forked from Mirrors/openclonk
101 lines
2.2 KiB
C
101 lines
2.2 KiB
C
// Artificial intelligence for the wipf.
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#appendto Wipf
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public func EnableTutorialControl(bool friend)
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{
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RemoveEffect("IntActivity", this);
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var effect = AddEffect("TutorialWipf", this, 1, 5, this);
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if (!friend)
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effect.sequence = "StayAtGrainField";
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return;
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}
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public func DisableTutorialControl()
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{
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RemoveEffect("TutorialWipf", this);
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AddEffect("IntActivity", this, 1, 10, this);
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return;
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}
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protected func FxTutorialWipfStart(object target, proplist effect, int temp)
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{
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if (temp)
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return FX_OK;
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effect.sequence = "WaitABit";
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this.Collectible = false;
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return FX_OK;
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}
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protected func FxTutorialWipfTimer(object target, proplist effect, int time)
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{
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// Wait a bit to start walking.
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if (effect.sequence == "WaitABit" && time >= 20)
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{
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SetAction("Walk");
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SetCommand("MoveTo", nil, 700, 388);
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effect.sequence = "WalkToGrainField";
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}
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// Walk to statue and wait there.
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if (effect.sequence == "WalkToGrainField" && Inside(GetX(), 680, 720) && Inside(GetY(), 340, 420))
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{
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effect.sequence = "StayAtGrainField";
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}
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if (effect.sequence == "StayAtGrainField")
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{
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// Don't do anything if contained.
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if (Contained())
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return FX_OK;
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if (IsWalking())
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{
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if ((GetDir() == DIR_Left || GetComDir() == COMD_Left) && GetX() < 656)
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{
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SetComDir(COMD_Right);
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return FX_OK;
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}
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if ((GetDir() == DIR_Right || GetComDir() == COMD_Right) && GetX() > 832)
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{
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SetComDir(COMD_Left);
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return FX_OK;
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}
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if (!Random(3))
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{
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SetComDir([COMD_Left, COMD_Right][Random(2)]);
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return FX_OK;
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}
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// Stop walking from time to time.
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if (!Random(3) && GetComDir() != COMD_Stop)
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{
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SetComDir(COMD_Stop);
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return FX_OK;
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}
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// Start standing when com dir is stop and speed is zero.
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if (GetComDir() == COMD_Stop && GetXDir() == 0)
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{
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SetAction("Stand");
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return FX_OK;
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}
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return FX_OK;
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}
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if (IsStanding())
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{
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if (!Random(10))
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{
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SetAction("Walk");
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SetComDir([COMD_Left, COMD_Right][Random(2)]);
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return FX_OK;
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}
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return FX_OK;
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}
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}
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return FX_OK;
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}
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protected func FxTutorialWipfStop(object target, proplist effect, int reason, bool temp)
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{
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if (temp)
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return FX_OK;
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this.Collectible = true;
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return FX_OK;
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} |