openclonk/planet/Arena.ocf/Hideout.ocs
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
..
Flag.ocd Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
LifeGem.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Material.ocg Fixed Ametyst to Amethyst typos 2014-04-02 19:46:52 +02:00
PyreGem.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
ShieldGem.ocd CreateObject/CreateObjectAbove (#1214) 2015-01-11 19:02:03 +01:00
SlowGem.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
System.ocg Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
DescDE.rtf Descriptions corrected and synchronised 2012-10-13 22:25:25 +02:00
DescUS.rtf Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Map.bmp Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
Scenario.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Script.c Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
StringTblDE.txt Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
StringTblUS.txt Fixed Ametyst to Amethyst typos 2014-04-02 19:46:52 +02:00
Teams.txt Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
Title.txt Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00