openclonk/planet/Missions.ocf/TreasureHunt.ocs/EnvironmentObjs.ocd/Lantern.ocd/Scene.material

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material EnvPack_Lantern
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 0.700000 0.700000 0.500000 1.000000
diffuse 0.920000 0.920000 0.900000 1.000000
specular 0.600000 0.600000 0.600000 1.000000 6.250000
emissive 0.300000 0.300000 0.000000 1.000000
texture_unit
{
texture lantern.png
tex_address_mode wrap
filtering trilinear
}
}
}
}