openclonk/planet/Missions.ocf/MtBrame.ocs/Objects.c

304 lines
10 KiB
C

/* Automatically created objects file */
func InitializeObjects()
{
CreateObjectAbove(Grass, 792, 656);
CreateObjectAbove(Grass, 647, 614);
CreateObjectAbove(Grass, 656, 618);
CreateObjectAbove(Grass, 176, 533);
CreateObjectAbove(Grass, 86, 502);
CreateObjectAbove(Grass, 164, 529);
CreateObjectAbove(Grass, 248, 571);
CreateObjectAbove(Grass, 254, 575);
CreateObjectAbove(Grass, 207, 548);
CreateObjectAbove(Grass, 241, 568);
CreateObjectAbove(Grass, 224, 558);
CreateObjectAbove(Grass, 169, 533);
CreateObjectAbove(Grass, 199, 541);
CreateObjectAbove(Grass, 215, 550);
CreateObjectAbove(Grass, 222, 554);
CreateObjectAbove(Grass, 10, 498);
CreateObjectAbove(Grass, 3, 501);
CreateObjectAbove(Trunk, 1117, 546);
var Trunk0019 = CreateObjectAbove(Trunk, 1100, 555);
Trunk0019->SetCon(80);
var Trunk0020 = CreateObjectAbove(Trunk, 1363, 543);
Trunk0020->SetCon(65);
var Trunk0021 = CreateObjectAbove(Trunk, 1236, 561);
Trunk0021->SetCon(40);
CreateObjectAbove(Trunk, 983, 593);
CreateObjectAbove(Trunk, 1050, 574);
var Branch0024 = CreateObjectAbove(Branch, 1105, 503);
Branch0024->SetR(-140);
Branch0024->SetPosition(1105, 503);
var Branch0025 = CreateObjectAbove(Branch, 1415, 280);
Branch0025->SetR(176);
Branch0025->SetPosition(1415, 280);
var Branch0026 = CreateObjectAbove(Branch, 1509, 289);
Branch0026->SetR(-165);
Branch0026->SetPosition(1509, 289);
var Branch0027 = CreateObjectAbove(Branch, 1557, 314);
Branch0027->SetR(-159);
Branch0027->SetPosition(1557, 314);
var Branch0028 = CreateObjectAbove(Branch, 1315, 293);
Branch0028->SetR(-173);
Branch0028->SetPosition(1315, 293);
var Branch0029 = CreateObjectAbove(Branch, 1583, 452);
Branch0029->SetR(-8);
Branch0029->SetPosition(1583, 449);
var Branch0030 = CreateObjectAbove(Branch, 1491, 479);
Branch0030->SetR(-26);
Branch0030->SetPosition(1491, 476);
var Trunk0031 = CreateObjectAbove(Trunk, 1388, 302);
Trunk0031->SetCon(55);
Trunk0031->SetR(180);
Trunk0031->SetPosition(1388, 290);
var Trunk0032 = CreateObjectAbove(Trunk, 1316, 218);
Trunk0032->SetCon(66);
CreateObjectAbove(Tree_Coniferous, 531, 574);
CreateObjectAbove(Fern, 596, 595);
CreateObjectAbove(Tree_Coniferous, 633, 607);
CreateObjectAbove(Tree_Coniferous, 716, 632);
CreateObjectAbove(Tree_Coniferous, 764, 631);
CreateObjectAbove(Tree_Coniferous, 581, 590);
CreateObjectAbove(Tree_Coniferous, 413, 702);
CreateObjectAbove(Tree_Coniferous, 789, 628);
CreateObjectAbove(Tree_Coniferous, 934, 615);
CreateObjectAbove(Tree_Coniferous, 1134, 533);
CreateObjectAbove(Tree_Coniferous, 122, 507);
CreateObjectAbove(Tree_Coniferous, 137, 518);
CreateObjectAbove(Tree_Coniferous, 131, 515);
CreateObjectAbove(Tree_Coniferous, 152, 525);
CreateObjectAbove(Tree_Coniferous, 189, 543);
CreateObjectAbove(Tree_Coniferous, 231, 565);
CreateObjectAbove(Tree_Coniferous, 1290, 227);
CreateObjectAbove(Fern, 241, 1104);
CreateObjectAbove(Fern, 493, 1160);
CreateObjectAbove(Fern, 1008, 736);
CreateObjectAbove(Fern, 1530, 464);
CreateObjectAbove(Fern, 820, 1248);
CreateObjectAbove(Fern, 1125, 1207);
CreateObjectAbove(Tree_Coniferous, 264, 1111);
CreateObjectAbove(Tree_Coniferous, 691, 626);
CreateObjectAbove(Fern, 1100, 1353);
CreateObjectAbove(Fern, 1074, 1354);
var Trunk0141 = CreateObjectAbove(Trunk, 211, 1090);
Trunk0141->SetCon(80);
var Trunk0142 = CreateObjectAbove(Trunk, 438, 1155);
Trunk0142->SetCon(70);
var Trunk0143 = CreateObjectAbove(Trunk, 538, 1103);
Trunk0143->SetR(-165);
Trunk0143->SetPosition(538, 1080);
var Tree_Coniferous0144 = CreateObjectAbove(Tree_Coniferous, 624, 612);
Tree_Coniferous0144->SetCon(24);
var Branch0148 = CreateObjectAbove(Branch, 1634, 363);
Branch0148->SetR(-158);
Branch0148->SetPosition(1634, 363);
var Trunk0149 = CreateObjectAbove(Trunk, 1457, 528);
Trunk0149->SetCon(30);
CreateObjectAbove(Fern, 75, 1102);
CreateObject(Rule_NoPowerNeed, 0, 0);
var Chest0156 = CreateObjectAbove(Chest, 55, 1308);
CreateObjectAbove(Chest, 1381, 534);
var Chest0158 = CreateObjectAbove(Chest, 620, 879);
var Chest0159 = CreateObjectAbove(Chest, 625, 748);
var Chest0160 = CreateObjectAbove(Chest, 1553, 279);
CreateObjectAbove(Chest, 1647, 1380);
CreateObjectAbove(Armory, 1326, 523);
var Flagpole0204 = CreateObjectAbove(Flagpole, 120, 71);
Flagpole0204->SetCategory(C4D_StaticBack);
Flagpole0204->SetColor(0xffc85a12);
var WindGenerator0170 = CreateObjectAbove(WindGenerator, 1262, 537);
WindGenerator0170->SetCon(48);
WindGenerator0170->SetCategory(C4D_StaticBack);
WindGenerator0170->SetClrModulation(0xff7a6e65);
var WoodenCabin0155 = CreateObjectAbove(WoodenCabin, 56, 505);
WoodenCabin0155->SetCategory(C4D_Structure|C4D_Background);
var Elevator0162 = CreateObjectAbove(Elevator, 1170, 544);
Elevator0162->SetCon(40);
Elevator0162->SetClrModulation(0xff58362c);
var Clonk0289 = CreateObjectAbove(Clonk, 155, 997);
Clonk0289->Kill(Clonk0289, true);
Clonk0289->SetYDir(16);
Clonk0289->SetColor(0xffdd3420);
Clonk0289->SetName("Hans-Georg");
Clonk0289->SetDir(DIR_Left);
CreateObjectAbove(Rock, 109, 659);
CreateObjectAbove(Rock, 86, 860);
CreateObjectAbove(Rock, 31, 883);
CreateObjectAbove(Rock, 172, 601);
CreateObjectAbove(Rock, 128, 1045);
CreateObjectAbove(Rock, 37, 1031);
CreateObjectAbove(Rock, 240, 1204);
CreateObjectAbove(Rock, 453, 1176);
CreateObjectAbove(Rock, 514, 1233);
CreateObjectAbove(Rock, 493, 1292);
CreateObjectAbove(Rock, 669, 1190);
CreateObjectAbove(Rock, 794, 1262);
CreateObjectAbove(Rock, 983, 1371);
CreateObjectAbove(Rock, 1135, 1283);
CreateObjectAbove(Rock, 1193, 1261);
CreateObjectAbove(Rock, 1036, 1128);
CreateObjectAbove(Rock, 876, 1126);
CreateObjectAbove(Rock, 940, 976);
CreateObjectAbove(Rock, 668, 926);
CreateObjectAbove(Rock, 1152, 1064);
CreateObjectAbove(Rock, 1044, 809);
CreateObjectAbove(Rock, 1199, 740);
CreateObjectAbove(Rock, 1305, 605);
CreateObjectAbove(Rock, 1315, 837);
CreateObjectAbove(Rock, 1448, 637);
CreateObjectAbove(Rock, 1579, 854);
CreateObjectAbove(Rock, 1455, 244);
CreateObjectAbove(Rock, 667, 711);
CreateObjectAbove(Rock, 475, 634);
Chest0159->CreateContents(Rock);
CreateObjectAbove(Rock, 948, 721);
Chest0156->CreateContents(Rock);
CreateObjectAbove(Rock, 380, 332);
CreateObjectAbove(Rock, 302, 300);
CreateObjectAbove(Rock, 1519, 1011);
CreateObjectAbove(Coal, 160, 666);
CreateObjectAbove(Coal, 133, 1112);
CreateObjectAbove(Coal, 741, 708);
CreateObjectAbove(Coal, 1081, 642);
var Coal0464 = CreateObjectAbove(Coal, 1482, 1211);
Coal0464->SetCon(98);
CreateObjectAbove(Coal, 609, 1179);
Chest0158->CreateContents(Loam);
CreateObjectAbove(Loam, 28, 587);
Chest0160->CreateContents(Loam);
CreateObjectAbove(Loam, 154, 183);
CreateObjectAbove(Nugget, 679, 894);
CreateObjectAbove(Nugget, 660, 887);
CreateObjectAbove(Nugget, 637, 878);
CreateObjectAbove(Nugget, 683, 845);
CreateObjectAbove(Nugget, 91, 584);
CreateObjectAbove(Nugget, 718, 856);
CreateObjectAbove(Nugget, 802, 1101);
CreateObjectAbove(Nugget, 677, 1225);
Chest0158->CreateContents(Nugget);
Chest0158->CreateContents(Nugget);
CreateObjectAbove(Nugget, 1100, 1229);
CreateObjectAbove(Nugget, 1114, 974);
CreateObjectAbove(Nugget, 1484, 586);
CreateObjectAbove(Nugget, 358, 407);
Chest0156->CreateContents(Metal);
CreateObjectAbove(Wood, 643, 656);
var Wood0494 = CreateObjectAbove(Wood, 672, 760);
Wood0494->SetR(22);
Wood0494->SetRDir(-3);
Wood0494->SetPosition(672, 758);
var Axe0315 = CreateObjectAbove(Axe, 1537, 1292);
Axe0315->SetR(99);
Axe0315->SetPosition(1537, 1290);
var Shovel0316 = CreateObjectAbove(Shovel, 138, 982);
Shovel0316->SetR(123);
Shovel0316->SetPosition(138, 978);
Chest0159->CreateContents(Ropeladder);
CreateObjectAbove(Mushroom, 1503, 472);
CreateObjectAbove(Mushroom, 979, 590);
CreateObjectAbove(Mushroom, 1225, 544);
CreateObjectAbove(Mushroom, 1082, 551);
CreateObjectAbove(Mushroom, 1438, 529);
CreateObjectAbove(Mushroom, 601, 880);
CreateObjectAbove(Mushroom, 199, 1071);
CreateObjectAbove(Mushroom, 180, 1047);
CreateObjectAbove(Mushroom, 116, 941);
CreateObjectAbove(Mushroom, 1113, 726);
CreateObjectAbove(Mushroom, 1076, 726);
CreateObjectAbove(Mushroom, 1532, 825);
CreateObjectAbove(Mushroom, 1552, 1309);
CreateObjectAbove(Mushroom, 1577, 1317);
CreateObjectAbove(Mushroom, 674, 897);
CreateObjectAbove(Mushroom, 662, 1161);
CreateObjectAbove(Mushroom, 799, 1240);
CreateObjectAbove(Mushroom, 1616, 463);
CreateObjectAbove(Mushroom, 1659, 507);
Chest0159->CreateContents(Mushroom);
CreateObjectAbove(Mushroom, 659, 757);
CreateObjectAbove(Mushroom, 1615, 1389);
Chest0158->CreateContents(Dynamite);
Chest0158->CreateContents(Dynamite);
Chest0160->CreateContents(Dynamite);
Chest0160->CreateContents(Dynamite);
var Seaweed0473 = CreateObjectAbove(Seaweed, 189, 1167);
Seaweed0473->SetYDir(16);
Seaweed0473->SetPhase(11);
var Seaweed0476 = CreateObjectAbove(Seaweed, 142, 1169);
Seaweed0476->SetYDir(16);
Seaweed0476->SetPhase(11);
var Seaweed0479 = CreateObjectAbove(Seaweed, 522, 658);
Seaweed0479->SetYDir(16);
Seaweed0479->SetPhase(11);
var Seaweed0482 = CreateObjectAbove(Seaweed, 610, 705);
Seaweed0482->SetYDir(16);
Seaweed0482->SetPhase(11);
var Seaweed0485 = CreateObjectAbove(Seaweed, 697, 682);
Seaweed0485->SetYDir(16);
Seaweed0485->SetPhase(11);
var Seaweed0488 = CreateObjectAbove(Seaweed, 766, 697);
Seaweed0488->SetYDir(16);
Seaweed0488->SetPhase(11);
CreateObjectAbove(GrappleBow, 1601, 326);
Chest0160->CreateContents(Bow);
var Arrow0496 = Chest0160->CreateContents(Arrow);
Arrow0496->SetR(90);
CreateObjectAbove(Firestone, 84, 1018);
CreateObjectAbove(Firestone, 95, 909);
CreateObjectAbove(Firestone, 695, 1002);
CreateObjectAbove(Firestone, 864, 1279);
CreateObjectAbove(Firestone, 901, 710);
CreateObjectAbove(Firestone, 1298, 951);
CreateObjectAbove(Firestone, 1448, 742);
CreateObjectAbove(Firestone, 1644, 318);
Chest0159->CreateContents(Firestone);
Chest0159->CreateContents(Firestone);
CreateObjectAbove(Firestone, 193, 1172);
Chest0156->CreateContents(Firestone);
CreateObjectAbove(Firestone, 573, 616);
CreateObjectAbove(Firestone, 1154, 674);
CreateObjectAbove(Firestone, 534, 698);
CreateObjectAbove(Firestone, 1520, 953);
return true;
}