forked from Mirrors/openclonk
![]() Search less often. Search for less. And use the proper inventory interface. Before (first number is relative to MovingBrick.FxMoveVerticalTimer, because that's relatively constant (I guess?)). 59x 00826ms Global.FxBlessTheKingTimer 38x 00537ms Global.FxDeathByFireTimer 1x 00014ms MovingBrick.FxMoveVerticalTimer After 41x 00328ms Global.FxBlessTheKingTimer 27x 00213ms Global.FxDeathByFireTimer 1x 00008ms MovingBrick.FxMoveVerticalTimer |
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.. | ||
KingsWeapons.ocd | ||
System.ocg | ||
DescDE.txt | ||
DescUS.txt | ||
MapBg.bmp | ||
MapFg.bmp | ||
Scenario.txt | ||
Script.c | ||
Title.txt |