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default:
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if (Game.DoKeyboardInput(wParam, KEYEV_Down, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), NULL)) return 0;
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break;
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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}
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break;
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//---------------------------------------------------------------------------------------------------------------------------
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case WM_KEYUP:
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if (Game.DoKeyboardInput(wParam, KEYEV_Up, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), false, NULL)) return 0;
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break;
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//------------------------------------------------------------------------------------------------------------
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case WM_SYSKEYDOWN:
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if (wParam == 18) break;
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if (Game.DoKeyboardInput(wParam, KEYEV_Down, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), NULL)) return 0;
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_DESTROY:
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StoreWindowPosition(hwnd, FormatString("Viewport%i",cvp->Player+1).getData(), Config.GetSubkeyPath("Console"));
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_CLOSE:
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cvp->pWindow->Close();
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_DROPFILES:
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cvp->DropFiles((HANDLE) wParam);
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_USER_DROPDEF:
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Game.DropDef(C4ID(lParam),cvp->ViewX+float(LOWORD(wParam))/cvp->Zoom,cvp->ViewY+float(HIWORD(wParam)/cvp->Zoom));
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_SIZE:
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cvp->UpdateOutputSize();
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_PAINT:
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::GraphicsSystem.Execute();
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_HSCROLL:
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switch (LOWORD(wParam))
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{
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case SB_THUMBTRACK: case SB_THUMBPOSITION: cvp->ViewX=HIWORD(wParam); break;
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case SB_LINELEFT: cvp->ViewX-=ViewportScrollSpeed; break;
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case SB_LINERIGHT: cvp->ViewX+=ViewportScrollSpeed; break;
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case SB_PAGELEFT: cvp->ViewX-=cvp->ViewWdt; break;
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case SB_PAGERIGHT: cvp->ViewX+=cvp->ViewWdt; break;
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}
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cvp->Execute();
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cvp->ScrollBarsByViewPosition();
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return 0;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_VSCROLL:
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switch (LOWORD(wParam))
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{
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case SB_THUMBTRACK: case SB_THUMBPOSITION: cvp->ViewY=HIWORD(wParam); break;
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case SB_LINEUP: cvp->ViewY-=ViewportScrollSpeed; break;
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case SB_LINEDOWN: cvp->ViewY+=ViewportScrollSpeed; break;
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case SB_PAGEUP: cvp->ViewY-=cvp->ViewWdt; break;
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case SB_PAGEDOWN: cvp->ViewY+=cvp->ViewWdt; break;
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}
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cvp->Execute();
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cvp->ScrollBarsByViewPosition();
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return 0;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_ACTIVATE:
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// Keep editing dialogs on top of the current viewport, but don't make them
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// float on other windows (i.e., no HWND_TOPMOST).
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// Also, don't use SetParent, since that activates the window, which in turn
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// posts a new WM_ACTIVATE to us, and so on, ultimately leading to a hang.
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if (LOWORD(wParam) == WA_INACTIVE)
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{
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if (Console.PropertyDlg.hDialog)
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SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(Console.hWindow));
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if (Console.ToolsDlg.hDialog)
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SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(Console.hWindow));
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}
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else
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{
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// FALLTHROUGH
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case WM_MOUSEACTIVATE:
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// WM_MOUSEACTIVATE is emitted when the user hovers over a window and pushes a mouse button.
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// Setting the window owner here avoids z-order flickering.
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if (Console.PropertyDlg.hDialog)
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SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(hwnd));
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if (Console.ToolsDlg.hDialog)
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SetWindowLongPtr(Console.ToolsDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(hwnd));
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}
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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}
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// Viewport mouse control
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if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
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{
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switch (uMsg)
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{
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_LBUTTONDOWN: ::GraphicsSystem.MouseMove(C4MC_Button_LeftDown,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_LBUTTONUP: ::GraphicsSystem.MouseMove(C4MC_Button_LeftUp,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_RBUTTONDOWN: ::GraphicsSystem.MouseMove(C4MC_Button_RightDown,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_RBUTTONUP: ::GraphicsSystem.MouseMove(C4MC_Button_RightUp,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_LBUTTONDBLCLK: ::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_RBUTTONDBLCLK: ::GraphicsSystem.MouseMove(C4MC_Button_RightDouble,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_MOUSEMOVE:
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if ( Inside<int32_t>(LOWORD(lParam)-cvp->DrawX,0,cvp->ViewWdt-1)
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&& Inside<int32_t>(HIWORD(lParam)-cvp->DrawY,0,cvp->ViewHgt-1) )
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SetCursor(NULL);
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::GraphicsSystem.MouseMove(C4MC_Button_None,LOWORD(lParam),HIWORD(lParam),wParam, cvp);
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_MOUSEWHEEL:
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::GraphicsSystem.MouseMove(C4MC_Button_Wheel,LOWORD(lParam),HIWORD(lParam),wParam, cvp);
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break;
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//----------------------------------------------------------------------------------------------------------------------------------
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}
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}
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// Console edit cursor control
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else
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{
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switch (uMsg)
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{
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_LBUTTONDOWN:
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// movement update needed before, so target is always up-to-date
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Console.EditCursor.Move(cvp->ViewX+cvp->Zoom*LOWORD(lParam),cvp->ViewY+cvp->Zoom*HIWORD(lParam),wParam);
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Console.EditCursor.LeftButtonDown(!!(wParam & MK_CONTROL)); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_LBUTTONUP: Console.EditCursor.LeftButtonUp(); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_RBUTTONDOWN: Console.EditCursor.RightButtonDown(!!(wParam & MK_CONTROL)); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_RBUTTONUP: Console.EditCursor.RightButtonUp(); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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case WM_MOUSEMOVE: Console.EditCursor.Move(cvp->ViewX+cvp->Zoom*LOWORD(lParam),cvp->ViewY+cvp->Zoom*HIWORD(lParam),wParam); break;
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//----------------------------------------------------------------------------------------------------------------------------------
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}
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}
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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}
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CStdWindow * C4ViewportWindow::Init(CStdApp * pApp, const char * Title, CStdWindow * pParent, bool)
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{
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Active = true;
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// Create window
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hWindow = CreateWindowEx (
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WS_EX_ACCEPTFILES,
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C4ViewportClassName, Title, C4ViewportWindowStyle,
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CW_USEDEFAULT,CW_USEDEFAULT,400,250,
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pParent->hWindow,NULL,pApp->GetInstance(),NULL);
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return hWindow ? this : 0;
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}
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bool C4Viewport::DropFiles(HANDLE hDrop)
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{
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if (!Console.Editing) { Console.Message(LoadResStr("IDS_CNS_NONETEDIT")); return false; }
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int32_t iFileNum = DragQueryFile((HDROP)hDrop,0xFFFFFFFF,NULL,0);
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POINT pntPoint;
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char szFilename[500+1];
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for (int32_t cnt=0; cnt<iFileNum; cnt++)
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{
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DragQueryFile((HDROP)hDrop,cnt,szFilename,500);
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DragQueryPoint((HDROP)hDrop,&pntPoint);
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Game.DropFile(szFilename,ViewX+float(pntPoint.x)/Zoom,ViewY+float(pntPoint.y)/Zoom);
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}
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DragFinish((HDROP)hDrop);
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return true;
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}
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void UpdateWindowLayout(HWND hwnd)
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{
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bool fMinimized = !!IsIconic(hwnd);
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bool fMaximized = !!IsZoomed(hwnd);
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RECT rect;
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GetWindowRect(hwnd,&rect);
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MoveWindow(hwnd,rect.left,rect.top,rect.right-rect.left-1,rect.bottom-rect.top,true);
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MoveWindow(hwnd,rect.left,rect.top,rect.right-rect.left,rect.bottom-rect.top,true);
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}
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bool C4Viewport::TogglePlayerLock()
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{
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// Disable player lock
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if (PlayerLock)
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{
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PlayerLock=false;
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SetWindowLong(pWindow->hWindow,GWL_STYLE,C4ViewportWindowStyle | WS_HSCROLL | WS_VSCROLL);
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UpdateWindowLayout(pWindow->hWindow);
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ScrollBarsByViewPosition();
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}
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// Enable player lock
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else if (ValidPlr(Player))
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{
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PlayerLock=true;
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SetWindowLong(pWindow->hWindow,GWL_STYLE,C4ViewportWindowStyle);
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UpdateWindowLayout(pWindow->hWindow);
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}
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return true;
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}
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bool C4Viewport::ViewPositionByScrollBars()
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{
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if (PlayerLock) return false;
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SCROLLINFO scroll;
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scroll.cbSize=sizeof(SCROLLINFO);
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// Vertical
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scroll.fMask=SIF_POS;
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GetScrollInfo(pWindow->hWindow,SB_VERT,&scroll);
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ViewY=float(scroll.nPos);
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// Horizontal
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scroll.fMask=SIF_POS;
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GetScrollInfo(pWindow->hWindow,SB_HORZ,&scroll);
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ViewX=float(scroll.nPos);
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return true;
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}
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bool C4Viewport::ScrollBarsByViewPosition()
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{
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if (PlayerLock) return false;
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SCROLLINFO scroll;
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scroll.cbSize=sizeof(SCROLLINFO);
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// Vertical
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scroll.fMask=SIF_ALL;
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scroll.nMin=0;
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scroll.nMax=GBackHgt;
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scroll.nPage=ViewHgt;
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scroll.nPos=int(ViewY);
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SetScrollInfo(pWindow->hWindow,SB_VERT,&scroll,true);
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// Horizontal
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scroll.fMask=SIF_ALL;
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scroll.nMin=0;
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scroll.nMax=GBackWdt;
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scroll.nPage=ViewWdt;
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scroll.nPos=int(ViewX);
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SetScrollInfo(pWindow->hWindow,SB_HORZ,&scroll,true);
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return true;
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}
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#elif defined(WITH_DEVELOPER_MODE)
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static GtkTargetEntry drag_drop_entries[] =
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{
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{ const_cast<gchar*>("text/uri-list"), 0, 0 }
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};
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// GTK+ Viewport window implementation
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GtkWidget* C4ViewportWindow::InitGUI()
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{
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gtk_window_set_default_size(GTK_WINDOW(window), 640, 480);
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// Cannot just use ScrolledWindow because this would just move
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// the GdkWindow of the DrawingArea.
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GtkWidget* table;
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drawing_area = gtk_drawing_area_new();
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h_scrollbar = gtk_hscrollbar_new(NULL);
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v_scrollbar = gtk_vscrollbar_new(NULL);
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table = gtk_table_new(2, 2, false);
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GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(h_scrollbar));
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adjustment->lower = 0;
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adjustment->upper = GBackWdt;
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adjustment->step_increment = ViewportScrollSpeed;
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g_signal_connect(
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G_OBJECT(adjustment),
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"value-changed",
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G_CALLBACK(OnHScrollStatic),
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this
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);
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adjustment = gtk_range_get_adjustment(GTK_RANGE(v_scrollbar));
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adjustment->lower = 0;
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adjustment->upper = GBackHgt;
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adjustment->step_increment = ViewportScrollSpeed;
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g_signal_connect(
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G_OBJECT(adjustment),
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"value-changed",
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G_CALLBACK(OnVScrollStatic),
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this
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);
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gtk_table_attach(GTK_TABLE(table), drawing_area, 0, 1, 0, 1, static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), 0, 0);
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gtk_table_attach(GTK_TABLE(table), v_scrollbar, 1, 2, 0, 1, GTK_SHRINK, static_cast<GtkAttachOptions>(GTK_FILL | GTK_EXPAND), 0, 0);
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gtk_table_attach(GTK_TABLE(table), h_scrollbar, 0, 1, 1, 2, static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), GTK_SHRINK, 0, 0);
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gtk_container_add(GTK_CONTAINER(window), table);
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gtk_widget_add_events(window, GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK | GDK_POINTER_MOTION_MASK);
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gtk_drag_dest_set(drawing_area, GTK_DEST_DEFAULT_ALL, drag_drop_entries, 1, GDK_ACTION_COPY);
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g_signal_connect(G_OBJECT(drawing_area), "drag-data-received", G_CALLBACK(OnDragDataReceivedStatic), this);
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g_signal_connect(G_OBJECT(drawing_area), "expose-event", G_CALLBACK(OnExposeStatic), this);
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g_signal_connect(G_OBJECT(window), "key-press-event", G_CALLBACK(OnKeyPressStatic), this);
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g_signal_connect(G_OBJECT(window), "key-release-event", G_CALLBACK(OnKeyReleaseStatic), this);
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g_signal_connect(G_OBJECT(window), "scroll-event", G_CALLBACK(OnScrollStatic), this);
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g_signal_connect(G_OBJECT(window), "button-press-event", G_CALLBACK(OnButtonPressStatic), this);
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g_signal_connect(G_OBJECT(window), "button-release-event", G_CALLBACK(OnButtonReleaseStatic), this);
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g_signal_connect(G_OBJECT(window), "motion-notify-event", G_CALLBACK(OnMotionNotifyStatic), this);
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g_signal_connect(G_OBJECT(window), "configure-event", G_CALLBACK(OnConfigureStatic), this);
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g_signal_connect(G_OBJECT(window), "realize", G_CALLBACK(OnRealizeStatic), this);
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g_signal_connect_after(G_OBJECT(drawing_area), "configure-event", G_CALLBACK(OnConfigureDareaStatic), this);
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// do not draw the default background
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gtk_widget_set_double_buffered (drawing_area, false);
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return drawing_area;
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}
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bool C4Viewport::TogglePlayerLock()
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{
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if (PlayerLock)
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{
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PlayerLock = false;
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gtk_widget_show(pWindow->h_scrollbar);
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gtk_widget_show(pWindow->v_scrollbar);
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ScrollBarsByViewPosition();
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}
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else
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{
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PlayerLock = true;
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gtk_widget_hide(pWindow->h_scrollbar);
|
|
gtk_widget_hide(pWindow->v_scrollbar);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool C4Viewport::ScrollBarsByViewPosition()
|
|
{
|
|
if (PlayerLock) return false;
|
|
|
|
GtkAllocation allocation;
|
|
#if GTK_CHECK_VERSION(2,18,0)
|
|
gtk_widget_get_allocation(pWindow->drawing_area, &allocation);
|
|
#else
|
|
allocation = pWindow->drawing_area->allocation;
|
|
#endif
|
|
|
|
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->h_scrollbar));
|
|
adjustment->page_increment = allocation.width;
|
|
adjustment->page_size = allocation.width;
|
|
adjustment->value = ViewX;
|
|
gtk_adjustment_changed(adjustment);
|
|
|
|
adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->v_scrollbar));
|
|
adjustment->page_increment = allocation.height;
|
|
adjustment->page_size = allocation.height;
|
|
adjustment->value = ViewY;
|
|
gtk_adjustment_changed(adjustment);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool C4Viewport::ViewPositionByScrollBars()
|
|
{
|
|
if (PlayerLock) return false;
|
|
|
|
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->h_scrollbar));
|
|
ViewX = static_cast<int32_t>(adjustment->value);
|
|
|
|
adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->v_scrollbar));
|
|
ViewY = static_cast<int32_t>(adjustment->value);
|
|
|
|
return true;
|
|
}
|
|
|
|
void C4ViewportWindow::OnDragDataReceivedStatic(GtkWidget* widget, GdkDragContext* context, gint x, gint y, GtkSelectionData* data, guint info, guint time, gpointer user_data)
|
|
{
|
|
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
|
|
|
|
gchar** uris = gtk_selection_data_get_uris(data);
|
|
if (!uris) return;
|
|
|
|
for (gchar** uri = uris; *uri != NULL; ++ uri)
|
|
{
|
|
gchar* file = g_filename_from_uri(*uri, NULL, NULL);
|
|
if (!file) continue;
|
|
|
|
Game.DropFile(file, window->cvp->ViewX+x, window->cvp->ViewY+y);
|
|
g_free(file);
|
|
}
|
|
|
|
g_strfreev(uris);
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnExposeStatic(GtkWidget* widget, GdkEventExpose* event, gpointer user_data)
|
|
{
|
|
C4Viewport* cvp = static_cast<C4ViewportWindow*>(user_data)->cvp;
|
|
|
|
// TODO: Redraw only event->area
|
|
cvp->Execute();
|
|
return true;
|
|
}
|
|
|
|
void C4ViewportWindow::OnRealizeStatic(GtkWidget* widget, gpointer user_data)
|
|
{
|
|
// Initial PlayerLock
|
|
if (static_cast<C4ViewportWindow*>(user_data)->cvp->PlayerLock == true)
|
|
{
|
|
gtk_widget_hide(static_cast<C4ViewportWindow*>(user_data)->h_scrollbar);
|
|
gtk_widget_hide(static_cast<C4ViewportWindow*>(user_data)->v_scrollbar);
|
|
}
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnKeyPressStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data)
|
|
{
|
|
#if GTK_CHECK_VERSION(2,90,7)
|
|
if (event->keyval == GDK_KEY_Scroll_Lock)
|
|
#else
|
|
if (event->keyval == GDK_Scroll_Lock)
|
|
#endif
|
|
static_cast<C4ViewportWindow*>(user_data)->cvp->TogglePlayerLock();
|
|
|
|
DWORD key = XKeycodeToKeysym(GDK_WINDOW_XDISPLAY(event->window), event->hardware_keycode, 0);
|
|
Game.DoKeyboardInput(key, KEYEV_Down, !!(event->state & GDK_MOD1_MASK), !!(event->state & GDK_CONTROL_MASK), !!(event->state & GDK_SHIFT_MASK), false, NULL);
|
|
return true;
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnKeyReleaseStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data)
|
|
{
|
|
DWORD key = XKeycodeToKeysym(GDK_WINDOW_XDISPLAY(event->window), event->hardware_keycode, 0);
|
|
Game.DoKeyboardInput(key, KEYEV_Up, !!(event->state & GDK_MOD1_MASK), !!(event->state & GDK_CONTROL_MASK), !!(event->state & GDK_SHIFT_MASK), false, NULL);
|
|
return true;
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnScrollStatic(GtkWidget* widget, GdkEventScroll* event, gpointer user_data)
|
|
{
|
|
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
|
|
|
|
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
|
|
{
|
|
switch (event->direction)
|
|
{
|
|
case GDK_SCROLL_UP:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_Wheel, (int32_t)event->x, (int32_t)event->y, event->state + (short(1) << 16), window->cvp);
|
|
break;
|
|
case GDK_SCROLL_DOWN:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_Wheel, (int32_t)event->x, (int32_t)event->y, event->state + (short(-1) << 16), window->cvp);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnButtonPressStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data)
|
|
{
|
|
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
|
|
|
|
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
|
|
{
|
|
switch (event->button)
|
|
{
|
|
case 1:
|
|
if (event->type == GDK_BUTTON_PRESS)
|
|
::GraphicsSystem.MouseMove(C4MC_Button_LeftDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
else if (event->type == GDK_2BUTTON_PRESS)
|
|
::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
break;
|
|
case 2:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_MiddleDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
break;
|
|
case 3:
|
|
if (event->type == GDK_BUTTON_PRESS)
|
|
::GraphicsSystem.MouseMove(C4MC_Button_RightDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
else if (event->type == GDK_2BUTTON_PRESS)
|
|
::GraphicsSystem.MouseMove(C4MC_Button_RightDouble, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (event->button)
|
|
{
|
|
case 1:
|
|
Console.EditCursor.LeftButtonDown(event->state & MK_CONTROL);
|
|
break;
|
|
case 3:
|
|
Console.EditCursor.RightButtonDown(event->state & MK_CONTROL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnButtonReleaseStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data)
|
|
{
|
|
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
|
|
|
|
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
|
|
{
|
|
switch (event->button)
|
|
{
|
|
case 1:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_LeftUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
break;
|
|
case 2:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_MiddleUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
break;
|
|
case 3:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_RightUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (event->button)
|
|
{
|
|
case 1:
|
|
Console.EditCursor.LeftButtonUp();
|
|
break;
|
|
case 3:
|
|
Console.EditCursor.RightButtonUp();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnMotionNotifyStatic(GtkWidget* widget, GdkEventMotion* event, gpointer user_data)
|
|
{
|
|
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
|
|
|
|
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
|
|
{
|
|
::GraphicsSystem.MouseMove(C4MC_Button_None, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
|
|
}
|
|
else
|
|
{
|
|
Console.EditCursor.Move(window->cvp->ViewX + event->x/window->cvp->Zoom, window->cvp->ViewY + event->y/window->cvp->Zoom, event->state);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnConfigureStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data)
|
|
{
|
|
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
|
|
C4Viewport* cvp = window->cvp;
|
|
|
|
//cvp->UpdateOutputSize();
|
|
cvp->ScrollBarsByViewPosition();
|
|
|
|
return false;
|
|
}
|
|
|
|
gboolean C4ViewportWindow::OnConfigureDareaStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data)
|
|
{
|
|
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
|
|
C4Viewport* cvp = window->cvp;
|
|
|
|
cvp->UpdateOutputSize();
|
|
|
|
return false;
|
|
}
|
|
|
|
void C4ViewportWindow::OnVScrollStatic(GtkAdjustment* adjustment, gpointer user_data)
|
|
{
|
|
static_cast<C4ViewportWindow*>(user_data)->cvp->ViewPositionByScrollBars();
|
|
}
|
|
|
|
void C4ViewportWindow::OnHScrollStatic(GtkAdjustment* adjustment, gpointer user_data)
|
|
{
|
|
static_cast<C4ViewportWindow*>(user_data)->cvp->ViewPositionByScrollBars();
|
|
}
|
|
|
|
#else // WITH_DEVELOPER_MODE
|
|
bool C4Viewport::TogglePlayerLock() { return false; }
|
|
bool C4Viewport::ScrollBarsByViewPosition() { return false; }
|
|
#if defined(USE_X11)
|
|
void C4ViewportWindow::HandleMessage (XEvent & e)
|
|
{
|
|
switch (e.type)
|
|
{
|
|
case KeyPress:
|
|
{
|
|
// Do not take into account the state of the various modifiers and locks
|
|
// we don't need that for keyboard control
|
|
DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
|
|
//case VK_SCROLL: cvp->TogglePlayerLock();
|
|
Game.DoKeyboardInput(key, KEYEV_Down, Application.IsAltDown(), Application.IsControlDown(), Application.IsShiftDown(), false, NULL);
|
|
break;
|
|
}
|
|
case KeyRelease:
|
|
{
|
|
DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
|
|
Game.DoKeyboardInput(key, KEYEV_Up, e.xkey.state & Mod1Mask, e.xkey.state & ControlMask, e.xkey.state & ShiftMask, false, NULL);
|
|
break;
|
|
}
|
|
case ButtonPress:
|
|
{
|
|
static int last_left_click, last_right_click;
|
|
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
|
|
{
|
|
switch (e.xbutton.button)
|
|
{
|
|
case Button1:
|
|
if (timeGetTime() - last_left_click < 400)
|
|
{
|
|
::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble,
|
|
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
last_left_click = 0;
|
|
}
|
|
else
|
|
{
|
|
::GraphicsSystem.MouseMove(C4MC_Button_LeftDown,
|
|
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
last_left_click = timeGetTime();
|
|
}
|
|
break;
|
|
case Button2:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_MiddleDown,
|
|
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
break;
|
|
case Button3:
|
|
if (timeGetTime() - last_right_click < 400)
|
|
{
|
|
::GraphicsSystem.MouseMove(C4MC_Button_RightDouble,
|
|
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
last_right_click = 0;
|
|
}
|
|
else
|
|
{
|
|
::GraphicsSystem.MouseMove(C4MC_Button_RightDown,
|
|
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
last_right_click = timeGetTime();
|
|
}
|
|
break;
|
|
case Button4:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,
|
|
e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(1) << 16), cvp);
|
|
break;
|
|
case Button5:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,
|
|
e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(-1) << 16), cvp);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (e.xbutton.button)
|
|
{
|
|
case Button1:
|
|
Console.EditCursor.LeftButtonDown(e.xbutton.state & MK_CONTROL);
|
|
break;
|
|
case Button3:
|
|
Console.EditCursor.RightButtonDown(e.xbutton.state & MK_CONTROL);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ButtonRelease:
|
|
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
|
|
{
|
|
switch (e.xbutton.button)
|
|
{
|
|
case Button1:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_LeftUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
break;
|
|
case Button2:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_MiddleUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
break;
|
|
case Button3:
|
|
::GraphicsSystem.MouseMove(C4MC_Button_RightUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (e.xbutton.button)
|
|
{
|
|
case Button1:
|
|
Console.EditCursor.LeftButtonUp();
|
|
break;
|
|
case Button3:
|
|
Console.EditCursor.RightButtonUp();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case MotionNotify:
|
|
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
|
|
{
|
|
::GraphicsSystem.MouseMove(C4MC_Button_None, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
|
}
|
|
else
|
|
{
|
|
Console.EditCursor.Move(cvp->ViewX + e.xbutton.x, cvp->ViewY + e.xbutton.y, e.xbutton.state);
|
|
}
|
|
break;
|
|
case ConfigureNotify:
|
|
cvp->UpdateOutputSize();
|
|
break;
|
|
}
|
|
}
|
|
#endif // USE_X11
|
|
#endif // WITH_DEVELOPER_MODE/_WIN32
|
|
|
|
void C4ViewportWindow::Close()
|
|
{
|
|
::GraphicsSystem.CloseViewport(cvp);
|
|
}
|
|
|
|
bool C4Viewport::UpdateOutputSize()
|
|
{
|
|
if (!pWindow) return false;
|
|
// Output size
|
|
RECT rect;
|
|
#ifdef WITH_DEVELOPER_MODE
|
|
|
|
GtkAllocation allocation;
|
|
#if GTK_CHECK_VERSION(2,18,0)
|
|
gtk_widget_get_allocation(pWindow->drawing_area, &allocation);
|
|
#else
|
|
allocation = pWindow->drawing_area->allocation;
|
|
#endif
|
|
|
|
// Use only size of drawing area without scrollbars
|
|
rect.left = allocation.x;
|
|
rect.top = allocation.y;
|
|
rect.right = rect.left + allocation.width;
|
|
rect.bottom = rect.top + allocation.height;
|
|
#else
|
|
if (!pWindow->GetSize(&rect)) return false;
|
|
#endif
|
|
OutX=rect.left; OutY=rect.top;
|
|
ViewWdt=rect.right-rect.left; ViewHgt=rect.bottom-rect.top;
|
|
// Scroll bars
|
|
ScrollBarsByViewPosition();
|
|
// Reset menus
|
|
ResetMenuPositions=true;
|
|
// update internal GL size
|
|
if (pWindow && pWindow->pSurface)
|
|
pWindow->pSurface->UpdateSize(ViewWdt, ViewHgt);
|
|
// Done
|
|
return true;
|
|
}
|
|
|
|
C4Viewport::C4Viewport()
|
|
{
|
|
Default();
|
|
}
|
|
|
|
C4Viewport::~C4Viewport()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void C4Viewport::Clear()
|
|
{
|
|
if (pWindow) { delete pWindow->pSurface; pWindow->Clear(); delete pWindow; pWindow = NULL; }
|
|
Player=NO_OWNER;
|
|
ViewX=ViewY=0;
|
|
ViewWdt=ViewHgt=0;
|
|
OutX=OutY=ViewWdt=ViewHgt=0;
|
|
DrawX=DrawY=0;
|
|
Regions.Clear();
|
|
ViewOffsX = ViewOffsY = 0;
|
|
}
|
|
|
|
void C4Viewport::DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom)
|
|
{
|
|
if (!Game.C4S.Head.Film || !Game.C4S.Head.Replay)
|
|
{
|
|
C4ST_STARTNEW(FoWStat, "C4Viewport::DrawOverlay: FoW")
|
|
// Player fog of war
|
|
DrawPlayerFogOfWar(cgo);
|
|
C4ST_STOP(FoWStat)
|
|
// Player info
|
|
C4ST_STARTNEW(PInfoStat, "C4Viewport::DrawOverlay: Player Info")
|
|
DrawPlayerInfo(cgo);
|
|
C4ST_STOP(PInfoStat)
|
|
C4ST_STARTNEW(MenuStat, "C4Viewport::DrawOverlay: Menu")
|
|
DrawMenu(cgo);
|
|
C4ST_STOP(MenuStat)
|
|
}
|
|
// Game messages
|
|
C4ST_STARTNEW(MsgStat, "C4Viewport::DrawOverlay: Messages")
|
|
::Messages.Draw(cgo, Player, Zoom);
|
|
C4ST_STOP(MsgStat)
|
|
|
|
// Control overlays (if not film/replay)
|
|
if (!Game.C4S.Head.Film || !Game.C4S.Head.Replay)
|
|
{
|
|
// Mouse control
|
|
if (::MouseControl.IsViewport(this))
|
|
{
|
|
C4ST_STARTNEW(MouseStat, "C4Viewport::DrawOverlay: Mouse")
|
|
::MouseControl.Draw(cgo, GameZoom);
|
|
// Draw GUI-mouse in EM if active
|
|
if (pWindow && ::pGUI) ::pGUI->RenderMouse(cgo);
|
|
C4ST_STOP(MouseStat)
|
|
}
|
|
}
|
|
}
|
|
|
|
void C4Viewport::DrawMenu(C4TargetFacet &cgo)
|
|
{
|
|
|
|
// Get player
|
|
C4Player *pPlr = ::Players.Get(Player);
|
|
|
|
// Player eliminated
|
|
if (pPlr && pPlr->Eliminated)
|
|
{
|
|
Application.DDraw->TextOut(FormatString(LoadResStr(pPlr->Surrendered ? "IDS_PLR_SURRENDERED" : "IDS_PLR_ELIMINATED"),pPlr->GetName()).getData(),
|
|
::GraphicsResource.FontRegular, 1.0, cgo.Surface,cgo.X+cgo.Wdt/2,cgo.Y+2*cgo.Hgt/3,0xfaFF0000,ACenter);
|
|
return;
|
|
}
|
|
|
|
// for menus, cgo is using GUI-syntax: TargetX/Y marks the drawing offset; x/y/Wdt/Hgt marks the offset rect
|
|
float iOldTx = cgo.TargetX; float iOldTy = cgo.TargetY;
|
|
cgo.TargetX = float(cgo.X); cgo.TargetY = float(cgo.Y);
|
|
cgo.X = 0; cgo.Y = 0;
|
|
|
|
// Player cursor object menu
|
|
if (pPlr && pPlr->Cursor && pPlr->Cursor->Menu)
|
|
{
|
|
if (ResetMenuPositions) pPlr->Cursor->Menu->ResetLocation();
|
|
// if mouse is dragging, make it transparent to easy construction site drag+drop
|
|
bool fDragging=false;
|
|
if (::MouseControl.IsDragging() && ::MouseControl.IsViewport(this))
|
|
{
|
|
fDragging = true;
|
|
lpDDraw->ActivateBlitModulation(0x4fffffff);
|
|
}
|
|
// draw menu
|
|
pPlr->Cursor->Menu->Draw(cgo);
|
|
// reset modulation for dragging
|
|
if (fDragging) lpDDraw->DeactivateBlitModulation();
|
|
}
|
|
// Player menu
|
|
if (pPlr && pPlr->Menu.IsActive())
|
|
{
|
|
if (ResetMenuPositions) pPlr->Menu.ResetLocation();
|
|
pPlr->Menu.Draw(cgo);
|
|
}
|
|
// Fullscreen menu
|
|
if (FullScreen.pMenu && FullScreen.pMenu->IsActive())
|
|
{
|
|
if (ResetMenuPositions) FullScreen.pMenu->ResetLocation();
|
|
FullScreen.pMenu->Draw(cgo);
|
|
}
|
|
|
|
// Flag done
|
|
ResetMenuPositions=false;
|
|
|
|
// restore cgo
|
|
cgo.X = int32_t(cgo.TargetX); cgo.Y = int32_t(cgo.TargetY);
|
|
cgo.TargetX = iOldTx; cgo.TargetY = iOldTy;
|
|
}
|
|
|
|
extern int32_t iLastControlSize,iPacketDelay,ScreenRate;
|
|
extern int32_t ControlQueueSize,ControlQueueDataSize;
|
|
|
|
void C4Viewport::Draw(C4TargetFacet &cgo0, bool fDrawOverlay)
|
|
{
|
|
|
|
#ifdef USE_CONSOLE
|
|
// No drawing in console mode
|
|
return;
|
|
#endif
|
|
C4TargetFacet cgo; cgo.Set(cgo0);
|
|
ZoomData GameZoom;
|
|
GameZoom.X = cgo.X; GameZoom.Y = cgo.Y;
|
|
GameZoom.Zoom = Zoom;
|
|
|
|
if (fDrawOverlay)
|
|
{
|
|
// Draw landscape borders. Only if overlay, so complete map screenshots don't get messed up
|
|
if (BorderLeft) Application.DDraw->BlitSurfaceTile(::GraphicsResource.fctBackground.Surface,cgo.Surface,DrawX,DrawY,BorderLeft,ViewHgt,-DrawX,-DrawY);
|
|
if (BorderTop) Application.DDraw->BlitSurfaceTile(::GraphicsResource.fctBackground.Surface,cgo.Surface,DrawX+BorderLeft,DrawY,ViewWdt-BorderLeft-BorderRight,BorderTop,-DrawX-BorderLeft,-DrawY);
|
|
if (BorderRight) Application.DDraw->BlitSurfaceTile(::GraphicsResource.fctBackground.Surface,cgo.Surface,DrawX+ViewWdt-BorderRight,DrawY,BorderRight,ViewHgt,-DrawX-ViewWdt+BorderRight,-DrawY);
|
|
if (BorderBottom)Application.DDraw->BlitSurfaceTile(::GraphicsResource.fctBackground.Surface,cgo.Surface,DrawX+BorderLeft,DrawY+ViewHgt-BorderBottom,ViewWdt-BorderLeft-BorderRight,BorderBottom,-DrawX-BorderLeft,-DrawY-ViewHgt+BorderBottom);
|
|
|
|
// Set clippers
|
|
cgo.X += BorderLeft; cgo.Y += BorderTop; cgo.Wdt -= int(float(BorderLeft+BorderRight)/Zoom); cgo.Hgt -= int(float(BorderTop+BorderBottom)/Zoom);
|
|
GameZoom.X = cgo.X; GameZoom.Y = cgo.Y;
|
|
cgo.TargetX += BorderLeft/Zoom; cgo.TargetY += BorderTop/Zoom;
|
|
// Apply Zoom
|
|
lpDDraw->SetZoom(GameZoom);
|
|
Application.DDraw->SetPrimaryClipper(cgo.X,cgo.Y,DrawX+ViewWdt-1-BorderRight,DrawY+ViewHgt-1-BorderBottom);
|
|
}
|
|
last_game_draw_cgo = cgo;
|
|
|
|
// landscape mod by FoW
|
|
C4Player *pPlr=::Players.Get(Player);
|
|
if (pPlr && pPlr->fFogOfWar)
|
|
{
|
|
ClrModMap.Reset(Game.C4S.Landscape.FoWRes, Game.C4S.Landscape.FoWRes, ViewWdt, ViewHgt, int(cgo.TargetX*Zoom), int(cgo.TargetY*Zoom), 0, cgo.X-BorderLeft, cgo.Y-BorderTop, Game.FoWColor, cgo.Surface);
|
|
pPlr->FoW2Map(ClrModMap, int(float(cgo.X)/Zoom-cgo.TargetX), int(float(cgo.Y)/Zoom-cgo.TargetY));
|
|
lpDDraw->SetClrModMap(&ClrModMap);
|
|
lpDDraw->SetClrModMapEnabled(true);
|
|
}
|
|
else
|
|
lpDDraw->SetClrModMapEnabled(false);
|
|
|
|
C4ST_STARTNEW(SkyStat, "C4Viewport::Draw: Sky")
|
|
::Landscape.Sky.Draw(cgo);
|
|
C4ST_STOP(SkyStat)
|
|
::Objects.BackObjects.DrawAll(cgo, Player);
|
|
|
|
// Draw Landscape
|
|
C4ST_STARTNEW(LandStat, "C4Viewport::Draw: Landscape")
|
|
::Landscape.Draw(cgo,Player);
|
|
C4ST_STOP(LandStat)
|
|
|
|
// draw PXS (unclipped!)
|
|
C4ST_STARTNEW(PXSStat, "C4Viewport::Draw: PXS")
|
|
::PXS.Draw(cgo);
|
|
C4ST_STOP(PXSStat)
|
|
|
|
// draw objects
|
|
C4ST_STARTNEW(ObjStat, "C4Viewport::Draw: Objects")
|
|
::Objects.Draw(cgo, Player);
|
|
C4ST_STOP(ObjStat)
|
|
|
|
// draw global particles
|
|
C4ST_STARTNEW(PartStat, "C4Viewport::Draw: Particles")
|
|
::Particles.GlobalParticles.Draw(cgo,NULL);
|
|
C4ST_STOP(PartStat)
|
|
|
|
// Draw PathFinder
|
|
if (::GraphicsSystem.ShowPathfinder) Game.PathFinder.Draw(cgo);
|
|
|
|
// Draw overlay
|
|
if (!Game.C4S.Head.Film || !Game.C4S.Head.Replay) Game.DrawCursors(cgo, Player);
|
|
|
|
// FogOfWar-mod off
|
|
lpDDraw->SetClrModMapEnabled(false);
|
|
|
|
if (fDrawOverlay)
|
|
{
|
|
// Determine zoom of overlay
|
|
float fGUIZoom = C4GUI::GetZoom();
|
|
// now restore complete cgo range for overlay drawing
|
|
lpDDraw->SetZoom(DrawX,DrawY, fGUIZoom);
|
|
Application.DDraw->SetPrimaryClipper(DrawX,DrawY,DrawX+(ViewWdt-1),DrawY+(ViewHgt-1));
|
|
cgo.Set(cgo0);
|
|
|
|
cgo.X = DrawX; cgo.Y = DrawY;
|
|
cgo.Wdt = int(float(ViewWdt)/fGUIZoom); cgo.Hgt = int(float(ViewHgt)/fGUIZoom);
|
|
cgo.TargetX = ViewX; cgo.TargetY = ViewY;
|
|
|
|
last_gui_draw_cgo = cgo;
|
|
|
|
// draw custom GUI objects
|
|
::Objects.ForeObjects.DrawIfCategory(cgo, Player, C4D_Foreground, false);
|
|
|
|
// Draw overlay
|
|
C4ST_STARTNEW(OvrStat, "C4Viewport::Draw: Overlay")
|
|
|
|
if (!Application.isFullScreen) Console.EditCursor.Draw(cgo, Zoom);
|
|
|
|
DrawOverlay(cgo, GameZoom);
|
|
|
|
// Netstats
|
|
if (::GraphicsSystem.ShowNetstatus)
|
|
::Network.DrawStatus(cgo);
|
|
|
|
C4ST_STOP(OvrStat)
|
|
|
|
// Remove zoom n clippers
|
|
lpDDraw->SetZoom(0, 0, 1.0);
|
|
Application.DDraw->NoPrimaryClipper();
|
|
}
|
|
|
|
}
|
|
|
|
void C4Viewport::BlitOutput()
|
|
{
|
|
if (pWindow)
|
|
{
|
|
RECT rtSrc,rtDst;
|
|
rtSrc.left=DrawX; rtSrc.top=DrawY; rtSrc.right=DrawX+ViewWdt; rtSrc.bottom=DrawY+ViewHgt;
|
|
rtDst.left=OutX; rtDst.top=OutY; rtDst.right=OutX+ ViewWdt; rtDst.bottom=OutY+ ViewHgt;
|
|
pWindow->pSurface->PageFlip(&rtSrc, &rtDst);
|
|
}
|
|
}
|
|
|
|
void C4Viewport::Execute()
|
|
{
|
|
// Update regions
|
|
static int32_t RegionUpdate=0;
|
|
SetRegions=NULL;
|
|
RegionUpdate++;
|
|
if (RegionUpdate>=5)
|
|
{
|
|
RegionUpdate=0;
|
|
Regions.Clear();
|
|
Regions.SetAdjust(-OutX,-OutY);
|
|
SetRegions=&Regions;
|
|
}
|
|
// Adjust position
|
|
AdjustPosition();
|
|
// Current graphics output
|
|
C4TargetFacet cgo;
|
|
CStdWindow * w = pWindow;
|
|
if (!w) w = &FullScreen;
|
|
cgo.Set(w->pSurface,DrawX,DrawY,int32_t(ceilf(float(ViewWdt)/Zoom)),int32_t(ceilf(float(ViewHgt)/Zoom)),ViewX,ViewY);
|
|
lpDDraw->PrepareRendering(w->pSurface);
|
|
// Draw
|
|
Draw(cgo, true);
|
|
// Video record & status (developer mode, first player viewport)
|
|
if (!Application.isFullScreen)
|
|
if (Player==0 && (this==::GraphicsSystem.GetViewport((int32_t) 0)))
|
|
::GraphicsSystem.Video.Execute();
|
|
// Blit output
|
|
BlitOutput();
|
|
}
|
|
|
|
void C4Viewport::InitZoom()
|
|
{
|
|
// player viewport: Init zoom by view range parameters
|
|
C4Player *plr = Players.Get(Player);
|
|
if (plr)
|
|
{
|
|
plr->ZoomLimitsToViewport();
|
|
plr->ZoomToViewport(true);
|
|
}
|
|
else
|
|
{
|
|
// general viewport? Default zoom parameters
|
|
ZoomTarget = Max<float>(float(ViewWdt)/GBackWdt, 1.0f);
|
|
Zoom = ZoomTarget;
|
|
SetZoomLimits(ZoomTarget, 0 /* no default max limit */);
|
|
}
|
|
}
|
|
|
|
void C4Viewport::ChangeZoom(float by_factor)
|
|
{
|
|
ZoomTarget *= by_factor;
|
|
if (ZoomLimitMin && ZoomTarget < ZoomLimitMin) ZoomTarget = ZoomLimitMin;
|
|
if (ZoomLimitMax && ZoomTarget > ZoomLimitMax) ZoomTarget = ZoomLimitMax;
|
|
}
|
|
|
|
void C4Viewport::SetZoom(float to_value, bool direct)
|
|
{
|
|
ZoomTarget = to_value;
|
|
if (ZoomLimitMin && ZoomTarget < ZoomLimitMin) ZoomTarget = ZoomLimitMin;
|
|
if (ZoomLimitMax && ZoomTarget > ZoomLimitMax) ZoomTarget = ZoomLimitMax;
|
|
// direct: Set zoom without scrolling to it
|
|
if (direct) Zoom = ZoomTarget;
|
|
}
|
|
|
|
void C4Viewport::SetZoomLimits(float to_min_zoom, float to_max_zoom)
|
|
{
|
|
ZoomLimitMin = to_min_zoom;
|
|
ZoomLimitMax = to_max_zoom;
|
|
if (ZoomLimitMax < ZoomLimitMin) ZoomLimitMax = ZoomLimitMin;
|
|
if (ZoomTarget < ZoomLimitMin) ZoomTarget = ZoomLimitMin;
|
|
if (ZoomTarget > ZoomLimitMax) ZoomTarget = ZoomLimitMax;
|
|
}
|
|
|
|
float C4Viewport::GetZoomByViewRange(int32_t size_x, int32_t size_y) const
|
|
{
|
|
// set zoom such that both size_x and size_y are guarantueed to fit into the viewport range
|
|
// determine whether zoom is to be calculated by x or by y
|
|
bool zoom_by_y = false;
|
|
if (size_x && size_y)
|
|
{
|
|
zoom_by_y = (size_y * ViewWdt > size_x * ViewHgt);
|
|
}
|
|
else if (size_y)
|
|
{
|
|
// no x size passed - zoom by y
|
|
zoom_by_y = true;
|
|
}
|
|
else if (!size_x)
|
|
{
|
|
// 0/0 size passed - zoom to default
|
|
size_x = C4FOW_Def_View_RangeX * 2;
|
|
zoom_by_y = false;
|
|
}
|
|
// zoom calculation
|
|
if (zoom_by_y)
|
|
return float(ViewHgt) / size_y;
|
|
else
|
|
return float(ViewWdt) / size_x;
|
|
}
|
|
|
|
void C4Viewport::AdjustPosition()
|
|
{
|
|
float ViewportScrollBorder = fIsNoOwnerViewport ? 0 : float(C4ViewportScrollBorder);
|
|
C4Player *pPlr = ::Players.Get(Player);
|
|
if (ZoomTarget < 0.000001f) InitZoom();
|
|
// Change Zoom
|
|
assert(Zoom>0);
|
|
assert(ZoomTarget>0);
|
|
|
|
if(Zoom != ZoomTarget)
|
|
{
|
|
float DeltaZoom = Zoom/ZoomTarget;
|
|
if(DeltaZoom<1) DeltaZoom = 1/DeltaZoom;
|
|
|
|
// Minimal Zoom change factor
|
|
static const float Z0 = pow(C4GFX_ZoomStep, 1.0f/8.0f);
|
|
|
|
// We change zoom based on (logarithmic) distance of current zoom
|
|
// to target zoom. The greater the distance the more we adjust the
|
|
// zoom in one frame. There is a minimal zoom change Z0 to make sure
|
|
// we reach ZoomTarget in finite time.
|
|
float ZoomAdjustFactor = Z0 * pow(DeltaZoom, 1.0f/8.0f);
|
|
|
|
if (Zoom < ZoomTarget)
|
|
Zoom = Min(Zoom * ZoomAdjustFactor, ZoomTarget);
|
|
if (Zoom > ZoomTarget)
|
|
Zoom = Max(Zoom / ZoomAdjustFactor, ZoomTarget);
|
|
}
|
|
// View position
|
|
if (PlayerLock && ValidPlr(Player))
|
|
{
|
|
float PrefViewX = ViewX + ViewWdt / (Zoom * 2) - ViewOffsX;
|
|
float PrefViewY = ViewY + ViewHgt / (Zoom * 2) - ViewOffsY;
|
|
|
|
float ScrollRange = Min(ViewWdt/(10*Zoom),ViewHgt/(10*Zoom));
|
|
float ExtraBoundsX = 0, ExtraBoundsY = 0;
|
|
if (pPlr->ViewMode == C4PVM_Scrolling)
|
|
{
|
|
ScrollRange=0;
|
|
ExtraBoundsX=ExtraBoundsY=ViewportScrollBorder;
|
|
}
|
|
else
|
|
{
|
|
// if view is close to border, allow scrolling
|
|
if (pPlr->ViewX < ViewportScrollBorder) ExtraBoundsX = Min<float>(ViewportScrollBorder - pPlr->ViewX, ViewportScrollBorder);
|
|
else if (pPlr->ViewX >= GBackWdt - ViewportScrollBorder) ExtraBoundsX = Min<float>(float(pPlr->ViewX - GBackWdt), 0) + ViewportScrollBorder;
|
|
if (pPlr->ViewY < ViewportScrollBorder) ExtraBoundsY = Min<float>(ViewportScrollBorder - pPlr->ViewY, ViewportScrollBorder);
|
|
else if (pPlr->ViewY >= GBackHgt - ViewportScrollBorder) ExtraBoundsY = Min<float>(float(pPlr->ViewY - GBackHgt), 0) + ViewportScrollBorder;
|
|
}
|
|
ExtraBoundsX = Max(ExtraBoundsX, (ViewWdt/Zoom - GBackWdt) / 2+1);
|
|
ExtraBoundsY = Max(ExtraBoundsY, (ViewHgt/Zoom - GBackHgt) / 2+1);
|
|
// calc target view position
|
|
float TargetViewX = pPlr->ViewX/* */;
|
|
float TargetViewY = pPlr->ViewY/* */;
|
|
// add mouse auto scroll
|
|
if (pPlr->MouseControl && ::MouseControl.InitCentered && Config.Controls.MouseAScroll)
|
|
{
|
|
TargetViewX += (::MouseControl.VpX - ViewWdt / 2) / Zoom;
|
|
TargetViewY += (::MouseControl.VpY - ViewHgt / 2) / Zoom;
|
|
}
|
|
// scroll range
|
|
TargetViewX = BoundBy(PrefViewX, TargetViewX - ScrollRange, TargetViewX + ScrollRange);
|
|
TargetViewY = BoundBy(PrefViewY, TargetViewY - ScrollRange, TargetViewY + ScrollRange);
|
|
// bounds
|
|
TargetViewX = BoundBy(TargetViewX, ViewWdt / (Zoom * 2) - ExtraBoundsX, GBackWdt - ViewWdt / (Zoom * 2) + ExtraBoundsX);
|
|
TargetViewY = BoundBy(TargetViewY, ViewHgt / (Zoom * 2) - ExtraBoundsY, GBackHgt - ViewHgt / (Zoom * 2) + ExtraBoundsY);
|
|
// smooth
|
|
ViewX = PrefViewX + (TargetViewX - PrefViewX) / BoundBy<int32_t>(Config.General.ScrollSmooth, 1, 50);
|
|
ViewY = PrefViewY + (TargetViewY - PrefViewY) / BoundBy<int32_t>(Config.General.ScrollSmooth, 1, 50);
|
|
// apply offset
|
|
ViewX -= ViewWdt / (Zoom * 2) - ViewOffsX;
|
|
ViewY -= ViewHgt / (Zoom * 2) - ViewOffsY;
|
|
}
|
|
// NO_OWNER can't scroll
|
|
if (fIsNoOwnerViewport) { ViewOffsX=0; ViewOffsY=0; }
|
|
// clip at borders, update vars
|
|
UpdateViewPosition();
|
|
#ifdef WITH_DEVELOPER_MODE
|
|
//ScrollBarsByViewPosition();
|
|
#endif
|
|
}
|
|
|
|
void C4Viewport::CenterPosition()
|
|
{
|
|
// center viewport position on map
|
|
// set center position
|
|
ViewX = (GBackWdt-ViewWdt/Zoom)/2;
|
|
ViewY = (GBackHgt-ViewHgt/Zoom)/2;
|
|
// clips and updates
|
|
UpdateViewPosition();
|
|
}
|
|
|
|
void C4Viewport::UpdateViewPosition()
|
|
{
|
|
// no-owner viewports should not scroll outside viewing area
|
|
if (fIsNoOwnerViewport)
|
|
{
|
|
if (Application.isFullScreen && GBackWdt<ViewWdt / Zoom)
|
|
{
|
|
ViewX = (GBackWdt-ViewWdt / Zoom)/2;
|
|
}
|
|
else
|
|
{
|
|
ViewX = Min(ViewX, GBackWdt-ViewWdt / Zoom);
|
|
ViewX = Max(ViewX, 0.0f);
|
|
}
|
|
if (Application.isFullScreen && GBackHgt<ViewHgt / Zoom)
|
|
{
|
|
ViewY = (GBackHgt-ViewHgt / Zoom)/2;
|
|
}
|
|
else
|
|
{
|
|
ViewY = Min(ViewY, GBackHgt-ViewHgt / Zoom);
|
|
ViewY = Max(ViewY, 0.0f);
|
|
}
|
|
}
|
|
// update borders
|
|
BorderLeft = int32_t(Max(-ViewX * Zoom, 0.0f));
|
|
BorderTop = int32_t(Max(-ViewY * Zoom, 0.0f));
|
|
BorderRight = int32_t(Max(ViewWdt - GBackWdt * Zoom + ViewX * Zoom, 0.0f));
|
|
BorderBottom = int32_t(Max(ViewHgt - GBackHgt * Zoom + ViewY * Zoom, 0.0f));
|
|
}
|
|
|
|
void C4Viewport::Default()
|
|
{
|
|
pWindow=NULL;
|
|
Player=0;
|
|
ViewX=ViewY=0;
|
|
ViewWdt=ViewHgt=0;
|
|
BorderLeft=BorderTop=BorderRight=BorderBottom=0;
|
|
OutX=OutY=ViewWdt=ViewHgt=0;
|
|
DrawX=DrawY=0;
|
|
Zoom = 1.0;
|
|
ZoomTarget = 0.0;
|
|
ZoomLimitMin=ZoomLimitMax=0; // no limit
|
|
Next=NULL;
|
|
PlayerLock=true;
|
|
ResetMenuPositions=false;
|
|
SetRegions=NULL;
|
|
Regions.Default();
|
|
ViewOffsX = ViewOffsY = 0;
|
|
fIsNoOwnerViewport = false;
|
|
last_game_draw_cgo.Default();
|
|
last_gui_draw_cgo.Default();
|
|
}
|
|
|
|
void C4Viewport::DrawPlayerInfo(C4TargetFacet &cgo)
|
|
{
|
|
C4Facet ccgo;
|
|
if (!ValidPlr(Player)) return;
|
|
|
|
// Controls
|
|
DrawPlayerStartup(cgo);
|
|
}
|
|
|
|
bool C4Viewport::Init(int32_t iPlayer, bool fSetTempOnly)
|
|
{
|
|
// Fullscreen viewport initialization
|
|
// Set Player
|
|
if (!ValidPlr(iPlayer)) iPlayer = NO_OWNER;
|
|
Player=iPlayer;
|
|
if (!fSetTempOnly) fIsNoOwnerViewport = (iPlayer == NO_OWNER);
|
|
// Owned viewport: clear any flash message explaining observer menu
|
|
if (ValidPlr(iPlayer)) ::GraphicsSystem.FlashMessage("");
|
|
return true;
|
|
}
|
|
|
|
bool C4Viewport::Init(CStdWindow * pParent, CStdApp * pApp, int32_t iPlayer)
|
|
{
|
|
// Console viewport initialization
|
|
// Set Player
|
|
if (!ValidPlr(iPlayer)) iPlayer = NO_OWNER;
|
|
Player=iPlayer;
|
|
fIsNoOwnerViewport = (Player == NO_OWNER);
|
|
// Create window
|
|
pWindow = new C4ViewportWindow(this);
|
|
if (!pWindow->Init(pApp, (Player==NO_OWNER) ? LoadResStr("IDS_CNS_VIEWPORT") : ::Players.Get(Player)->GetName(), pParent, false))
|
|
return false;
|
|
pWindow->pSurface = new CSurface(pApp, pWindow);
|
|
// Position and size
|
|
pWindow->RestorePosition(FormatString("Viewport%i", Player+1).getData(), Config.GetSubkeyPath("Console"));
|
|
//UpdateWindow(hWnd);
|
|
// Updates
|
|
UpdateOutputSize();
|
|
// Disable player lock on unowned viewports
|
|
if (!ValidPlr(Player)) TogglePlayerLock();
|
|
// Draw
|
|
// Don't call Execute right away since it is not yet guaranteed that
|
|
// the Player has set this as its Viewport, and the drawing routines rely
|
|
// on that.
|
|
//Execute();
|
|
// Success
|
|
return true;
|
|
}
|
|
|
|
extern int32_t DrawMessageOffset;
|
|
|
|
void C4Viewport::DrawPlayerStartup(C4TargetFacet &cgo)
|
|
{
|
|
C4Player *pPlr;
|
|
if (!(pPlr = ::Players.Get(Player))) return;
|
|
if (!pPlr->LocalControl || !pPlr->ShowStartup) return;
|
|
int32_t iNameHgtOff=0;
|
|
|
|
// Control
|
|
if (pPlr->MouseControl)
|
|
GfxR->fctMouse.Draw(cgo.Surface,
|
|
cgo.X+(cgo.Wdt-GfxR->fctKeyboard.Wdt)/2+55,
|
|
cgo.Y+cgo.Hgt * 2/3 - 10 + DrawMessageOffset,
|
|
0,0);
|
|
if (pPlr && pPlr->ControlSet)
|
|
{
|
|
C4Facet controlset_facet = pPlr->ControlSet->GetPicture();
|
|
if (controlset_facet.Wdt) controlset_facet.Draw(cgo.Surface,
|
|
cgo.X+(cgo.Wdt-controlset_facet.Wdt)/2,
|
|
cgo.Y+cgo.Hgt * 2/3 + DrawMessageOffset,
|
|
0,0);
|
|
iNameHgtOff=GfxR->fctKeyboard.Hgt;
|
|
}
|
|
|
|
// Name
|
|
Application.DDraw->TextOut(pPlr->GetName(), ::GraphicsResource.FontRegular, 1.0, cgo.Surface,
|
|
cgo.X+cgo.Wdt/2,cgo.Y+cgo.Hgt*2/3+iNameHgtOff + DrawMessageOffset,
|
|
pPlr->ColorDw | 0xff000000, ACenter);
|
|
}
|
|
|
|
void C4Viewport::SetOutputSize(int32_t iDrawX, int32_t iDrawY, int32_t iOutX, int32_t iOutY, int32_t iOutWdt, int32_t iOutHgt)
|
|
{
|
|
// update view position: Remain centered at previous position
|
|
ViewX += (ViewWdt-iOutWdt)/2;
|
|
ViewY += (ViewHgt-iOutHgt)/2;
|
|
// update output parameters
|
|
DrawX=iDrawX; DrawY=iDrawY;
|
|
OutX=iOutX; OutY=iOutY;
|
|
ViewWdt=iOutWdt; ViewHgt=iOutHgt;
|
|
InitZoom();
|
|
UpdateViewPosition();
|
|
// Reset menus
|
|
ResetMenuPositions=true;
|
|
// player uses mouse control? then clip the cursor
|
|
C4Player *pPlr;
|
|
if ((pPlr=::Players.Get(Player)))
|
|
if (pPlr->MouseControl)
|
|
{
|
|
::MouseControl.UpdateClip();
|
|
// and inform GUI
|
|
if (::pGUI)
|
|
//::pGUI->SetBounds(C4Rect(iOutX, iOutY, iOutWdt, iOutHgt));
|
|
::pGUI->SetPreferredDlgRect(C4Rect(iOutX, iOutY, iOutWdt, iOutHgt));
|
|
}
|
|
}
|
|
|
|
void C4Viewport::ClearPointers(C4Object *pObj)
|
|
{
|
|
Regions.ClearPointers(pObj);
|
|
}
|
|
|
|
void C4Viewport::DrawPlayerFogOfWar(C4TargetFacet &cgo)
|
|
{
|
|
/*
|
|
C4Player *pPlr=::Players.Get(Player);
|
|
if (!pPlr || !pPlr->FogOfWar) return;
|
|
pPlr->FogOfWar->Draw(cgo);*/ // now done by modulation
|
|
}
|
|
|
|
void C4Viewport::NextPlayer()
|
|
{
|
|
C4Player *pPlr; int32_t iPlr;
|
|
if (!(pPlr = ::Players.Get(Player)))
|
|
{
|
|
if (!(pPlr = ::Players.First)) return;
|
|
}
|
|
else if (!(pPlr = pPlr->Next))
|
|
if (Game.C4S.Head.Film && Game.C4S.Head.Replay)
|
|
pPlr = ::Players.First; // cycle to first in film mode only; in network obs mode allow NO_OWNER-view
|
|
if (pPlr) iPlr = pPlr->Number; else iPlr = NO_OWNER;
|
|
if (iPlr != Player) Init(iPlr, true);
|
|
}
|
|
|
|
bool C4Viewport::IsViewportMenu(class C4Menu *pMenu)
|
|
{
|
|
// check all associated menus
|
|
// Get player
|
|
C4Player *pPlr = ::Players.Get(Player);
|
|
// Player eliminated: No menu
|
|
if (pPlr && pPlr->Eliminated) return false;
|
|
// Player cursor object menu
|
|
if (pPlr && pPlr->Cursor && pPlr->Cursor->Menu == pMenu) return true;
|
|
// Player menu
|
|
if (pPlr && pPlr->Menu.IsActive() && &(pPlr->Menu) == pMenu) return true;
|
|
// Fullscreen menu (if active, only one viewport can exist)
|
|
if (FullScreen.pMenu && FullScreen.pMenu->IsActive() && FullScreen.pMenu == pMenu) return true;
|
|
// no match
|
|
return false;
|
|
}
|