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Animals.ocd
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fix eating/using the squid and the fish
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2016-01-09 20:17:26 +01:00 |
Clonk.ocd
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Move dead clonks from interaction tabs to simple boxes in surrounding #1581
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2016-01-11 18:19:01 -05:00 |
Effects.ocd
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Fix infinite air supply through breathing of own bubbles #1545
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2016-01-09 16:15:20 -04:00 |
Environment.ocd
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Fix movement on moving bricks #1530
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2016-01-08 00:40:35 -04:00 |
Goals.ocd
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Make relaunch weapon selection menu unclosable #1577
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2016-01-11 22:02:48 -05:00 |
HUD.ocd
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Remove dummy graphics of interaction menu.
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2016-01-11 18:19:01 -05:00 |
Helpers.ocd
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dialogue: fix finding by name and public interface to get the target
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2015-12-31 12:07:36 +01:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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Individual stacking and name/desc of source and drain pipes.
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2016-01-10 21:34:41 -05:00 |
Libraries.ocd
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Ignore CarryHeavy for collection limit #1587
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2016-01-10 21:52:44 -05:00 |
Rules.ocd
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Move dead clonks from interaction tabs to simple boxes in surrounding #1581
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2016-01-11 18:19:01 -05:00 |
Structures.ocd
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Foundry: Do not show power consumer symbol in construction menu #1580
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2016-01-10 22:20:48 -05:00 |
System.ocg
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Vegetation.ocd
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Replace BorderBound DefCore value with BorderBound object property
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2016-01-01 22:18:41 +01:00 |
Vehicles.ocd
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Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553)
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2016-01-10 10:41:34 -05:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Use generic vertex attributes for sprites, meshes, particles
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2016-01-02 13:10:03 -08:00 |
normal_map_vertex.glsl
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Use generic vertex attributes for sprites, meshes, particles
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2016-01-02 13:10:03 -08:00 |