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C4Action.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Command.cpp
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C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
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2014-10-25 21:25:52 +02:00 |
C4Command.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Def.cpp
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Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
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2014-07-05 15:25:30 +02:00 |
C4Def.h
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Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
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2014-01-08 01:55:33 +01:00 |
C4DefGraphics.cpp
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C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
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2014-10-25 21:25:52 +02:00 |
C4DefGraphics.h
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GetMeshMaterial called from definition context now returns default mesh materials.
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2014-04-18 14:10:12 +02:00 |
C4DefList.cpp
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Replace some usages of C4ID with C4Def*
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2014-04-19 19:02:22 +02:00 |
C4DefList.h
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Replace some usages of C4ID with C4Def*
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2014-04-19 19:02:22 +02:00 |
C4GameObjects.cpp
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C4GameObjects: Sorting out objects with inactive state done with regular Remove/Add calls instead of manually doing linked list dance again
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2014-10-25 21:26:07 +02:00 |
C4GameObjects.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4IDList.cpp
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2013-12-23 13:03:19 +01:00 |
C4IDList.h
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2013-12-23 13:03:19 +01:00 |
C4Id.cpp
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2013-12-23 13:03:19 +01:00 |
C4Id.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4InfoCore.cpp
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Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
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2014-09-24 23:08:40 +02:00 |
C4InfoCore.h
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Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
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2014-09-24 23:08:40 +02:00 |
C4MeshAnimation.cpp
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Add the Anim_RDir AVP
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2014-10-09 17:11:13 -04:00 |
C4MeshAnimation.h
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Add the Anim_RDir AVP
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2014-10-09 17:11:13 -04:00 |
C4Movement.cpp
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Fix moving SolidMasks.
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2014-01-03 17:39:00 +01:00 |
C4Object.cpp
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C4Object: Call Contents.GetLastObject() instead of accessing Last link directly
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2014-10-25 21:26:06 +02:00 |
C4Object.h
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Make attached meshes use their own blit parameters (#1095)
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2014-10-16 11:50:30 -04:00 |
C4ObjectCom.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectCom.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfo.cpp
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfo.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfoList.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectInfoList.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectList.cpp
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C4ObjectList: Add more iterator functionality
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2014-10-25 18:43:23 +02:00 |
C4ObjectList.h
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C4ObjectList: Add more iterator functionality
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2014-10-25 18:43:23 +02:00 |
C4ObjectMenu.cpp
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C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
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2014-10-25 21:25:52 +02:00 |
C4ObjectMenu.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectPtr.cpp
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2013-12-23 13:03:19 +01:00 |
C4ObjectPtr.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4ObjectScript.cpp
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C4ObjectList: Replace trivial cases of manual list traversal with iterator usage
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2014-10-25 21:25:52 +02:00 |
C4Sector.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Sector.h
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2013-12-23 13:03:19 +01:00 |
C4Shape.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Shape.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |