openclonk/planet/Objects.ocd/Animals.ocd/Puka.ocd
David Dormagen a9b1b975d3 removed Libraries/Animal/CreatureControl (and thus the automatic script player)
The script players was not treated correctly by the goals, so joining it automatically would break stuff. While I still like the implications of an automatic script player, it was too much of a hassle for now.
Find_AnimalHostile works around the main issue as it allows just using Find_AnimalHostile and automatically have the animal work for both neutral owners and as pets. It does not allow for the distinction of hostile neutral and friendly neutral, though.
2016-08-07 17:05:53 +02:00
..
Authors.txt Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
DefCore.txt make ContactCalls a property instead of DefCore entry 2016-02-08 21:25:43 +01:00
Graphics.mesh Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Puka.material Puka: randomized color of spots and added two possible spot-overlays 2015-10-08 17:24:48 +02:00
Puka.skeleton Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Script.c removed Libraries/Animal/CreatureControl (and thus the automatic script player) 2016-08-07 17:05:53 +02:00
StringTblDE.txt new animal: puka 2015-10-03 13:54:19 +02:00
StringTblUS.txt new animal: puka 2015-10-03 13:54:19 +02:00
puka.jpg Puka: randomized color of spots and added two possible spot-overlays 2015-10-08 17:24:48 +02:00
puka_overlay1.png Puka: randomized color of spots and added two possible spot-overlays 2015-10-08 17:24:48 +02:00
puka_overlay2.png Puka: randomized color of spots and added two possible spot-overlays 2015-10-08 17:24:48 +02:00