openclonk/planet/Tutorials.ocf/Tutorial03.ocs/System.ocg/WipfAI.c

101 lines
2.2 KiB
C

// Artificial intelligence for the wipf.
#appendto Wipf
public func EnableTutorialControl(bool friend)
{
RemoveEffect("IntActivity", this);
var effect = AddEffect("TutorialWipf", this, 1, 5, this);
if (!friend)
effect.sequence = "StayAtGrainField";
return;
}
public func DisableTutorialControl()
{
RemoveEffect("TutorialWipf", this);
AddEffect("IntActivity", this, 1, 10, this);
return;
}
protected func FxTutorialWipfStart(object target, proplist effect, int temp)
{
if (temp)
return FX_OK;
effect.sequence = "WaitABit";
this.Collectible = false;
return FX_OK;
}
protected func FxTutorialWipfTimer(object target, proplist effect, int time)
{
// Wait a bit to start walking.
if (effect.sequence == "WaitABit" && time >= 20)
{
SetAction("Walk");
SetCommand("MoveTo", nil, 700, 388);
effect.sequence = "WalkToGrainField";
}
// Walk to statue and wait there.
if (effect.sequence == "WalkToGrainField" && Inside(GetX(), 680, 720) && Inside(GetY(), 340, 420))
{
effect.sequence = "StayAtGrainField";
}
if (effect.sequence == "StayAtGrainField")
{
// Don't do anything if contained.
if (Contained())
return FX_OK;
if (IsWalking())
{
if ((GetDir() == DIR_Left || GetComDir() == COMD_Left) && GetX() < 656)
{
SetComDir(COMD_Right);
return FX_OK;
}
if ((GetDir() == DIR_Right || GetComDir() == COMD_Right) && GetX() > 832)
{
SetComDir(COMD_Left);
return FX_OK;
}
if (!Random(3))
{
SetComDir([COMD_Left, COMD_Right][Random(2)]);
return FX_OK;
}
// Stop walking from time to time.
if (!Random(3) && GetComDir() != COMD_Stop)
{
SetComDir(COMD_Stop);
return FX_OK;
}
// Start standing when com dir is stop and speed is zero.
if (GetComDir() == COMD_Stop && GetXDir() == 0)
{
SetAction("Stand");
return FX_OK;
}
return FX_OK;
}
if (IsStanding())
{
if (!Random(10))
{
SetAction("Walk");
SetComDir([COMD_Left, COMD_Right][Random(2)]);
return FX_OK;
}
return FX_OK;
}
}
return FX_OK;
}
protected func FxTutorialWipfStop(object target, proplist effect, int reason, bool temp)
{
if (temp)
return FX_OK;
this.Collectible = true;
return FX_OK;
}