openclonk/planet/Objects.ocd
Maikel de Vries ba1aa81c6a fix loam bridge construction y offset by one 2015-04-03 14:48:58 +02:00
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Animals.ocd in c4script: SetCategory(0) -> SetCategory(C4D_None) 2015-03-02 22:24:25 +01:00
Clonk.ocd fix vertex changing when swimming (#1176) 2015-03-28 08:36:18 +01:00
Effects.ocd remove Flame graphics and clean up script 2015-03-28 08:35:35 +01:00
Environment.ocd another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Goals.ocd another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
HUD.ocd make hud bars staticbacks 2015-03-06 22:39:52 +01:00
Helpers.ocd clean up dummy object 2015-03-01 14:02:16 +01:00
Icons.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Items.ocd fix loam bridge construction y offset by one 2015-04-03 14:48:58 +02:00
Libraries.ocd producer does not depend on partial fuel amounts 2015-03-28 08:35:47 +01:00
Rules.ocd make GetBases a single function in base respawn rule 2015-03-01 14:02:16 +01:00
Structures.ocd producer does not depend on partial fuel amounts 2015-03-28 08:35:47 +01:00
Vegetation.ocd fix mushroom bugs (#1051) and (#1291) 2015-03-28 08:36:01 +01:00
Vehicles.ocd allow developers to also let airplane face left 2015-02-23 11:13:02 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00