forked from Mirrors/openclonk
81 lines
2.1 KiB
Plaintext
81 lines
2.1 KiB
Plaintext
material clonkAlchemist
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 1.000000 1.000000 1.000000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 3.000000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit Overlay
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{
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texture clonkAlchemistOverlay.png
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex modulate src_texture src_player_colour
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// take alpha from texture only, ignore player alpha
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alpha_op_ex source1 src_texture src_player_colour
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}
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texture_unit Clonk
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{
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texture clonkAlchemist.jpg
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex blend_current_alpha src_current src_texture
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// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
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alpha_op_ex add src_current src_texture
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}
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texture_unit Light
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{
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// apply lighting
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colour_op_ex modulate src_current src_diffuse
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alpha_op_ex modulate src_current src_diffuse
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}
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}
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}
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}
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material clonkAlchemistTunic
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{
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receive_shadows on
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technique
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{
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pass
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{
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cull_hardware none
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ambient 1.000000 1.000000 1.000000 1.000000
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diffuse 0.810000 0.810000 0.810000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 3.000000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit Overlay
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{
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texture clonkAlchemistOverlay.png
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex modulate src_texture src_player_colour
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// take alpha from texture only, ignore player alpha
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alpha_op_ex source1 src_texture src_player_colour
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}
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texture_unit Clonk
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{
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texture clonkAlchemist.jpg
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex blend_current_alpha src_current src_texture
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// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
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alpha_op_ex add src_current src_texture
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}
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texture_unit Light
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{
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// apply lighting
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colour_op_ex modulate src_current src_diffuse
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alpha_op_ex modulate src_current src_diffuse
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}
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}
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}
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}
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