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Nicolas Hake b702f1583c CMake: Update requirements to 3.5.1
CMake 3.5.1 is the version that ships with Ubuntu 16.04 LTS. Ubuntu
14.04 LTS was already unsupported by our build, so we don't need to
worry about that.
2018-12-31 11:51:21 +01:00
cmake Drop broken GCC precompiled header support 2018-10-04 08:33:31 +02:00
docs Added version info to the docu 2018-12-21 21:15:11 +01:00
include/c4script Add --check/-c parameter to c4script for syntax checking 2016-12-23 17:18:00 +01:00
licenses Use PCG as random number generator 2016-04-20 22:42:00 +02:00
masterserver Revert engine-side league localization 2014-04-27 15:42:47 +02:00
planet Added method for getting the connected object 2018-12-28 00:34:57 +01:00
src GetEnergy() offers exact energy value optionally (Bug #2043) 2018-12-20 08:40:04 +01:00
tests Travis: Skip TCP bind test because of missing IPv6 support 2018-09-25 20:02:51 +02:00
thirdparty BLAKE2: Fall back to plain C implementation on non-amd64 platforms 2018-03-21 07:51:52 +01:00
tools Appveyor: Stop depending on specific Qt build for building too 2018-11-18 10:15:28 +01:00
.git_archival CMake: Add date of commit to logfile 2017-04-12 12:34:36 +02:00
.gitattributes Hard-code line endings of shell scripts to LF 2015-02-23 11:54:37 +01:00
.gitignore Fresh repository, fresh build on Windows, VS created these folders. Hope it's cool to put them on ignore. 2018-10-10 01:43:58 +02:00
.travis.yml Travis: Add update information for AppImage snapshots 2018-10-03 23:45:45 +02:00
CMakeLists.txt CMake: Update requirements to 3.5.1 2018-12-31 11:51:21 +01:00
COPYING Squashed 'thirdparty/blake2/' content from commit beb75f451 2018-03-19 13:50:17 +01:00
Credits.txt Credits: Fix Kevin Zheng's name 2018-02-17 11:56:57 +01:00
README Update dependency list in README 2016-11-10 22:19:58 +01:00
TRADEMARK Update TRADEMARK and add trademark reference to credits (#1370) 2015-08-09 19:20:53 +02:00
Version.txt Bump version to 9.0 alpha 2018-01-31 21:08:32 +01:00
appveyor.yml Appveyor: Build on Visual Studio 2017 x64 only 2018-10-07 20:21:17 +02:00
config.h.cmake Add WITH_APPDIR_INSTALLATION configuration option 2018-09-24 19:22:32 +02:00
openclonk.appdata.xml Add a Linux AppData file. 2016-08-27 12:28:48 +02:00
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scriptdefinitionsources.txt scriptdefinitionsources.txt: list of source files that contain definitions relevant to script (C4DT reads it) 2012-05-01 14:34:27 +02:00

README

Requirements
============
You should be able to build OpenClonk with any C++ compiler that supports
ISO C++14. That said, on Windows, we recommend using Microsoft Visual C++
2015 or higher; the Express edition will be sufficient. On Linux, you will
be fine with GNU g++ 4.9 or later. Apple users should use a clang-based
XCode version.

To generate project files for your chosen build system, you will also have to
install CMake from http://www.cmake.org/.

Additionally, OpenClonk depends on a number of third-party libraries:
  - zlib (http://zlib.net/)
  - libpng (http://www.libpng.org/pub/png/libpng.html)
  - libjpeg-turbo (http://sourceforge.net/projects/libjpeg-turbo/files/)
  - FreeType (http://www.freetype.org/)
  - The OpenGL Extension Wrangler Library (http://glew.sourceforge.net/)
  - FreeALUT (https://github.com/vancegroup/freealut)
  - libogg and libvorbis (https://www.xiph.org/downloads/)
  - Qt >= 5.7 (https://www.qt.io/download-open-source/)

OS X Specific
=============
OpenClonk supports OS X versions 10.8 "Mountain Lion" and later.
If you are using brew (https://github.com/mxcl/homebrew) or MacPorts
(http://www.macports.org/), the packages you'll have to install are:
    libjpeg, libpng, freetype, glew, libogg, libvorbis

Linux Specific
==============
For building OpenClonk on Linux, you need the following libraries in addition
to the ones listed above:
  - SDL 2.0 (https://www.libsdl.org/download-2.0.php)
  - libGL (http://www.mesa3d.org/)
  - OpenAL Soft >= 1.13 (https://github.com/kcat/openal-soft)
  - miniupnpc (http://miniupnp.free.fr/)
  - libxrandr
Most distributions should provide these dependencies via their packaging
system. At least gcc-4.9 is required.

Windows Specific
================
In addition to the libraries above, you will need one more if you want to
target Windows:
  - OpenAL Soft (http://kcat.strangesoft.net/openal.html)
To create an installer, you will also need the Nullsoft Install System
(http://nsis.sourceforge.net/). To create the installer, build the "setup" target.