openclonk/planet/Defense.ocf/FightForGidl.ocs/AltMaterials.ocd/Scene.material

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material LaserSword
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture LaserSword.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material OgreSword
{
receive_shadows on
technique
{
pass
{
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture OgreSword.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NukePowderKeg
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NukePowderKeg.png
tex_address_mode wrap
filtering trilinear
}
}
}
}