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Action.c
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Script: Prototypes for CreateEffect should inherit from Effect
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2016-05-15 15:22:42 +02:00 |
Array.c
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Hot Ice: Handicap teams with more players
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2016-08-07 13:56:04 +02:00 |
Colors.c
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fix function HSLa(h,s,l,a)
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2011-07-31 02:00:12 +02:00 |
Components.c
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allow more components than def for Oversize objects
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2016-05-21 13:34:34 +02:00 |
Controls.c
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Use regular Throw instead of ThrowDelayed for gamepads
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2016-03-21 18:45:42 +01:00 |
Creation.c
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add some variation to the maximum size of trees
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2016-05-21 13:34:34 +02:00 |
Definition.c
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
Effect.c
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Script: Prototypes for CreateEffect should inherit from Effect
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2016-05-15 15:22:42 +02:00 |
Explode.c
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take into account container velocity in shockwaves
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2016-04-24 20:33:44 +02:00 |
Fade.c
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prevent bubble from growing infinitely large
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2015-09-11 23:15:23 +02:00 |
FindObject.c
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removed Libraries/Animal/CreatureControl (and thus the automatic script player)
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2016-08-07 17:05:53 +02:00 |
Fire.c
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objects on fire inflame inflammable materials
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2016-06-03 22:08:14 +02:00 |
FunctionOverview.txt
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MakeInvincible includes MakeNonFlammable by default.
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2015-09-14 22:25:27 -04:00 |
GUIs.c
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moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473)
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2015-12-02 12:46:02 +01:00 |
GetXVal.c
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rename NoComponentMass to NoMassFromContents
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2016-05-21 13:34:33 +02:00 |
Heal.c
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Foodstuff heals the Clonk over time.
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2015-10-29 11:33:31 +01:00 |
HitChecks.c
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make IsProjectileTarget default to true for living beings
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2015-12-28 11:20:11 +01:00 |
LanguageDE.txt
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Allow joining to editor games through startup network dialogue
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2016-08-10 19:35:39 -04:00 |
LanguageUS.txt
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Allow joining to editor games through startup network dialogue
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2016-08-10 19:35:39 -04:00 |
Library_Inventory.c
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Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553)
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2016-01-10 10:41:34 -05:00 |
Material.c
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add a global function to draw material triangles
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2015-12-28 10:21:49 +01:00 |
Math.c
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Add more documentation for Mod() (#1735)
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2016-05-01 19:52:22 +02:00 |
MeshAnimation.c
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Add the Anim_RDir AVP
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2014-10-09 17:11:13 -04:00 |
NamedParams.c
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Add variants of Sound(At) taking a proplist for options
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2016-02-10 13:14:06 +01:00 |
Names.txt
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Object.c
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Merge branch 'master' into qteditor
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2016-06-20 22:27:03 -04:00 |
Particles.c
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add leaf particle
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2016-04-12 23:53:46 +02:00 |
Player.c
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moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473)
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2015-12-02 12:46:02 +01:00 |
PlayerControl.c
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Merge branch 'gamepad-controls'
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2016-08-07 18:10:24 +02:00 |
PlayerControls.txt
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Merge branch 'gamepad-controls'
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2016-08-07 18:10:24 +02:00 |
Proplists.c
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add function to make properties writable
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2016-05-21 13:34:34 +02:00 |
SaveScenario.c
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Add property to auto-save EditorProps in scenarios
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2016-08-06 14:49:48 -04:00 |
Schedule.c
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Fix a runtime error in DarkCastle
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2013-10-25 17:32:53 +02:00 |
String.c
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fix ToEmString and introduce ToPercentString for GUIs
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2015-06-05 12:06:02 +02:00 |
StringTblDE.txt
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Add missing string table entries for CON_FallThrough(_Desc).
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2016-01-20 21:35:37 -05:00 |
StringTblUS.txt
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Add missing string table entries for CON_FallThrough(_Desc).
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2016-01-20 21:35:37 -05:00 |
Version.txt
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Vertices.c
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Add button X to fade through half solidmasks.
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2016-01-20 18:58:11 +01:00 |