forked from Mirrors/openclonk
79 lines
2.7 KiB
XML
79 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>DrawMaterialQuad</title>
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<category>Landscape</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>string</type>
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<name>szMaterialTexture</name>
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<desc>Material-Texture combination for the material to be drawn.</desc>
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</param>
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<param>
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<type>int</type>
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<name>x1</name>
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<desc>X coordinate of the first corner. Always global.</desc>
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</param>
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<param>
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<type>int</type>
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<name>y1</name>
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<desc>Y coordinate of the first corner. Always global.</desc>
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</param>
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<param>
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<type>int</type>
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<name>x2</name>
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<desc>X coordinate of the second corner. Always global.</desc>
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</param>
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<param>
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<type>int</type>
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<name>y2</name>
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<desc>Y coordinate of the second corner. Always global.</desc>
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</param>
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<param>
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<type>int</type>
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<name>x3</name>
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<desc>X coordinate of the third corner. Always global.</desc>
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</param>
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<param>
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<type>int</type>
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<name>y3</name>
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<desc>Y coordinate of the third corner. Always global.</desc>
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</param>
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<param>
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<type>int</type>
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<name>x4</name>
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<desc>X coordinate of the fourth corner. Always global.</desc>
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</param>
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<param>
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<type>int</type>
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<name>y4</name>
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<desc>Y coordinate of the fourth corner. Always global.</desc>
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</param>
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<param>
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<type>bool</type>
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<name>sub</name>
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<desc>If <code>true</code>, the material will be drawn as 'underground'.</desc>
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</param>
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</params>
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</syntax>
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<desc>Draws a four-cornered polygon of the specified material and texture into the landscape.</desc>
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<remark>The corners of the polygon should be specified in clockwise order and polygon boundaries should not intersect. For more complex or concave shapes you make multiple calls to this function.</remark>
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<examples>
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<example>
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<code>DrawMaterialQuad("Gold-gold", 0,0, <funclink>LandscapeWidth</funclink>()-1,0, <funclink>LandscapeWidth</funclink>()-1,<funclink>LandscapeHeight</funclink>()-1, 0,<funclink>LandscapeHeight</funclink>()-1);</code>
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<text>Fills the complete landscape with gold.</text>
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</example>
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</examples>
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<related>
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<funclink>InsertMaterial</funclink>
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</related>
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</func>
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<author>Sven2</author><date>2002-05</date>
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</funcs>
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